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Forthcoming Patch 23. Hercules, Tutorial and Map teaser


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12 minutes ago, Edmund Blackadder said:

On the other hand the „Admirality“ won’t send me on a search and destroy mission on my own when there could be multiple threats on the way. 

 

You are gravely mistaken. In all wars your officers send you to die for your country.
admiralties did send captains (sometimes to death). in fact all of the ship losses of the navies were because someone sent them there.

But let me ask you
Can you please explain why you are playing on the pvp server if you dont like threats on the way?

This is not a trolling question. We would like everyone who dont like threat and risk but play on the pvp server to answer.
Your answers will help us tweak marketing messages better. 
 

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Just now, admin said:

Actually they did. in fact all of the ship losses of the navies were because someone sent them there.

I highly doubt they would send a ship like the Victory somewhere on its own without assistance if the know there are quite some threats around.

 

And by the way it would help very much in a discussion not to change the posts afterwards. No offense intended.

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Just now, Edmund Blackadder said:

I highly doubt they would send a ship like the Victory somewhere on its own without assistance if the know there are quite some threats around.

 

And by the way it would help very much in a discussion not to change the posts afterwards. No offense intended.

Correct so don't sail your Vic alone. They did sail 5th rates alone, so sail them alone.

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13 minutes ago, Borch said:

No, you had already tried to get rid of missions (stop repeating your mistakes)

Mistake was caving in to pressure too fast. Its hard to get off nicotine/sugar if you get used to it, but there is better pve content in the OW, it just takes a bit more time to research and investigate for a player.

Dont get attached to missions too much. We do not have a firm position on them. There is a decent chance they will get reworked or changed drastically, or maybe even removed. Please dont be upset about it. We have to run experiments to find a better mix of fun. Its all on the steam page - Gaben and Steam warns you about it. Early access games might change drastically and some might never get released.

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I like to play on the PVP Server, because there is simply not enough PVE content on the PVE Server to do for several hundreds of hours.

I play on the PvP server because I want to do PvP and Port battles and so on but I also want quick action when I don’t have much time at the moment.

I also don’t have a problem with replacing the Missions with other content, but I find it a bit unrealistic to sail around aimlessly just to find an player to fight against considering not all countries are at war with each other the whole time.

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1 minute ago, Edmund Blackadder said:

I like to play on the PVP Server, because there is simply not enough PVE content on the PVE Server to do for several hundreds of hours.

I play on the PvP server because I want to do PvP and Port battles and so on but I also want quick action when I don’t have much time at the moment.

I also don’t have a problem with replacing the Missions with other content, but I find it a bit unrealistic to sail around aimlessly just to find an player to fight against considering not all countries are at war with each other the whole time.

Ai fleets, il just keep saying it until it sinks in.

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21 minutes ago, admin said:

The real pve is - hunting in the OW, seeing the world, random enemies and taking risk. Real PVE is finding amazing hunting spots with much better loot. Killing players on the way. 

Very well said. Players who want to kill bots, should look for them in the OW. 

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Personally i don't mind missions for the new players, get them into the game and into battles quickly. I'm guessing the new tutorial does that though now. 

Otherwise OW fleets are alot better and encourage people to different areas rather than outside the capital.

The only time i would like see see missions if they're limited and this is an example... Once a day and from that you get good rewards and loot. 

Granted this is technically a daily quest then but the idea of admiralty coming to you every now and then and telling you to go her and sink this etc etc would be better than the mindless missions we have at the moment. 

The Reward, Loot etc would make it worth it. 

 

High Ranks need to suck it up and go sailing further than the capital. 

Edited by Bloody Hound
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3 minutes ago, admin said:

I agree and i said it multiple times. I dont like missions effect on general game and experience.. Missions might not survive by release. Perhaps we should stop cutting the mission "tail" step by step.  

Hopefully we can replace missions with better content. Task a player with the transport of a member of the governors staff that needs to inspect a port or deliver despatches to outlying forts to check on suspected ships that might have been sighted. In short missions that dont always require battle. Or intercept a suspected smuggler that might surrender when fired upon or might try to fight you.

