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4 hours ago, admin said:

(note that you will no longer see enemy commands). Commands given at the last second will also consume a lot more preparation.

Boarding won't depend on skill?

Where is a transparency? I want to see hooked ships and all players actions around.

Make pls good crew visualization like in total war/age of pirates: climbing by shrouds, moving on deck, sword fighting etc. Make it at least because you refused the boarding 2.0.

9SupXkb.png

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вот:

5ut2tdH.png

по абордажу - закрывать полностью плохая идея. последние пару секунд - хорошая, ибо это оставит суть и уберет влияние пинга

Edited by SnovaZdorowa
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During a boarding wouldn't you be able to see what the other ship is preparing to do? You could see guys about to jump across the ship for an attack or preparing deck guns  or musket.  makes no sense why it would be blind.

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22 minutes ago, Coraline Vodka said:

During a boarding wouldn't you be able to see what the other ship is preparing to do? You could see guys about to jump across the ship for an attack or preparing deck guns  or musket.  makes no sense why it would be blind.

Maybe it shouldn't be totally hidden. Sure you would see a boarding party getting ready to step on your ship so commands could be revealed by

Aggressive command : means could be grenades or attack

Defensive: defend muskets brace

But let us test the 2 extremes first.

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Looks like the Gun decks and above decks emplacements and the amount of guns there ? Or crew ? 

What is interesting is the ammo types above.

1 - double ball

2 - chain

3 - ball ????

4 - grape

5 - double charge

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6 minutes ago, Hethwill the Red Duke said:

3 - ball ????

a limited amount of canonballs ?

(or is it snowballs for Xmas ?)

Edited by LeBoiteux

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8 minutes ago, Hethwill the Red Duke said:

Looks like the Gun decks and above decks emplacements and the amount of guns there ? Or crew ? 

What is interesting is the ammo types above.

1 - double ball

2 - chain

3 - ball ????

4 - grape

5 - double charge

if you are not carrying double shot/charge perks will those icons be greyed out? Or, are they becoming general features in game?

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Just now, Sir Lancelot Holland said:

if you are not carrying double shot/charge perks will those icons be greyed out? Or, are they becoming general features in game?

No idea, but i think they are all enabled as per being screens from dev server side I guess.

We see the entire matrix though. Doubt the UI will be that intrusive. 

Although the active squares could be coloured the same "sandpaper" beige as the rest of the UI...

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If the quantity of canonballs were to be limited, one thing that may spice it would be to have a maximum weight to carry and the ability to choose the caliber of your balls, taking either more lighter 4-pdr balls ou fewer heavier 9-pdr balls, for example.

Edited by LeBoiteux

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9 hours ago, admin said:

Boarding screen work in progress.  (note that you will no longer see enemy commands). Commands given at the last second will also consume a lot more preparation.

pUKVMp7.jpg

Interesting stuff.

Aside rebalancing moves and counter-moves and mods, will it be possible to have a precise idea of boarding formulas?
It consider it  useful both to make it more meaningful, and moreover simpler to suggest rebalancing problems (I could say "move Gren bonus vs Brace from 10 to 20% and not simply a generic "we need grenades buffed/nerfed/whatever).

Personally I'd get rid totally, especially with secret moves, of last second swaps.
Short the timer by half, reduce a bit all damage along the board and make thus more fast rounds: without last second swaps, no need to get a 15 sec rounds.

 

About new Combat interface: will we in the end able to see our ships mast status??
It's still pretty weird I know to the last man enemy crew... but I have no idea of my masts conditions; not to speak that I know how many mast hits placed into the enemy... and again he has no real information.

 

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4 hours ago, z4ys said:

Maybe it shouldn't be totally hidden. Sure you would see a boarding party getting ready to step on your ship so commands could be revealed by

Aggressive command : means could be grenades or attack

Defensive: defend muskets brace

But let us test the 2 extremes first.

Why do we need to test bad ideas?

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1 hour ago, Intrepido said:

So far we dont have the issues we had with nation wars.

Except nationals not being able to defend their national port.

I'm just starting the list.

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14 minutes ago, jodgi said:

Except nationals not being able to defend their national port.

I'm just starting the list.

Except outsiders, who can be alts, not being able to enter and sabotage a port battle, you mean.

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6 hours ago, jodgi said:

Except nationals not being able to defend their national port.

I'm just starting the list.

Um, maybe that has to do with the fact that the hardcore PvP'ers and their pet changes have hollowed out the server population so much that nation-oriented RvR is dead?  

Add that one to the list.

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20 hours ago, AeRoTR said:

What if clan could set the port battle open for all nation players? Accepting the consequences. 

That would be great on occasion instead of having to micromanage all the friendly clans using a list that isnt in alphabetical order

Edited by Coraline Vodka

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On 12/24/2018 at 12:42 PM, admin said:

Work in progress screen for battle UI update

hDUzsqc.png

Will we have two different version of compass?

One for OW with W,S,N,E and one for Battle with 270,180,0,90.

I wonder if there will be tooltips on the buttons.

Edited by qw569

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image.png.4e58920fa369f8e7b7415b0499139f3c.png

Hi guys, somehow I miss the wind direction when i'm in a very messy combat, I think it can be a bit improved, the other think I experienced at the beginning of the game is the lack of info regarding the canon side and reload shortcuts , you get use to it of course, but for a newbie, its always a mess guessing . I' hope you enjoy my skills in powerpoint :)

 

Cheers

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