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Forthcoming Patch 23. Hercules, Tutorial and Map teaser

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24 minutes ago, admin said:

By playing. Like in all games. Please don't think that humans are dumb. You are all smart - DNA is the same. You can learn yourself and teach others.

Sorry for off topic, but interesting fact here

http://genetics.thetech.org/original_news/news38

12% difference and evolving. 

Edited by Project Pluto

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34 minutes ago, admin said:

If people did not want risk. PVE server would have bigger numbers. Sorry but this is a fact. People want risk

Adrenaline gives you endorphins, creates emotions, creates better experience. 

We ran a lot of experiments during last 2 years and now are confident on what we want the game to look like on release. We also know what players we want and what players we dont want in the game. We also know now how do we want to approach community. 

You can now relax sit back and enjoy the ride. PVP server will be full of risk and excitement. Safe zones will remain to help players rebuild, but there will be no absolute safety for higher ranks. Its a pvp server - its a real age of sail experience. Real captains fought real captains from time to time. This will remain .. forever.

Amen, brother.

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27 minutes ago, admin said:

we are not trying to attract casual crowd - sorry. And NEVER planned or plan to. in fact there is no place where we ever said this is a casual friendly game. 

Funny fact! (kudos to all of you). NO-ONE HERE IS CASUAL. Even if you think you are casual YOU ARE NOT.

You are playing one of the most hardcore games. Think about it.

Well now.  I find myself agreeing with this.  I might play fewer hours than some.  But those hours are definitely NOT casual.

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44 minutes ago, admin said:

What you call ganking is called gaining numerical superiority in reality. Gaining numerical superiority is a logistical and management skill. Britain 2x (two power standard) rule that let them rule the seas was a law. 

Please stop using the word ganking in a age of sail game. It's just a wargame mechanic.
 

Jumping mission is not a skill. Or we obviously have different notions of skills and tactics.

Were it be in a battle instance I would regard force concentration a skill since in requires awareness, reactivity, and decision making with people following orders given and proceed with it.

In ow it barely means wait for someone with little knowledge on game mechanics to take mission outside safe zone or even worse tag an ia fleet in the safe zone.

thus I shall keep calling a gank what it is: a gank!

Edited by RKY
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3 minutes ago, admin said:

I agree with Wraith i can't see how we will keep new players this way.  Or maybe if the they have to do missions outside the safezone the missions close immediately that way they still have a risk to get to the missions ??  

 

idk but back in my day (steam release), we didn't have safe zones, we didn't have fleet missions - sometimes kpr got raided, but that provided content, brought the nation together to fight them

and as I see it, the way developpment is going is away from missions - Complete the exam and get your master and commander rank and a frigate; do the tutorials to learn basic manouvers, no more need for pointless hours of grinding ai

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28 minutes ago, admin said:

What you call ganking is called gaining numerical superiority in reality. Gaining numerical superiority is a logistical and management skill. Britain 2x (two power standard) rule that let them rule the seas was a law. 

Please stop using the word ganking in a age of sail game. It's just a wargame mechanic.
 

image.png.a68813c4be1405ef1fa27318e5cecb69.png

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48 minutes ago, victor said:

can I send you a friendly warning point for joking with me? :D

Anyway at least here you finally were straight in your statements about the players you want or not in this game (well, it came two years and half after I paid the game, but I played and enjoyed this game for a crapton of hours so it's fair enough).

I guess me and others "hardcore carebears" can finally draw their conclusion about staying in the game or not.

I will not bother you anymore on the forum (but think about the colors of water proposal, since could be good)

So behind the veiled post does that mean you will move to the PVE server?Or will you miss the PvP?

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2 minutes ago, Tac said:

So behind the veiled post does that mean you will move to the PVE server?Or will you miss the PvP?

nah, if I decide getting outta caribeean server I will just quit the game.

Edited by victor
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22 minutes ago, admin said:

Naval Action is a HARDCORE ..... 

