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Edmund Blackadder

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Everything posted by Edmund Blackadder

  1. Because there were so many „German“ ships sailing around the 7 seas that time (Especially in the Caribbean). I would rather see a new British, French, Spanish Durch an Portuguese (each) ship than 10 Russian or Polish ones.
  2. They could make an extra tow but you would have to wait the same time for it to reach it‘s destination you would need to sail it by yourself.
  3. Well, for me it’s not the uncertainty about any patch but simply that I don’t like the recent changes concerning the missions and other stuff.
  4. Made a good laugh...I don’t see anything hardcore in this game where a simple turn that would take hours in real life can be achieved in one or two minutes...sailing is pretty straight forward, not that complicated...even the shooting is simplified. Hardcore would be doing it like in real life, but then on the other hand I would have officers and gunners who can think for 2 cents and don’t shoot when there is not target in front of them. The only „hardcore“ things are game mechanics that make some pretty straight forward things unnecessary complicated. Oh, and every game is „for the developers money“ because, we’ll, they want to earn money with it.
  5. Then they maybe should never close so assistance can still join later on. True, there should be a risk, but some information what’s going on in the surrounding would be helpful.
  6. Don’t worry sir, it’s not a waste of time since it is my decision if I want to play. I just appreciated the opportunity to do quick missions in the past.
  7. That’s quite a lot, and I simply don’t have that much time for it Yeah, but I first have to get there. Maybe some „intel“ what’s going on in the surrounding of the battleinstance would really help to get a feeling if there is some threat closing in.
  8. Yeah sure, I have „only“ about 550 hours and the game since 2014. I am well aware that playing a game with those ships takes more time, still it would be nice to have the chance to do some quick action.
  9. The „problem“ I personally have with that change is, like stated before, that I simply don’t always have that much time to spend. With the missions we have at the moment I have the opportunity to do one or two quick missions and then go to work or do other things I have to do. And the other thing that bothers me is, that when I do a mission I can relax, against AI I can get attacked by other players. Now don’t get me wrong, that’s not a bad thing in general, but when I attack an AI fleet and get then attacked by an player I didn’t see before in OW it’s just „unrealistic“ because I would have seen him before and at least annoying when I just want some fast action in between. Maybe some thing could be implemented that when one is in Battleinstance he can check if there are other players in the OW near him or closing in to him. Would be helpful and not unrealistic because even in a battle I would have some guys to check if there are some other guys around me, taking into account things work much faster in game than in real life.
  10. I like to play on the PVP Server, because there is simply not enough PVE content on the PVE Server to do for several hundreds of hours. I play on the PvP server because I want to do PvP and Port battles and so on but I also want quick action when I don’t have much time at the moment. I also don’t have a problem with replacing the Missions with other content, but I find it a bit unrealistic to sail around aimlessly just to find an player to fight against considering not all countries are at war with each other the whole time.
  11. I highly doubt they would send a ship like the Victory somewhere on its own without assistance if the know there are quite some threats around. And by the way it would help very much in a discussion not to change the posts afterwards. No offense intended.
  12. On the other hand the „Admirality“ won’t send me on a search and destroy mission on my own when there could be multiple threats on the way. That whole admirality thingy isn‘t the way it would have worked in real life, because I as captain wouldn’t have to pay my ship. And not everyone would be an enemy because not every nation was at war with everyone else all the time.
  13. Would have been a rather short career if Admiral Lord Nelson would have had to buy his ships on his own... Greatly increased experience would be the proper tools for navigation and the use of them, for example, and not sailing into one direction for a certain time and maybe we get to where we want.
  14. Sure, I can attack an AI Fleets, there’s no problem with it, except I can do Missions in relative safety for when I want to. The thing is, I understand that there are people who want more PVP and on the PVP-Server it’s understandable, I see it more as Nation against Nation. But: I don’t think limit the mission cancelling will get us or anybody more PVP fights. In my opinion there will be people who take it as it is and sail to the missions no matter where they are, then we will have people who shift more to PVP (or maybe not) and then there surely will be people who switch the server or quit the game completely. Now some will say maybe not a big loss, but like I stated before, we sadly don’t have the biggest playerbase and there was nothing wrong with the PVE Missions, they worked perfectly the way they were. I like to compare it to a flight sim, there you won’t have the biggest playerbases too compared to other games, so one has to keep the people happy, after all we, who love the game, and the devs who made it, live of the fan/playerbase. Maybe its the right move? Time will tell. But at least I think it’s quite a hard break with what we had before.
  15. True, but one has to take into account how much time one is able to put into a game. (Or his hobby in general). A game like Naval Action is quite a niche game compared with other genres and I don’t know if it is wise to make it even „harder“ for new >and< „part time“ players to enjoy it. Don’t get me wrong, I like the sailing and I mostly like pvp even if I‘m not always the winner, but some times I just want to do a quick fight or test something new without spending hours of just sailing around reading a book till I get to my destination.
  16. The problem is: Do they have the time and are willing to take it to learn.
  17. And by the way, the admirality arguement isnt really good, because then I would not have to pay them for my Victory... or maybe change it so we can only have one Victory on the Server...don’t remember they told about 4 Vic’s fighting at Trafalgar.
  18. The proper step surely would not be the complete removal. I could live with a longer way to missions if OW-„Sailing“ wouldn‘t be just „I‘m about there and I want to go somewhere over there so the course should be about that...now where is my book?“ but why should I watch my ship sailing without the need to do anything, only to risk that I lose a ship I spent hours of my time to get it by some gankers? Like I said before not everyone has the time to play the whole day and limiting the time and fun of those with less time will just lead them away.
  19. On the other hand I need much longer to reach a far mission with a bigger ship and not everyone can spend hours a day playing this game just sailing to missions when there would be enough other things they could implement to make the game more enyojable. If I want to so long trading runs or OW hunting it doesnt matter if I need a bit longer, but not if I just want to do two or three missions before I have to leave for other things. I can understand that some people just want to sink others, but I don’t know if thats a clever change.
  20. And why should a sail at 80% say „Nah I‘m done...won‘t take any more damage.“ As long as there are pieces of or left there should be damage.
  21. Well, in my opinion the Repair Timer is a bad mechanic anyway. We talk about „real“ fighting and sailing but have a weird repair timer. It would be far more realistic and useful to use repair as long as you want but you are limited by the repairs you have in board and your crew. You can set up a new mast as long as you have spare parts on board and a big part of the crew can‘t do anything else while repairong. Same with the hull. You have 600 crew on board and you Need 300 for repairing the ship, so you have only 300 left for the other stuff. You can repair as long as you want and/or you have materials available, but then you will be effective out of battle for a while. And one should only be able to repair minor damage, and not whole masts in a matter of minutes. Speaking of the crew it would be also helpful to be able to decide on your own how many mens I want assigned to my guns or sailing. But in general limiting some type of ammo (or all kinds of it) can be good, so why not test it before complaining about it.
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