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9 minutes ago, Borch said:

You can have exactly that in NA Legends and in fleet practice currently. In my opinion its more about giving players something to do while looking for PvP. If players dont understand that sometimes in this sandbox MMO they wont find PvP then ofc they will leave the game.

Legends completely miss "meaningful" (same as fleet practice) and almost completely miss "with my friends". In legends I can't influence the world, I can't get recognition, join elite group, or have any kind of influence or power. It misses all aspects of gamification, except for grind. 

I'm kind of bored with the argument that if I want pvp in a reasonable time, I should play legends. It's a game for completely different audience. 

If someone searches for pvp and you give him pve, it's as bad as the other way around. Imagine that you search for a girl to invite over to your place, and someone forces you to invite a guy instead. Some might like it, most will hate it :)

Just check other threads to see how people like pve to kill their time while waiting for pvp in hostility. 

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1 hour ago, vazco said:

Legends completely miss "meaningful" (same as fleet practice) and almost completely miss "with my friends". In legends I can't influence the world, I can't get recognition, join elite group, or have any kind of influence or power. It misses all aspects of gamification, except for grind. 

I'm kind of bored with the argument that if I want pvp in a reasonable time, I should play legends. It's a game for completely different audience. 

If someone searches for pvp and you give him pve, it's as bad as the other way around. Imagine that you search for a girl to invite over to your place, and someone forces you to invite a guy instead. Some might like it, most will hate it :)

Just check other threads to see how people like pve to kill their time while waiting for pvp in hostility. 

Im not telling you to play legends. I hate when people do that. The only thing Im saying is that people need to understand that in sandbox MMO finding PvP not always happens and that is a 100% sure thing in legends.

As for "meaningfull", thats another topic so, you could create another one and post a few suggestions how to make it meaningfull. This one is about missions. I would like to see that aspect also expanded in NA but I think that it will be hard to do without hitting players assets.

And nobody forces you to do PvE with missions. PvE aspect is only the side part of PvP mission. You do 5000k dmg in PvP and if you dont find any, you still can sink few AI's for the PvE reward so you wont feel like you lost time. If you dont want to do that then no problem. Sail back to port or try to find PvP somwhere else.

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1 hour ago, Borch said:

And nobody forces you to do PvE with missions. PvE aspect is only the side part of PvP mission. You do 5000k dmg in PvP and if you dont find any, you still can sink few AI's for the PvE reward so you wont feel like you lost time.

To translate to my analogy - if you don't find a girl to invite to your place, you can always spend some time with this handsome guy who works out next to you. At least you won't feel like you lost time.

Immersive is also meaningful. If missions are immersive and two or more people get missions that point them to the same location, it suddenly starts to be something better than a standard pick-a-boo from a freeport.

I guess I'll repeat again - things are meaningful to people if they give you some power over others, if they change the setting around you, if they allow you to get to to an elite club that others can't get to, or if you get some recognition for doing this. All of this can be archieved by a well designed missions.

Edited by vazco

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20 minutes ago, vazco said:

To translate to my analogy - if you don't find a girl to invite to your place, you can always spend some time with this handsome guy who works out next to you. At least you won't feel like you lost time.

Immersive is also meaningful. If missions are immersive and two or more people get missions that point them to the same location, it suddenly starts to be something better than a standard pick-a-boo from a freeport.

I guess I'll repeat again - things are meaningful to people if they give you some power over others, if they change the setting around you, if they allow you to get to to an elite club that others can't get to, or if you get some recognition for doing this. All of this can be archieved by a well designed missions.

Any girl suits you and handsome guy not? You're weird.

If two or more people get the same mission location its already match making with a bit of sailing on the map and also exploitable like hell in lone places you mentioned before. How long are you willing to wait for a second guy joining the cue for the port you took as a mission?

I prefer well designed meaningfull OW world where you dont feel the need to do missions and they are but a push for achieving something better than average.

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On 26/02/2018 at 12:17 PM, Jon Snow lets go said:

Because then people can just damage alts and farm marks in some empty corner of the map while all PvP missions will probably direct people into the same area which will be busy.

Surely this can EASILY be detected and then insta banned from game?

Damaging the same player over and over ??? Very suspicious.....

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On 26/02/2018 at 3:31 PM, Pada said:

Just want to say thanks that you still care about us OW PvP plebs. :wub:

In the end all we want are nice and challenging random fights. Rewards come last.

Exactyl! well said!