Except for the current repair mechanic...

Having not played the game for 15 months and recently coming back to play approximately 3 months ago there have been some really noticeable improvements regarding combat and the way the ships sail. But the way we repair our ships is simply flawed. It's my main concern. But its okay, I don't mind waiting until next patch for you to rework the repair mechanic.. 

Also it is worth noting that before I stopped playing there was hardly any of this talk of carebearing/pve/casual bashing.. there was also no safezone back then too.

Some things have definitely come along way and I'm impressed but there are also things that are frustrating and should maybe be best kept on the pve server.

Caribbean server = Hybrid Server

PvE Server = Check

PvP Server = Missing

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16 minutes ago, victor said:

nah, if I decide getting outta caribeean server I will just quit the game.

 Ah, so your intention was to turn PVP server into a PVE server. It's the only explanation for your refusal to join PVE server.

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1 hour ago, admin said:

we are not trying to attract casual crowd - sorry. And NEVER planned or plan to. in fact there is no place where we ever said this is a casual friendly game. 

Funny fact! (kudos to all of you). NO-ONE HERE IS CASUAL. Even if you think you are casual YOU ARE NOT.

You are playing one of the most hardcore games. Think about it.
Full loot. There is no insurance too. Everything you carry with you is lost on death. Full gank almost anywhere. You can lose most ports forever. Some nations can lose access to admiralty (forever). You are not safe ANYWHERE. You have to sail for hours. Most ships must be built by players. No resources are provided by NPCs (only players). Game is 99% skill based. And can destroy enemy 25 to 0 even in smaller ships if you are skilled. There is no tutorial and interface is non-existent.

Dont tell me you are casual.

There NEVER were a single casual player in this game. You are all BAD HARDCORE M****ERS. excuse my french. EVEN if you are on the PVE server.

You mad bra! 

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7 minutes ago, Cabral said:

 Ah, so your intention was to turn PVP server into a PVE server. It's the only explanation for your refusal to join PVE server.

you had better stay silent, you just make people laugh at you!

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2 hours ago, Oberon74 said:

I'm going to be very interested to see what happens with the reinforcement limits in the safe zone.  Does it mean that the reinforcement is the same level of the attacking players?  double their level in the same class of ships?  Some of the better players (not me yet) may be willing to accept that risk and plow through the AI's to get you.  Could make for some exciting fights.  Do you stick around and assist your AI friends or run like hell?

You better run

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4 hours ago, Jim Broadreach said:

There are more Habors out there not only Charleston/KPR/Mort/Willem/Gust/Habana therer is a BIG-MAP in the NA-Menue where everybody can go out search a safer place to LvL-Ships where no big Ganksquads will appear.

My 2 cents

 

^this. The reason people only look on pvp players as gank squads is because the only place where there is pvp is around the reinforcement zones, and to be prepared for what you might face you get a fleet so maybe you can fight 10v25 or something like that, if that doesent happen then a 10v3 is a gank yes, but if the playerbase is spread across the map maybe its worth doing a tour de Caribbean for some hunting. When i started there wasnt any reinforcement zones, clans  were based out in the NA  world not just capital which it is now. 

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1 hour ago, admin said:

API is outdated

it will carry 24 or 18 lb on main gun deck. 24 fits but looks..  very big ;). But all the sources point to the spanish 24 libras canon on gundeck. Which means 24lb cannon

Hoooorrrraaaayyyy!!!!!!

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Simple answer is if you don't like changes or can't adjust then go to PvE server.

If things are as unpopular as the forum seems to hint they are I'm sure the online amount of players will be enough to show maybe wasn't such a wise move.

Think thats what i will do when can't be bothered pvp-ing, sometimes one simply can't be bothered to run around the map for a few hours for a fight.

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2 hours ago, admin said:

You can now relax sit back and enjoy the ride. PVP server will be full of risk and excitement. Safe zones will remain to help players rebuild, but there will be no absolute safety for higher ranks. Its a pvp server - its a real age of sail experience. Real captains fought real captains from time to time. This will remain .. forever. 

