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Content plans for the first half of 2017

372 posts in this topic

1 minute ago, fox2run said:

I think that readers of historical books and naval warfare buffs is on one side. On the other side stands the viewers of pirate fantasy movies. 

No wonder players are so different.

 

Absolutely. Sea Rover's Practice being one my late favourites :) but Exquemelin and Dafoe's are a must.

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On 1/19/2017 at 3:26 AM, admin said:

Pirate mechanics reversals

 

  • Pirates will be able to attack each other again. We found the way to eliminate exploits in levelling or hiding. Implementation of rookie zones and later admiralty events now allows us to do it. Pirates attacking pirates will create a unique FFA instanced battle.

     

  • We are not sure yet if we want to split pirates into two groups The Pirate Republic of Nassau under black flag acting as nation and Outlaws – real pirates under red flag of Moody with no Capital.
  • Smugglers might get disabled. Initial goal of smugglers was to provide risky trading with enemy nations, but exploit fixes made this feature something else. 

 

 

 

I personally would love to have the pirates split and be able to sail under the red flag of Moody.  More targets the better!

 

Everything is looking great!  Nice work devs :)

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The pirate mechanics sound promising, though I wouldn't go for a pirate republic. Anyone who wants a governmental order can join a nation. 

I would see the pirates as outlaws with secret ports, that are not shown on the map for nations. Only pirates will have them on the maps.

Edited by Sea Archer
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2 hours ago, Sea Archer said:

The pirate mechanics sound promising, though I wouldn't go for a pirate republic. Anyone who wants a governmental order can join a nation. 

I would see the pirates as outlaws with secret ports, that are not shown on the map for nations. Only pirates will have them on the maps.

I argued a similar thing at one point, where pirates could not capture ports but only raid them - with mechanics and rewards comparable to PBs. In exchange, they would have greater latitude in what ports they were able to enter (like having a permanent smuggler tag that also works on their warships) and their home port would be hidden.

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On 1/25/2017 at 0:06 AM, SirSamuelHood said:

What a terrible idea.Sanctioned green on green has never worked well in this game. If you're fed up with the direction your nation's going, reroll under the black flag. 

LOL When you have had to fight off three separate groups entering your nation to vote against your goals and generally undue everything you have tried to establish, then offer me your advice.  Until that time, please keep your recommendations to yourself because I do not appreciate inexperienced recommendations. 

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1 hour ago, Taurus454 said:

I do not appreciate inexperienced recommendations. 

I won't be lectured on inexperience by someone with 3 posts and a 9 month old account, thank you. What you propose, a system where infighting in nations is encouraged, would result in untold griefing, uncoordinated and meandering nations, and would most likely bring back exp farming of alts. Your problems that you face personally are not those of the community and game as a whole. When you have a solution that can be applied evenly to everyone without cocking the game up further and for the other servers, then offer your advice. Until then, you'd do well to remember that you aren't the only one playing. 

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Dont remove that smuggler flag. just change it in that way, when you have flag on,  u cant attack to anybody but others can attack to u. And if u attack traders, u should become pirate, if not in war.

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On Saturday, January 28, 2017 at 5:38 PM, Hethwill said:

Absolutely. Sea Rover's Practice being one my late favourites :) but Exquemelin and Dafoe's are a must.

Yes. No wonder we always argue in here. I hold a degree in maritime history and like fleet size naval battles... And dislike most pirate movies... LoL.

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That's good. Thanks for sharing part of your CV :)

Regarding you major quirk ( I also have it but for different reasons ), think of a way to seamlessly connect the OW maritime chart into a battle chart, using a 1:1 day cycle ( cycle is equal in battle and OW ) and the appropriate time warp transposition into battle.

Example tested: the entire diameter of the 2 cricles RoE 2- 4 minutes depending on wind. If you do it in battle it will take you from 30 - 1 hour.

30 minutes is a fair wind from La Mona to Hat Island, that's a third of the West Indies.

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On 19/01/2017 at 9:26 AM, admin said:

Content plans for 1H of 2017

 

1st Half of 2017? When is this game going to be released then? Not before July 2017?

