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Seasonal Update: Treacherous Waters - Preliminary information


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Finally the update is almost here.  

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Contents of the patch

  • Wind patches
    • Wind is the movement of air from high pressure to low pressure areas. When sailing you will encounter an open world representation of uneven pressure systems existing across waters around the world from lakes to oceans. By sailing into or close to a wind gust you will be able to get a wind boost and gain extra speed. This will dramatically affect gameplay, travel and accessibility. This is not the last feature we plan to add in terms of wind, but it is one of the most important ones as it saves time, yet still logical and realistic, even if a little bit exaggerated.
  • NPC Port Battles
    • Raiders will attack ports on all Servers.
      • On war server - for testing purposes - for a week, NPC Raiders will just probe ports and WILL NOT take control even if they win the port battle. This will give some time to practice and prepare for the real raids that will start in a week or two. This is a PRACTICE WEEK
      • On Peace server raiders will start trying to take control of the national ports (belonging to the NPC governments, giving in 2-3 days the chance for player to recapture them to their clan control. 
    • This feature is extremely important as it brings
      • Peace server attacking port battles against NPC
      • Peace server investments
      • Peace server taxation and clan control
      • Peace server defensive port battles against NPC
  • Player Raids for Peace and War servers
    • Some ports will give missions to raid rich enemy ports in the vicinity. Your goal would be to take 3-6 captains with you, and steal the chest from the trading ship with escort located in a mission near the port that you have to raid (all escorts must be killed). Once you get the chest you must bring it back to the mission giver. If you want to open the chest elsewhere you will have to find a special key. Chest will contain a portion of tax income, and portion of all investments in the raided port. If you do not have a good mission in the vicinity - find somebody who is raiding another port and steal their cargo. Player raid rewards are fully player driven. If all ports are poor, all missions are going to be poor. If ports are developed rewards will make you rich. 
  • Fire
    • Fire and fire shock mechanics improved. Curves added to control the amount of crew firefighting.  Small fires will not require a lot of crew to put down, where 1 meter fire will need maybe 2 crew members, but let the fire grow and crew requirement grows exponentially. If 30% of the ship is in flames = more than 80% of the crew will be firefighting (or running). 
  • Loki Rune
  • Ship Logbooks
  • Other changes
    • Due to travel speed increases - rewards for delivery quests was lowered
    • Mortar brig damage increased by 30%
    • Clan allies limit increased 2x
    • Attack timer slightly lowered to 8 seconds
    • Overloading is not allowed in battle instances
  • Localization
    • Ukrainian language added
    • Chinese community translation added.
    • Russian community translation added.
  • Of course - New Bugs and issues were introduced

Discuss. 

ps. expect several hotfixes and additions in the next 2-3 weeks.
 

 

 

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Great news dear developers! Happy to see you´re working on our beloved game. Please consider again some of the discussed matters like: trading-missions with "real goods", dynamic battle-rating depending on ship-quality, possibility to make each port a "good one" by investing etc . :).  Overall it´s delighting to see the actual dynamic!! Best wishes, Gene

PS Don´t forget to make  the Yacht available :=)

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Can admin tells us something about the Logbook ,is it a general search for items or goods , i mean were can it help us

what is the function of it.

 

 

 

ps. overall its a start for a promising update ,and i am glad you listened to some of the complaints and took care of it.(MB and friends list)

Edited by Thonys
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16 minutes ago, Thonys said:

Can admin tells us something about the Logbook ,is it a general search for items or goods , i mean were can it help us

what is the function of it.

 

 

 

ps. overall its a start for a promising update ,and i am glad you listened to some of the complaints and took care of it.(MB and friends list)

Ship Logbook
Item Description:
Omnia iam fient quae posse negabam

Origin known: Drops from open world combat activities
Purpose known: Shows open PVP battles in a certain radius around the player.

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I'm VERY excited!
I think this patch is one of the best patches in a long time.
This is mainly due to lots of features introduced that were suggested and even begged for.
We get a series of such patches and the game will improve 1mil times!
Who cares about the bugs! We will squash them eventually :D 

Edited by koltes
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You still deliver top artworks ! 

  Too bad the ports modeling in game is not of the same quality. 😉

 

I expect nothing listed here, maybe it will boost the popularity of the peace server, who know ?

 

Fire rework & double allies clanlist is nice anyway, but about the fire, how do the fire develop if only 2 crew are enough to fight it ? Do that mean we don't have real control over progression ? Just penalty for letting the fire without control ? Random duration ?

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so with the first week, the NPC port battles won't be lost - why should the nations defend them then?

I do like the patch, and the notion that more hotifxes and minor patches are to come in the next 2-3 weeks, but I a concerned that BR on ports and ship rebelance is not at least noted as something that may happen.

I suppose we'll see how those go, for now though I am happy to see a good list of additions :).

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35 minutes ago, Cetric de Cornusiac said:

No word if players of different nations can team up for PB...

Most important for PvE Peace Server so it will become enjoyable for everyone else besides big English nation.

Indeed, I was also wondering why my question , asking if there are any plans for international cooperations in pve, was deleted from this thread

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Nice that they (wind events) differ in effect, both speed boost and duration, but I think they are too many. We are wondering on PvE server if the number of occurring trade wind events has to do with the type of ship you use, trader or warship.

 

Edited by Cetric de Cornusiac
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