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Plans for Reputation and Sailing changes


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26 minutes ago, amosblanco said:

However, as @Despe has perfectly pointed out, it will invite new incentive problems

Yeah it is simple for me. The actual port bonus mechanich it is an incentive to work together like faction, port investements are too expensive for a single clan, even a big clan like REDS, and the same in otrers faction. But the incentive that I will have if alts are allowed for crafting with port bonus is to do nothing and take the hard work of rest of players. Very bad mechanic in my opinion.

And i dont think that karma mechcanic is bad mechanic. I think it is interesting and playable, but allow neutral for crafting with bonus is surreal.

Edited by Despe
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3 minutes ago, admin said:

Reputation systems delayed in full and might only appear in a cut form after the patch, after deeper consideration of their effect on the game.

Well as you requested there has been an in depth discussion regarding the reputation system, but we have seen no input from your side on how you now think and feel about it.

I hope if nothing else the discussion has helped to highlight some of the big problems that exist in the game and that even if the reputation patch is watered down that you will consider other more effective measures to address some of the issues raised and help improve game-play.

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Just now, Archaos said:

Well as you requested there has been an in depth discussion regarding the reputation system, but we have seen no input from your side on how you now think and feel about it.

I hope if nothing else the discussion has helped to highlight some of the big problems that exist in the game and that even if the reputation patch is watered down that you will consider other more effective measures to address some of the issues raised and help improve game-play.

the "problems on game" are not solved by getting more problems in the game like allow alts to craft with bonuses. in fact, if you have 10 problems and you get one more, then you have 11. And alts crafting with bonus is a problem. A big one, in fact.

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I certainly don’t see myself moving  my seasoned/special woods stock all across the map and build another lvl3 shipyard in VC just for that Hull 4 bonus.

I mean, REDS, BF and many other Russian refused for a year to leave the Zerg because of that very same hassle, even if the server’s future was at sake.

 

Edited by Serk
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42 minutes ago, amosblanco said:

The goal is to bring more choices and thus ships built in Bridgetown, Barracoa, Belize and other crafting ports have distinctive ship qualities and could compete with ships built in Veracruz in certain circumstances. 

Devs should have set a max on 55 points, no matter what when they implemented the "Port investment".

Back then for example VC had Hull 4 but only sailing 3, while SdC had Sailing 4 but hull 3....

NN even made a crazy mix in Campeche

Edited by Nixolai
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17 minutes ago, Serk said:

I certainly don’t see myself moving  my seasoned/special woods stock all across the map and build another lvl3 shipyard in VC just for that Hull 4 bonus.

I mean, REDS, BF and many other Russian refuse for a year to leave the Zerg because of that very same hassle, even if the server’s future was at sake.

 

not you but some other maybe yes. I have money and doubs for build 10 level 3 shipyards, and like me, the most players in this game. And i have alts like the most players on this game, specially the most active players. I can build all my stuff in a sweedish port tomorrow if i want and reputation karma allow me that. In fact it is more easy for me doing that, that waste time and time building the port of VC farming fleets and carrying chest. Why would i do this if someone with his alt can craft in Veracruz with 0 per cent effort when i need 100 per cent effort for that?

And the question is simple, do you prefer a game in which the incentive is to build the port to have the best ships? Or do you prefer a game in which the incentive is to do nothing and craft for free with an army of alt? I prefer the first one, which is like game works now. The second mechanich for game is absurd.

And i have one thing clear now: all my chest on PvP missions of the last 2 months are in VC investements, probably arround 20 wooden chests. I stop this now. i will open all for my private stuff since now until it will be clear this system is implemented or not.

Edited by Despe
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1 hour ago, Riot stick said:

the guy that not long ago was bragging, in this forum, that he filled countless 1th rate pvp missions with REDS players, that guy we "trust" to craft in VC but, no one else.

??

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51 minutes ago, GhostOfDorian said:

St. Johns is much closer to all ports where rare logs sporn. No need anymore to sail the stuff into the Gulf.

thats sounds good. Saint Jonhs new russian crafting port! Please sweedes improve the port. Im a paceful merchant alt.

Edited by Despe
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7 minutes ago, Despe said:

thats sounds good. Saint Jonhs new russian crafting port! Please sweedes improve the port. Im a paceful merchant alt.

Why not. Swedish had to farm lots of wood chests too (12 points) and i dont see anyone complaining about it. People with same port bonus ? Unacceptable!! :D Some people like to play with advantages over others apparently. 

Edited by Botq
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2 minutes ago, Botq said:

Why not. Swedish had to farm lots of wood chests too (12 points) and i dont see anyone complaining about it. People with same port bonus ? Unacceptable!! :D Some people like to play with advantages over others apparently. 

what advantages? i need the same that you for improve your ports, no advantages. We in VC increase the port with hard work, i think that the same hard work that sweedes, we have not the gods helps. If i want a good ship i need to work for gain it, it is a simple argument.

Do you have not any problem in an army of alts crafting in your port? It is good for me, it is your decision, it is your port, it is you work buildinng the port... Do with that whatever you want, not my bussines, you can put on friend list for that all clans of alts in your faction, you dont need a karma system for that.

Do you have the same port bonus on VC? work on it. You in sweedish faction have enough numbers for do it. You can waste 2 months farming fleets like me and my mates did for take all you need in port investements, it is hard, but you can do it.

But the easy way is do nothing and take the work of others with an alt. If it is your way, it is perfect for me, It is not mine. We are different.

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2 minutes ago, Despe said:

what advantages? i need the same that you for improve your ports, no advantages. We in VC increase the port with hard work, i think that the same hard work that sweedes, we have not the gods helps. If i want a good ship i need to work for gain it, it is a simple argument.