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9 minutes ago, Lannes said:

1st Half of 2017? When is this game going to be released then? Not before July 2017?

Better late without mistakes and with good content .. than with much construction fields ;)

 

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10 minutes ago, SirDanger said:

Better late without mistakes and with good content .. than with much construction fields ;)

 

That's another 6 months!

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2 hours ago, Hethwill said:

That's good. Thanks for sharing part of your CV :)

Regarding you major quirk ( I also have it but for different reasons ), think of a way to seamlessly connect the OW maritime chart into a battle chart, using a 1:1 day cycle ( cycle is equal in battle and OW ) and the appropriate time warp transposition into battle.

Example tested: the entire diameter of the 2 cricles RoE 2- 4 minutes depending on wind. If you do it in battle it will take you from 30 - 1 hour.

30 minutes is a fair wind from La Mona to Hat Island, that's a third of the West Indies.

Hethwill. I don't care. I need a ROE that can give me large fleet battles or alternatively some fast action. Action meaning combats at sea. Not arcade battles. I don't have the patience for sailing around for hours or listen to TS teens trying to order stuff as they where admirals. There must be some ROE that works. For my part I tooked the gamey stuff as it was. Like 20 ships coming out of no where. But that was the prize to pay in order to have battles. 

I still think that infinite timers is the way to go. And then we could work in reinforcements areas or exit perks or simular stuff to make it acceptable. I remember the exitement when the battles could turnover. You fought to the end in hope of getting reinforcements. We had a living national chat where players wanted to help eachother out.  So exciting. Now I just quit when I'm tagged by experts or gank fleets. No point of playing as nothing can be achieved. Only option is to surrender so the crew and perks are saved. I know many do this. It wasn't like that before.

Maybe it's realistic but it's not fun.

Hence players dropped the game. ROE needs to open up for sandbox battles.

It was a great hit in old days. It could be so again. Now only 6 vs 6 are planned. It's so terrible that I could cry.

Edited by fox2run
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13 minutes ago, fox2run said:

It was a great hit in old days. It could be so again. Now only 6 vs 6 are planned. It's so terrible that I could cry.

6v6 is in PvP area only.

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21 minutes ago, rediii said:

6v6 is in PvP area only.

The whole idea behind a pvp area is already make me crying. Its a pvp server. Why mke pvp an event? becourse players cannot find eachother anymore. And why? the ROE timers where cut. It is that simple. 

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40 minutes ago, fox2run said:

Now I just quit when I'm tagged by experts or gank fleets. No point of playing as nothing can be achieved. Only option is to surrender so the crew and perks are saved. I know many do this. It wasn't like that before.

You don't play the game, so don't make up stuff about how the current game plays.

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45 minutes ago, fox2run said:

The whole idea behind a pvp area is already make me crying. Its a pvp server. Why mke pvp an event? becourse players cannot find eachother anymore. And why? the ROE timers where cut. It is that simple. 

Fox, I agree with your first two sentences. We don't have the pop.  Imo, battles & sailing take too long to satisfy most gamers. Here is my suggestion for you @fox2run, if you want to find fast combat (no I'm not going to mention small/large battles, said that enough). Look at the conquest information on the map, see where there is a port battle at a time when you can play.  Sail to the nearest free port to that port & set up an outpost. Tow your ship there.  Then an hour before the battle, go looking for a fight. I guarantee you will find one.  

 

Forever open timers doesnt work with teleports & fast OS speeds. 

Edited by Anne Wildcat

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18 minutes ago, Anne Wildcat said:

Fox, I agree with your first two sentences. We don't have the pop.  Imo, battles & sailing take too long to satisfy most gamers. Here is my suggestion for you @fox2run, if you want to find fast combat (no I'm not going to mention small/large battles, said that enough). Look at the conquest information on the map, see where there is a port battle at a time when you can play.  Sail to the nearest free port to that port & set up an outpost. Tow your ship there.  Then an hour before the battle, go looking for a fight. I guarantee you will find one.  

 

Forever open timers doesnt work with teleports & fast OS speeds. 

Anne W. 

Well. Forget it. I did that for 6 month and had only a handfull of PBs. To much work for nothing. Sometimes I even made a mistake and came in "wrong" ship and got bashed. This excercise will take hours and maybe Im not even going to join a battle. 