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On 2/26/2018 at 11:32 PM, Cornelis Tromp said:

I'd first need to grind up ships to 5 slots to be capable of doing that. My 5 slots unlocked ships are mostly pb ships. Not the new meta ships. So I'd have to do a LOT of pve, since pvp with 1 slot ship vs 5 slots is mostly suicide. Plus grinding more PVE for epic chests would cost me a lot of extra PVE time + pve time of other players.

So do you have a couple of months untill I get to that point? Becasue the mechanics that let me succes fully do the kite/repair/kite trick require me to do a lot of grinding. Including ships that are 5/5.

Always more excuses why you don't pvp...

So this whole mechanism you are saying is OP meta, you have never actually done it... How then do you know how its done?  You're Dunning-Kruger-ing in your reasoning. You never pvp cus you perceive some unfairness in gear advantage, while for a large part ppl are beating you because they spent a lot of time doing pvp, including being sank in pvp, and get good at it. And are always playing together and work like a team, capitalize on enemy mistakes, recognize their own mistakes and correct them etc.

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Just now, Knobby said:

Always more excuses why you don't pvp...

So this whole mechanism you are saying is OP meta, you have never actually done it... How then do you know how its done?  You're Dunning-Kruger-ing in your reasoning. You never pvp cus you perceive some unfairness in gear advantage, while for a large part ppl are beating you because they spent a lot of time doing pvp, including being sank in pvp, and get good at it. And are always playing together and work like a team, capitalize on enemy mistakes, recognize their own mistakes and correct them etc.

Tried to pvp yesterday. Was ganked. much fun. Back to trading.

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3 minutes ago, Cornelis Tromp said:

Tried to pvp yesterday. Was ganked. much fun. Back to trading.

Getting ganked IS pvp. 
Why did not you kite and repair, kite and repair picking stragglers and use OP mod stacking to win 1v7? You know - like you described. 

Edited by jonnysweden
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Just now, jonnysweden said:

Getting ganked IS pvp. 
Why did not you kite and repair, kite and repair and use OP mod stacking to win 1v7?

Nope. My ship was too slow. Was an old teak/white oak hermoine.

 

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5 minutes ago, Cornelis Tromp said:

Nope. My ship was too slow. Was an old teak/white oak hermoine.

 

I'm probably wrong, but you may be sailing too close to ports. If in enemy waters in a battle-built ship, stay away from coasts, hunt farther out. :) 

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11 minutes ago, Cornelis Tromp said:

Tried to pvp yesterday. Was ganked. much fun. Back to trading.

So what? Happens all the time.

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10 minutes ago, Anne Wildcat said:

I'm probably wrong, but you may be sailing too close to ports. If in enemy waters in a battle-built ship, stay away from coasts, hunt farther out. :) 

Tell that to the swedes I was stalking and the polish that were escorting them. Like they needed it,.

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On 26.02.2018 at 12:44 PM, admin said:

Look at the rewards, you dont need to farm anymore. Just find an enemy and try to max damage.

So i risk a Teak/Teak Renomee with 4 or 5 perma upgrade slots, with Copper Plating, Gazelle, Elite French Rig, etc.. and some bonus Trim.... for a Random Ship Note

Nice deal :D loooolllll, everything in this game focuses on maximizing ships efficiency, so a brand new blank ship wont reduce "ship preservance".

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the thing that always bothered me about pvp, back to wow days...  is that pvp usually means player A gets in battle with something he expects to put up a fight (an npc) then gets stabbed in the back by a leet pvp'n chest beater...

 

I think the only real pvp in the gaming world comes in the arena games and will never be much of a thing in mmo's which offer pve and rpg elements.

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21 hours ago, Darayavahus said:

So i risk a Teak/Teak Renomee with 4 or 5 perma upgrade slots, with Copper Plating, Gazelle, Elite French Rig, etc.. and some bonus Trim.... for a Random Ship Note

Nice deal :D loooolllll, everything in this game focuses on maximizing ships efficiency, so a brand new blank ship wont reduce "ship preservance".

Just use a AI shop ship to get in those brawls: dirty cheap fun + marks.

 

Edited by victor
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A good change, I suggest that damage giving meaningful rewards gets extended to normal PVP.

 

To sustain PvP one needs a resource flow to buy ship/mods and some kind of incentive to engage in it, even if one loses. Also a mechanism to prevent a snowball from turning into an avalanche would be nice, the inverse of the present PVP reward system.

