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Exciting times ahead - pre-release wipes information


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1 minute ago, o7Captain said:

That you dont have the books doesnt mean everyone else shouldnt have them too :D

The question is why do you need to keep the books through the wipe, why do they get special treatment, is it because the grind for good books is a long and boring one? If so then that's a great argument for why they should be wiped and a new method tested, like officers.

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3 hours ago, Slim McSauce said:

The question is why do you need to keep the books through the wipe, why do they get special treatment, is it because the grind for good books is a long and boring one? If so then that's a great argument for why they should be wiped and a new method tested, like officers.

I loved the Officer Patch. But we needed officers for more areas, not just combat officers that weirdly equated to our first person character. We need a Shipwright Officer to train and level up to negate crafting RNG a certain percent each level. We still need Combat Officers to pilot our fleet ships. Etc, etc. And all of these books should be applied to these officers, not to the knowledge slots. Then we choose which officers to bring on the ship...placed in the knowledge slots. So, each ship would have the same 5 Knowledge Slots, but each one is reserved for particular officer positions...say a Boatswain with whatever accrued Boatswain Knowledge Books, a Carpenter with whatever accrued Carpenter Knowledge Books, a Marine Officer with whatever accrued Boarding Knowledge Slots. Basically, each ship would have 5 specific Officer Slots. Each Officer would have as many Knowledge Slots as there are books for that particular role. We place the Officer on the ship in the specified Officer Slot. And then, so we don't have to move them around all the time, we would have the option to auto move officers, or we could have multiple officers of the same type for each rate....who knows....but I liked the Officer Patch, but it needed work.

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Potentially every single book applied to every ship? I don't think that is a good idea. The book/ship knowledge system works well as it lets you theory craft ship fits for specific roles. Specialisation and playing to strengths and weaknesses. There is no time for messing about with this again. The game needs to be released, it works as it is.

I couldn't care less about rank xp. Many of us have probably clocked top rank many times over already. Same for crafting. 

Having to re-grind ship knowledge slots is fine by me too as it is the same for everybody and everyone has to do it. Players with alts would have to re-grind for ALL the alts which is as it should be.

Finding and learning books however is different I think. It is either a just an RNG dice roll requiring endless PvE (that a player might not enjoy) or pure economic power. Wiping it will mean that the mega clans and multiple alt players will just get all the good books first with buy orders across nation capitals (ripping off noobs who don't know value) and using monster amounts of reals from multiple alt trading routes. Art of Cargo etc will be an RNG windfall suddenly making a new player very rich (assuming they realise). Whereas solo players and small clans will have to grind endless PvE in the hope lady luck eventually serves them up. Their won't be a level playing field then until after a few months when everyone active has found everything again, putting everyone through months of (dis)advantage over others, only to eventually reach exactly the same point a few months down the line? That seems pointless to me. Used (read) books may as well be kept.

Final Exam should be a bar not a skip imo. It should be necessary to pass it before you are able to attain a certain rank, not a short cut to getting it.

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On 3/19/2019 at 5:28 PM, van der Decken said:

I loved the Officer Patch. But we needed officers for more areas, not just combat officers that weirdly equated to our first person character. We need a Shipwright Officer to train and level up to negate crafting RNG a certain percent each level. We still need Combat Officers to pilot our fleet ships. Etc, etc. And all of these books should be applied to these officers, not to the knowledge slots. Then we choose which officers to bring on the ship...placed in the knowledge slots. So, each ship would have the same 5 Knowledge Slots, but each one is reserved for particular officer positions...say a Boatswain with whatever accrued Boatswain Knowledge Books, a Carpenter with whatever accrued Carpenter Knowledge Books, a Marine Officer with whatever accrued Boarding Knowledge Slots. Basically, each ship would have 5 specific Officer Slots. Each Officer would have as many Knowledge Slots as there are books for that particular role. We place the Officer on the ship in the specified Officer Slot. And then, so we don't have to move them around all the time, we would have the option to auto move officers, or we could have multiple officers of the same type for each rate....who knows....but I liked the Officer Patch, but it needed work.