Well. In other similar combat games I log on - find a game - and bam - into action. Right away. No delay. No working for hours in advance. And I can tell you this: no one is bashing me. No one has an opinion on what I shall do or not. Im free. Im a free gamer in my sparetime. Here in NA all kind of mini-admirals made semi-kingdoms with their own rules, I had to follow. Im not going to play this unless action is made easier to get. What you describe is the most terrible matchmaking system in the pc world. 

Its not working. I have been playing games since you wore dipers. And my stomach tells me this game is about to fail. 

This is maybe some kind of a naval game. But its not a combat game. It was once. But no more.

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1 hour ago, fox2run said:

Anne W. 

Well. Forget it. I did that for 6 month and had only a handfull of PBs. To much work for nothing. Sometimes I even made a mistake and came in "wrong" ship and got bashed. This excercise will take hours and maybe Im not even going to join a battle. 

Well. In other similar combat games I log on - find a game - and bam - into action. Right away. No delay. No working for hours in advance. And I can tell you this: no one is bashing me. No one has an opinion on what I shall do or not. Im free. Im a free gamer in my sparetime. Here in NA all kind of mini-admirals made semi-kingdoms with their own rules, I had to follow. Im not going to play this unless action is made easier to get. What you describe is the most terrible matchmaking system in the pc world.

I don't think Anne was advising you to join the PB, just lurk around the edges and look for an opportunity to jump on someone who gets careless. It's doubly good if the alliances situ allow you to go for the PB attackers. The picket ships stand off from the main PB attack fleet and there's plenty of opportunity to get someone in a 1v1 battle.

Other than that I can only advise you to wait for release and hope the server population climbs above 2000 during peak times. That will bring back the glory days for you. Right now you need a moba and that isn't NA since virtually no one uses the large and small battles.

Brace yourselves - incoming rant (hopefully as constructive criticism)...

Yes, there's things that could improve the PvP situation even for the lean populations now - some seem very obvious to me. I know other people feel the same way too. Blockades and raids as map hot spots and used for PB hostility jump to mind. Why weren't they next down the pipe and put onto the test server? No idea. :(

I tried the PvE events but I suck so that's a wash. Good grief, the qualifying ship has only been Rattlesnake for how long now? Not that would make any difference to my performance but still. The lack of attention to simple things... :huh:

People have tried getting clarification on specific points of new features by addressing them specifically to @admin and been totally ignored most of the time. What the hell is the deal with asking us to test without knowing the boundary conditions? You can't be bothered to take 2 minutes to respond? I see no reason to waste hours of my time trying to accidentally discover the weak spots. :wacko:

The long planned "in the next patch" game entry polls to better gauge the attitudes of all players on specific issues and not just forum residents. Incredibly valuable source of info neglected for months now. :angry:

The difference in level of developer dialogue between NA and some other early access indy games is huge. It can be done right, and when it is it...

  • encourages and motivates the "testers"
  • reinforces the fact that they are "testers" and not paying customer players
  • better equips testers with direction on where the devs think the problems are, which results in more productive testing. :(

Don't even get me started on the futility of changing multiple factors at a time and thinking you can draw any meaningful conclusions from the results. :o

Edited by Angus McGregor

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Yes, I was talking about finding open world battles before the port battle, not joining the port battle. 

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4 minutes ago, Anne Wildcat said:

Yes, I was talking about finding open world battles before the port battle, not joining the port battle. 

I would honestly give up on him.  Every post I read seems he wants every thing easy and just handed to him.  He needs to go play some other game and just give up on this one.  Cause apparently this game is not what /HE/ wants.

Though I agree with the means to get PvP.  The first week after patch came out we screened Spain ports when US was trying to do easy region flips.  We captured 17 first rates that week without a lost of any of our ships above a 4th rate.   All we would do is wait until the port battles and come hang out some where between that port and the newest freeport we knew they would come for.  Most the time we would be out number and than half the other side would just escape so they can get to the port battle.  Leaving be hind several SOL's that where to slow to our mercy that now have became the out numbered ones.  Never seen so many folks just dump there SOL's cause they want to rush to an empty port battle (Spain had like 1-2 active players than and still now).  We still do this for the smaller nations and we get plenty of PvP from it even on PvP2 which is very small population.  Hell the last few port battles we have done we haven't even been going to the show and just wait until they come out to capture a bunch of ships and take there booty (ship/paint chest and ships).    Who needs a port battle when you get more kills on the OW?