But I agree that there is plenty of targets for high level players.

 

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34 minutes ago, admin said:

All this "Think about new players" :) is in realty translates into - please think about rear admiral players.

New players don't cancel missions. Everything is cool and shiny for them. They take an order and sail. Also. new player missions spawn VERY CLOSE TO PORT. Its rear admiral missions that are far away. 

So its basically rear admirals like me (who know the tricks) want to cancel missions 30 times to find a better spot.
Orders cannot be declined. 3 declines of orders from the admiralty agents is already too much. Maybe Admiralty wants you to find a place where bots are sailing right near ports and you dont have to sail at all to sink them. 

People do not mind that a mission spawns on the other side of the world, they mind when they get jumped in the mission.

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1 hour ago, admin said:

You are gravely mistaken. In all wars your officers send you to die for your country.
admiralties did send captains (sometimes to death). in fact all of the ship losses of the navies were because someone sent them there.

But let me ask you
Can you please explain why you are playing on the pvp server if you dont like threats on the way?

This is not a trolling question. We would like everyone who dont like threat and risk but play on the pvp server to answer.
Your answers will help us tweak marketing messages better. 
 

 

  From reading most posts against seem to be concern for game to grow and new players being allowed to get to a point where they can fight back (which i do not see as a bad thing that they want game pop growth).

 As for why people are on PvP server yet want to PvE sometimes, I think main reasons of concern are not having "safety"  to recover and refit ships etc.  Lets face it mission loot now is extremely poor compared to how it was when we would get books and ok upgrades, now is mainly for gold and unlocking ship slots. If you want books now you already have to take risk and hit AI fleets, which i think makes sense (risk vs reward) and is next step towards PvP involvement which i saw as a smart move.

 For myself game breaker is chain limit, where personally i see crazy amounts of in battle repairs and overpowered repair buffs as being more of an issue.  I would think allowing players choice on ammo loadouts to be a better way to limit use; ie make chain weigh more to a limit that people have to decide how that weight is made up (chain,ball,double, pen,grape). This way teams hunting would have to decide load outs and each others roles in battle, maybe also limiting usable (battle ready) repairs/rum could be done same way.

 

 Just a thought, have you considered escort missions perhaps where a trade ship is placed in fleet with the player/group and they are tasked to take ship from A to B?  This would get people out of safezone and create more interesting mission type.

Edited by Dibbler
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35 minutes ago, admin said:

Real PVE is finding amazing hunting spots with much better loot.

Does the open world NPC fleets drop differently good loot depending on where it is? If that is the case, maybe add some indicator in game so that players can now these things. I think alot of the upset on missions (atleast from the PVE server) is because the game isn't good enough at communicating to the player where they can find good hunting grounds and how rewarding it can be. That it is as it stands 100% up to the player to find all this and because they don't know they can find their nicotine else where or that it is much stronger at other places they just do missions. I have no clue of how one could better communicate these things, but that is why you guys are developers and I am not, because you are good at making games.

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6 minutes ago, Dibbler said:

Just a thought, have you considered escort missions perhaps where a trade ship is placed in fleet with the player/group and they are tasked to take ship from A to B?  This would get people out of safezone and create more interesting mission type.

This is a good way to get lower level players to leave the starting area.

Most other mmo have a red thread moving you from area to area by using storyline or by reducing your gains so you are forced to seek harder opponents elsewhere.

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1 hour ago, admin said:

You are gravely mistaken. In all wars your officers send you to die for your country.
admiralties did send captains (sometimes to death). in fact all of the ship losses of the navies were because someone sent them there.

But let me ask you
Can you please explain why you are playing on the pvp server if you dont like threats on the way?

This is not a trolling question. We would like everyone who dont like threat and risk but play on the pvp server to answer.
Your answers will help us tweak marketing messages better. 
 

completely true

one of our best, the  biggest hero, was sent by the government 

they knew it was a death mission , but still sent our best to do battle.

when our commander was hit by a ball he became casualty of combat (DOW/KIA) and we had to raise the BLACK flag (commander killed in action)

the french general of the fleet stepped down, and shot saluut fire as a saluut of respect https://en.wikipedia.org/wiki/Battle_of_Augusta

the two fleets separated and went home what was also the end of the battle, and also one of the reasons we the dutch ,hold no grudge against the french. if a battle is done in a honorable way there is no need  to  holding  grudge to each other.