At the moment PvP is self perpetuating and self reinforcing for the gankers who have org mates and stacked builds that limit losses, but the 70%-80% fodder needs to be supplied with the means to sustain and advance in PvP stack building as well or else it becomes a pure tax on casuals and they leave the game.

Most importantly there needs to be meaningful reward for inflicting damage. Right now, with the gang bang speed meta, most fights are decided before the first shot is fired. Engagements are only sought when having an overwhelming advantage and the losing side often might as well save time and surrender. Sticking around for a few hundred XP is not worth the time.

Allow casuals to build up resources before engaging in PVP. The safe zones do that fairly well IMO for newbs, but it could extended for the intermediate and advanced levels by allowing players to run OW NPC traders on their own account. This would mean the outpost limit would need to be extended, but IMO would provide much meaningful gameplay, give new meaning to free ports, allow things like trade routes and focus everybody more on the combat side of things.

Please consider imposing anti-ganking measures. PB's might offer a model. Fighting a roughly comparable but superior ship is one thing, fighting 3-4 is another. Extend the OW Battle timer but impose a BR limit on OW battles like with Port Battles. Make it attacked BR + 50% or something, with a minimum of the attacking ship being able to join. Defenders can join to attacker BR+50%, then more attackers can join as well etc..

Big groups would still have an advantage, heavies will still want to sail in groups as defence against frigate ganking and group battles would still be encouraged, while the raiding groups have an incentive to have several ships with BR spreads instead of only 1-2 meta builds. But fighters willing to take on superior opponents (in BR terms) get rewarded and everybody has at least more of a chance of something of fair fight than with the current system.

 

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On 2/27/2018 at 3:30 PM, Borch said:

And nobody forces you to do PvE with missions. PvE aspect is only the side part of PvP mission. You do 5000k dmg in PvP and if you dont find any, you still can sink few AI's for the PvE reward so you wont feel like you lost time. If you dont want to do that then no problem. Sail back to port or try to find PvP somwhere else.

Well, you do have to PvE to unlock upgrades and get books.  So unless you want to sail very disadvantaged, you need to do a lot of PvE.

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On 2/26/2018 at 12:26 PM, admin said:

Hello Captains

We already announced the changes that will improve the hostility missions and victory mark distribution in game, giving everyone equal footing. Individual port ownership will grant you victory marks and even owning one port will make your conquest efforts count. You will no longer be limited by your nation capabilities and your small clan can influence the conquest, and get rewarded even if you are the only clan in your nation.

Now it is time to improve pvp itself.

In one patch a new type of mission will be added to the game. This mission will completely change the mechanics and motivation behind progression and will route the player to one of the most fun and varied activity in the game.

PvP missions will reward player based on the damage he was able to inflict on enemy shipping. PvP missions will reward the player with ships, repairs and small amount of pvp marks. The goal is to remove gear fear from pvp and motivate fighting, not ship preservance. 

Example of the mission for the light frigates

La Mona Naval Patrol

  • Captain: Your task is to inflict as much damage as possible on the enemy players shipping in the designated areas of the Caribbean. Running is discouraged, preservation of your vessel is not important! Assigned ships Cerberus, Renomme, Surprise.
  • Goal: Inflict 5000 damage on enemy shipping in the area.
  • Rewards: Random light frigate note, 30 rig repairs, 30 hull repairs, 250 rum, 5 pvp marks, combat ready upgrade, some money for fitting and guns.

The player will have to arrive to the designated area, damage enemy ships and probably sink as a result, but he will learn something. Of course due to 2.5x pvp xp bonuses he will be leveling up faster and such navy patrols will help him recover losses.

This feature will be further underlined by the fact that tutorial master exam will award the player with the M&C rank making him immediately useful + such missions will route him to the most fun activity in game. 

 

Discuss. 

 

Oh.

So you did Listen for a Change.

Too bad I didnt pay attention for the last Month.

 

Well no matter. Its better to be Late than to miss it out entirely.

 

 

I Greatly Approve of this Idea.

This will Finally Give new Players some Options to actually Learn PvP and Participate in PvP without just constantly being Smashed down by older Players and never getting any Foot in the Door of the Game.

 

I really Hope this System will be Increased and Supported Further.

 

Greetz.

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Suggestion...

To prevent these missions becoming feeding ground for the farmers...

Remove all rewards for players in the battles who do not have the mission and stop rewarding those who have already reached the damage threshhold just not turned in the mission yet

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