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Well. Its not that I haven't played the game and did all kind if things to make it work. Being top-ranked on pvp alone. Max shipbuilder AND made a clan.

The problem is that the FUN part. The battles are too hard to get. With a more accessible ROE we didn't need a MOBA. Unfortunately ROE is favouring... Hmmm... Who? Not the ones who like combat....

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4 minutes ago, fox2run said:

Well. Its not that I haven't played the game and did all kind if things to make it work. Being top-ranked on pvp alone. Max shipbuilder AND made a clan.

The problem is that the FUN part. The battles are too hard to get. With a more accessible ROE we didn't need a MOBA. Unfortunately ROE is favouring... Hmmm... Who? Not the ones who like combat....

Good job man! I'm so impressed by your achievements. You must be a true PvP'er! :o

Joking aside. 
What kind of ridicoulus argument is this? "Unfortunately ROE is favouring... Hmmm... Who? Not the ones who like combat....."

You are ignorant mate. 
Almost every single PvP'er and "Veteran" PvP'er i know in Naval Action (Amounting to more than 100 players), like the current RoE. Longer timers kills PvP. 

Now feel free to tell me i'm not a proper PvP'er just because i liked 2 minute timers and because i like the current RoE. 
Heck, feel free to say that all i like to do is "Gank" as well. 

Current RoE favours many playstyles.
- Solo Player, can pick a fight and know that there won't be 25x 1st rates joining enemy side after 9 minutes. (Turning what might be a 100% fair battle, into a massive gank)
- Small Groups, can pick a fight and know that there won't be 25x 1st rates joining enemy side after 9 minutes. (Turning what might be a 100% fair battle, into a massive gank)
- Large Groups, can pick a fight with other large groups and know that there won't be 10x 1st rates joining enemy side after 9 minutes. (Turning what might be a 100% fair battle, into a massive gank)
- Guys that just like massive trafalgar battles can do Port Battles or go in a large group, looking for a large enemy group. 

10 minute timers favours who exactly?
- Solo players? Nope.
- Small Groups? Nope.
- Large Groups? 25 man groups, yes. 15 man groups? Nooope. 

Furthermore 10 minute timers is perfect for organized Gank Groups. They can bait solo players and small groups into attacking and then warp speed with 20 ships into the instance to gank the solo player/Small group that took the bait.
This forces people to sit at max tagging range untill the battle closes because only then can they be sure that 20 ships doesn't magically spawn in on the enemy side. 

In my opinion, the current "Signalling Perk" is a perfect compromise.
Battles stay open untill they are "relatively fair".


But alas, you have a different opinion. Thats fine.
But don't come here saying the current RoE doesn't favour people who likes combat. Its a horrible argument considering the fact that a shitton of renowned PvP'ers will disagree with you :)

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On 30.1.2017 at 3:44 PM, fox2run said:

Maybe it's realistic but it's not fun.

Hence players dropped the game. ROE needs to open up for sandbox battles.

It was a great hit in old days. It could be so again. Now only 6 vs 6 are planned. It's so terrible that I could cry.

Exactly!

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On 30.1.2017 at 5:24 PM, fox2run said:

Well. In other similar combat games I log on - find a game - and bam - into action. Right away. No delay. No working for hours in advance. And I can tell you this: no one is bashing me. No one has an opinion on what I shall do or not. Im free. Im a free gamer in my sparetime. Here in NA all kind of mini-admirals made semi-kingdoms with their own rules, I had to follow. Im not going to play this unless action is made easier to get. What you describe is the most terrible matchmaking system in the pc world. 

Its not working. I have been playing games since you wore dipers. And my stomach tells me this game is about to fail. 

This is maybe some kind of a naval game. But its not a combat game. It was once. But no more.

Exactly!

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