 

OT:

i also believe a PVE server  should not have to exist

A mission should be a Admiralty mission (with very good rewards [gold- xp- honor and glory, admiralty goodies and special reward ,  )

and only 3 normal missions as a practise run  (with better grind because you only have 3 missions total a day) inside reinforced whatever rank is taken

 

Edited by Thonys
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44 minutes ago, Edmund Blackadder said:

That’s not the point, I know there are AI fleets.

 

So what is the point? What do missions offer ai fleets don’t , except less loot , less of a challenge , and ai fleets  are right outside your port , in fact they will happily sail to you while your sat outside fishing.

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1 hour ago, admin said:

The real pve is - hunting in the OW, seeing the world, random enemies and taking risk. Real PVE is finding amazing hunting spots with much better loot. Killing players on the way. 

killing players on the road is not PVE. If it comes to that, the new players will not last more than a week. Because you need missions to unlock ships and earn money for woods, Upgrades, to get PVP boats. That is the game mechanics that you have implemented.

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1 minute ago, Sento de Benimaclet said:

killing players on the road is not PVE. If it comes to that, the new players will not last more than a week. Because you need missions to unlock ships and earn money for woods, Upgrades, to get PVP boats. That is the game mechanics that you have implemented.

no you don't

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2 minutes ago, Tac said:

So what is the point? What do missions offer ai fleets don’t , except less loot , less of a challenge , and ai fleets  are right outside your port , in fact they will happily sail to you while your sat outside fishing.

The „problem“ I personally have with that change is, like stated before, that I simply don’t always have that much time to spend. With the missions we have at the moment I have the opportunity to do one or two quick missions and then go to work or do other things I have to do.

And the other thing that bothers me is, that when I do a mission I can relax, against AI I can get attacked by other players. Now don’t get me wrong, that’s not a bad thing in general, but when I attack an AI fleet and get then attacked by an player I didn’t see before in OW it’s just „unrealistic“ because I would have seen him before and at least annoying when I just want some fast action in between.

 

Maybe some thing could be implemented that when one is in Battleinstance he can check if there are other players in the OW near him or closing in to him. Would be helpful and not unrealistic because even in a battle I would have some guys to check if there are some other guys around me, taking into account things work much faster in game than in real life.

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Just now, Edmund Blackadder said:

The „problem“ I personally have with that change is, like stated before, that I simply don’t always have that much time to spend. With the missions we have at the moment I have the opportunity to do one or two quick missions and then go to work or do other things I have to do.

And the other thing that bothers me is, that when I do a mission I can relax, against AI I can get attacked by other players. Now don’t get me wrong, that’s not a bad thing in general, but when I attack an AI fleet and get then attacked by an player I didn’t see before in OW it’s just „unrealistic“ because I would have seen him before and at least annoying when I just want some fast action in between.

 

Maybe some thing could be implemented that when one is in Battleinstance he can check if there are other players in the OW near him or closing in to him. Would be helpful and not unrealistic because even in a battle I would have some guys to check if there are some other guys around me, taking into account things work much faster in game than in real life.

You need to play this in long terms. You can not have all at once, quickly, immediately.

People play this for years now, and many including me, still don`t know everything and can do everything.

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Just now, Fenris said:

You need to play this in long terms. You can not have all at once, quickly, immediately.

People play this for years now, and many including me, still don`t know everything and can do everything.

Yeah sure, I have „only“ about 550 hours and the game since 2014. 

I am well aware that playing a game with those ships takes more time, still it would be nice to have the chance to do some quick action.

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2 minutes ago, Edmund Blackadder said:

Yeah sure, I have „only“ about 550 hours and the game since 2014. 

I am well aware that playing a game with those ships takes more time, still it would be nice to have the chance to do some quick action.

Over 4000 hours since 2016 :)

Quick action is provided...Patrol zones :ph34r:

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