Do you have not any problem in an army of alts crafting in your port? It is good for me, it is your decision, it is your port, it is you work buildinng the port... Do with that whatever you want, not my bussines, you can put on friend list for that all clans of alts in your faction, you dont need a karma system for that.

Do you have the same port bonus on VC? work on it. You in sweedish faction have enough numbers for do it. You can waste 2 months farming fleets like me and my mates did for take all you need in port investements, it is hard, but you can do it.

But the easy way is do nothing and take the work of others with an alt. If it is your way, it is perfect for me, It is not mine. We are different.

I agree its not the best way how to distribute equality in ship quality among nations/players, but dont think its so big deal after all. How many hours did we lose on building ships with wood builds that are useless now ? :D 

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14 minutes ago, Botq said:

I agree its not the best way how to distribute equality in ship quality among nations/players, but dont think its so big deal after all. How many hours did we lose on building ships with wood builds that are useless now ? :D 

it is not comparable because useless woods are useless for all, loscust ship is now trash if you compare with live oak, but is same trash for all. Use it in patrols, im burning all my locust stock on that.

I said the same in all post. I have not problem in a real neutral player crafting with bonuses. In fact a real neutral player dont harm me, because he can not tag me or he lose that. But problems are alts. This mechanic is totally explotable by alts and it is not an incentive for work in a port inventements, it is an incentive for the oposite. In fact yesterday i opened my first wooden chest of pvp mission in 2 monts, and it is in my private stuff now, no more for VC investement until this it will be clear. In pvp server there are to few neutral players, but tons of alts of beligerant players.

Edited by Despe
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6 minutes ago, Cathal Brugha said:

So far, this entire discussion has just shown how crappy clan vs clan, port bonuses and alts make the game. You have successfully driven me away from the PvP server, just when I was trying it out.

alts are not a problem is they are used correctly. There are rules about it, with clear forbidden activities for alts. But how you can control alts for preventing them to exploit a mechanic like Karma? the answer is not implementing the port bonuses crafting in that mechanic

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10 hours ago, admin said:

Update

Test bed will be set up soon for testing

  • Wind shadow experiment
  • New penetration and gun rebalance
  • New more realistic wind power mechanics
  • All other things with the exception of reputation

The "Missing Link" patch announcement will be provided later today or tomorrow.

Reputation systems delayed in full and might only appear in a cut form after the patch, after deeper consideration of their effect on the game.

please, can you bring back the first cannon damage patch also?  the patch where a 1st rate can wipe a 5th rate with a single full broadside.   was the best patch in the last 4 years, cause it gives a meaning to the struggle to use and craft a slow and fat 1st rate. a slowly deadly machine, as it should be

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1 hour ago, huliotkd said:

please, can you bring back the first cannon damage patch also?  the patch where a 1st rate can wipe a 5th rate with a single full broadside.   was the best patch in the last 4 years, cause it gives a meaning to the struggle to use and craft a slow and fat 1st rate. a slowly deadly machine, as it should be

this continues, you can kill a 5th rate like a surprise with a broadside, and almost a belle poule, the changes in that patch are for fix penetration of guns.

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On 7/23/2020 at 12:37 PM, admin said:

Captains

 

  • Battle sails and wind mechanics update
    • Wind works on sails proportionally and is not linear. First 100m of sail area has most effect on speed. Last 100 m of sail area has least effect on speed. 
    • It works the same with damage - losing first 50% of sails will NOT lose you 50% of speed.
    • This will make battle sails work historically allowing players to retain speed and maneuverability.  
    • It is time to make the sailing model even better by adding this into the game. 
  • Graphical update for some national towns
    • Several national towns will receive a visual overhaul. 
  • Battle Flags. 
    • Long overdue flags will be added to the game.

Discuss

Chance of wind shadow just increased by 30% from 3%. Time to practice station keeping with @Charles Caldwell

Update

Test bed will be set up soon for testing

  • Wind shadow experiment
  • New penetration and gun rebalance
  • New more realistic wind power mechanics
  • All other things with the exception of reputation

The "Missing Link" patch announcement will be provided later today or tomorrow.

Reputation systems delayed in full and might only appear in a cut form after the patch, after deeper consideration of their effect on the game.

I dont understand this part could somebody explain me? is 100m2? and what is the first sail area  and the last sali area?

thanks i'm not a sailor, i suffer of sea sick and i'm barely able to float on sea

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4 minutes ago, Conte D. Catellani said:

I dont understand this part could somebody explain me? is 100m2? and what is the first sail area  and the last sali area?

thanks i'm not a sailor, i suffer of sea sick and i'm barely able to float on sea

yes, sqm are meant.

If you are on a sail boat and hoist and trim the first sail your boat will start moving. Let's say you set 10sqm of sail and your boat accelerates to 2kn of speed. If you set another sail with 10sqm your boat will not accelerate to 4kn but only to 3kn. So, the second 10sqm you hoisted are not as effective to boat speed as the first 10sqm. Boat speed is not a linear function of the sail area. There will be a speed which is the highest achievable speed of the boat. Setting still more sail area will not make your boat faster anymore.

 

 

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8 minutes ago, Suppenkelle said:

yes, sqm are meant.

If you are on a sail boat and hoist and trim the first sail your boat will start moving. Let's say you set 10sqm of sail and your boat accelerates to 2kn of speed. If you set another sail with 10sqm your boat will not accelerate to 4kn but only to 3kn. So, the second 10sqm you hoisted are not as effective to boat speed as the first 10sqm. Boat speed is not a linear function of the sail area. There will be a speed which is the highest achievable speed of the boat. Setting still more sail area will not make your boat faster anymore.

 

 

many thanks for the clear explanation.

 

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