The problem isn't that folks don't want fights, the problem is your so called real captains don't fight each other.  They go and gank and kill noobs instead of fighting each other.  Why not let folks level up and get training and than come out when they feel like it, this would mean you have more folks to fight.  Instead when all they do is camp capitals which should not be PvP hot spots and not fight each other you loose players.  I get you want the game to be hard core and I don't mind that, but I also been playing this game over 2 years now and know how to quickly get back into the action.  The new guys it cost them dearly to loose that one good ship they have to a bunch of ELITE Players that refuse to go fight other ELITE players.  

You say you don't want casual players, well guess what if all them casual players stop playing you get NA:L and well know how well that test worked out.   You actually had a good balance for the safe zones and casuals but suddenly your starting to remove that cause more and more of the so called ELITE PvP aren't fighting each other and just hiding.  When was the last time Cart was attacked, or any of the Cooper ports?  Why aren't they attacking these ports, isn't that where the hot zones should be with tons of PvP/RvR going on between those major econ eras instead of places where folks are leveling up and getting backing so they can go out and fight and not struggle to regrow from being sunk?  
 

Tell me why we hardly ever see players killed in front of the Spain, Dutch, Dane, Swedes capitals?  Hell even the French?  Folks go camp and kill by KPR and US capital cause it has the most easy targets.  Easy targets that will stop playing your game and than they will have nothing to do.

NO one is asking for more safe zones or what not, what we are asking is stop changing things that aren't broken and work.   If these PvPers want more action than they should be hunting each other down, flipping each other ports, killing each other in the Patrol zones, not camping capitals.   

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3 hours ago, admin said:

I really want you to explain to me.
Can you please elaborate or explain why did you choose pvp server and not pve server?

because I don't want solo only PvE, I want PvE/PvP game play.  This server not matter how much you want to call it a PvP server it is not a PvP only server.  I actually think the PvE server is a waste of space and useless in development and have no reason to go there.  I do enjoy the game and all aspects of it, but like many other games you got to let folks grow and level up in safety or they will stop playing your game.    How about you remind us how many folks went and played on NA:L a PvP only game, tell me again how many folks even got out of the basic cutter?   Only a few folks and those few are what we call die hard PvPers on here and they don't make up the majority of the game.  I don't even do missions myself, I grind open world fleets or hostility fleets, but i see the reason you need it.  Mainly cause I play in a nation that has the most causal and PvEer's per say.  What nation do you play in ADMIN?  I bet you it's not US or even GB?   When was the last time you got a new player in your clan that wasn't some one you brought from another game or Dev team?   Why are the PvPers not attacking each other ports?  Why are they not fighting each other?  Why do they need to farm capitals for newbs to kill all the time?  I love the PvP aspects of this game, but I also know we need the guys that love to trade, PvE and do the back ground work to make this game run.  You know the numbers of players that log in every day.  I'm going to bet you the majority of those players are causals that only log into the game for a few hours and don't go out hunting for PVP 100% of the time.  Yes they will PvP, but they don't want to do it 100% of the time.  There are *GASP* folks that actually like doing trade runs and running missions, learning new builds before they take them out and try them on other players.   I ask you what will happen if all those players leave right now, never log on again ever.  How many players will you have left if you have nothing but the pure PvP wolves left?  Show us the log in data from last week of how many players logged in each day and how many of them got a PvP kill or was killed in PvP compared to those that just logged in and did PvE/Trade runs.   I'm going to bet the number of none hard core PVP players is way more than folks try to play it off, and you won't show that data cause it will prove that you need the casual players to make the game work.

 

If you want a PvP only server than remove all safe zones, AI and missions and see how long this game last on nothing but pure PvP.

Better yet crank up a server with only that and see how man folks go play on it.  I bet it's numbers will be lower than the PvE only server.

 

Edited by Sir Texas Sir
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