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Aquillas

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Everything posted by Aquillas

  1. No difference between the DLC and the regular one. Upgrades depend on the wood choices. If you have fast one, increase the speed, if you have a strong one, increase repairs and planking
  2. Sorry for late answer! These fleets are Elite fleets, which are very strong ships, with utmost good efficiency in boarding and gunnery. If you sink the main ship of the fleet, you can earn some ship notes of the same type.
  3. Revision 05 is issued today, first post is updated with the new link. This revision includes: Update Ship Table in §4. Update §4.6.1 (wood characteristics) Addition of chapter §4.7 - Gunnery Update of Tavern rules (chats) Complete rewriting of §9 - Battles in Naval Action, in particular §9.4 – How to use the wind (with help of pre-existing document by Game-Labs) Update DLC List. Description of wind shadows Description of new sailing rules, especially those related to battle sailing Error correction (that are traked by revision marks)
  4. Revision 05 issued today: https://drive.google.com/file/d/1K6xCXtCUd68PPzvNjBxD5ffgE_69VEoc/view?usp=sharing
  5. It did not last long for exploiting / breach the flag mechanics. I as remember, this mechanic, as well as Transport to PB, was added to allow small nations to have RVR capabilities, even if big populations may want to deny it. Yesterday, Atwoods was attacked by at least 3 (maybe 4) flag holders, from 4 different clans at the same time, so that Danemark, whose player base is half the one of pirates could simply not defend. We sunk one or two flag holders, but some would always remain. I saw some 40/50 enemy first rates out of the port. Big nations found the breach. Congrats.
  6. La survie (touche "8") doit toujours être laissée "ON" (en surbrillance). Les marins iront automatiquement sur ces travaux prioritaires: Pomper l'eau dans la cale Aveugler les voies d'eaux Combattre les incendies. Le joueur peut, s'il le désire, mettre la survie "OFF", s'il désire laisser couler rapidement son navire (ne pas laisser le temps aux ennemis de le capturer) ou s'il désire laisser un incendie aller jusqu'à l'explosion, dans l'espoir d'endommager les ennemis aux alentours immédiats (évidemment, ils vont essayer de s'éloigner quand ils verront
  7. @Skools, there is no known cheat code here, and this is probably not possible, because of some server arrangement (position of ships and fleet composition is in server only, not in user computers). But (there is always a but...) Most of times, players with several medium ships in fleet have traders. So seeing your Trincomalee or (worst) Prince with two mediums in fleet declares your fleet as "probable easy target". With, as a consequence, immediate attack. Few players can resist to an attack on traders, even if these fights are not the most fun. Easy means fast earn of doubloo
  8. Hi Felix, This is just a detail, but in the perk list, the Seeferkel book is not listed.
  9. The announcement and discussion about the Naval Action User Guide is now in: https://steamcommunity.com/app/311310/discussions/11/2924479876993613970/
  10. Les "Navy Guns" sont en jeu. Un joueur Danois a récupéré un certain nombre de 24 livres. Récupérés sur des "Élite NPC" (1er et 2e rangs). Sur des "Élite NPC" plus petits, j'ai ramassé des obusiers. Le reste, jamais vu.
  11. For me, confirmed. I won't have left GB staying with Jamaica only. I left France faction, two years ago, because of alliances. I chose GB because there were no alliance there at that moment. I left GB for being annoyed by alliances with either Russia or Sweden (knowing that none would work) and by the hell of mess around it. I could have chosen France back, I checked situation with my French "secret" account, but alliances...
  12. Could be a good mechanics. But: 1) Why limiting this to pirate (Corsair) nation? Why couldn't GB hire some DK players for example? Or even French captains? 2) Same faction (even from different clans) in both sides of a battle would be soon exploited by usual cheaters. This is to be avoided.
  13. I always bet that players hiding behind unknown pseudos in-game are, in fact not players (i.e. 'lost players'). Maybe, this one did not reconnect since release... Just a forum troll.
  14. Preview of new French beatches. France is going to be the next Zerg.
  15. Felix Victor est d'accord pour qu'on reprenne les données de son site (ce qui est largement fait, avec son autorisation formelle, dans le User Guide). Il est de mon clan au Danemark. Il est toutefois normal de citer ses sources, surtout celles qui sont susceptibles d'être mises à jour. @Citoyen, merci!
  16. I don't know if this should be easy or not to code an area on ships to place a player customized ship bow art... or even...
  17. @admin Thanks Is it planned to get the Pandora as DLC redeemable for our new copies? And for new players.
  18. You forgot the air density, the wind direction, and the temperature.
  19. I tried to understand and to search what about Poncelet and Didion, but I did not get it... Sorry. What exactly is equal to (12*1.1513*W)/(32.2*kA*D*D) * LOG(1 + (V/kB)*(V/kB)) ?
  20. I guess the speeds here above are given in feet per second... From that, just a matter of energy calculations: the energy of the ball (kinetic energy), compared to the energy of the energy of the hull (potential energy). The simplest one is the energy of the ball: E1= m v² / 2, where m is the mass of the ball (pd/0.454),and v the impact speed of the ball (in meters per second) The potential energy of the hull resistance is proportional to the cylinder to be dug in the hull. This cylinder is disformed by the impact angle, its length is equal to thick / cos(angle).
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