That sounds wonderful, more balanced than currently knowledge slots which require you to do nothing but attack AI constantly so I can grind out the massive numbers requirement per ship, not even mentioning the requirement to get the books to fill the slots. Officers could scale wider in a short amount of time. There's so many ways you could do officers but when you say ships will have 5 knowledge slots, and 5 specific officer spots, is that 5x5 or 5x1 like it is currently? I personally would enjoy a large number of slots and officers, but mods would have to be toned down to no more than 1% effect each. Allowed to stack but at a low percent like that you can have stacking of different types of the same style of mods for each section of ship.
We have a lot of mods as it is unless we want to cut them down but then we wouldn't be able to add more without unbalancing the game cite: csgo vs battlefield 3

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You can 'grind' ship knowledge slots by PvPing btw (but not books), AI grind would be worse as it would then be advantageous to have read every single book. 

It would also mean more uniformity. Every ship would be essentially the same, applying every bonus to every ship. All ships would be repairing/reloading/speed/armour boarders? and you would be able to instantaneously apply every bonus to any ship you sail. I don't see how wiping out ship fitting theory crafting and gaining xp in the ships you like to sail is much of an improvement at all. As if there are not enough things that actually do need fixing. This is wipe info thread btw

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Just now, Hullabaloo said:

It would also mean more uniformity. Every ship would be essentially the same, applying every bonus to every ship. All ships would be repairing/reloading/speed/armour boarders?

Believe it or not, that's what balance is.

 

1 minute ago, Hullabaloo said:

I don't see how wiping out ship fitting theory crafting and gaining xp in the ships you like to sail is much of an improvement at 

Because you're not thinking about the solution, too much resistance not enough reading. He said either 5x5 slots or 5x1, so either the same as it is now or 5x more, which I replied with if we do choose that then mods would have to balanced to where each only makes a 1% or so difference, so you could stack 15 mods on the same aspect of the ship, but you won't get the crazy bonus that you tend to see in ship fitting at the moment.

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9 hours ago, Hullabaloo said:

Potentially every single book applied to every ship? I don't think that is a good idea.

Fine, easy fix is to make each Officer have only 3 slots for Knowledge Books, and have multiple books (more than 3) for each Officer. This will certainly make a good variety of ships. Furthermore, make these Officers have a life span....meaning that they are able to be killed in battle. This will keep people busy training officers.  All I know is that this crafting RNG needs to be diminished some how...and the best way IMO is to train a Shipwright wherein each level reached the RNG shrinks. 

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On 3/21/2019 at 11:45 AM, van der Decken said:

Fine, easy fix is to make each Officer have only 3 slots for Knowledge Books, and have multiple books (more than 3) for each Officer. This will certainly make a good variety of ships. Furthermore, make these Officers have a life span....meaning that they are able to be killed in battle. This will keep people busy training officers.  All I know is that this crafting RNG needs to be diminished some how...and the best way IMO is to train a Shipwright wherein each level reached the RNG shrinks. 

I like the idea of officers dying in combat, it’s realistic and would be fun to constantly building your officer corps, and killing yours 

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Have you guys not seen yet that tha game is not that fun how it was a long timeago? Eveything is being harder and almost impossible. We can't find resources anymore, we can't find woods anymore. The trading goods are desappearing and the profit tax is like 700 silver, 1,5k silver, 2k silver max. Ai ships are getting harder every week. It is not funny.

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While the wipe saddens me there seems little one can do against it. I believe that an XP wipe will not have the desired effect of giving everyone a level playing field. Veteran players who know what they are doing will rise through the first ranks quickly enough and will be in an advantageous position above new players anyway. All this will do is clutter the capital/newbie areas with griefing veterans who will farm new players to get that next rank a little bit quicker. 

However, what I really want to critizise at this point is the lack of information. I understand that with release being this close, the development team will be in a frantic state of grooming and fixing but please, at the very least keep the first forum post updated. To get any kind of current information from an official side I had to read my way through the 32 pages of this topic and I really don't want to do that again.

Is there a official release date or a planned timeframe? What will be wiped? What will be kept? If our xp will be reset, will we be able to change our nation? Will the wipe only include the pvp server? If so, will players get a chance to move their skilled characters to the pve server? The first post states that we retain our seaworthy assets. Is this still true? Will I log in after release to find that while my rank ist gone, all my ships are still present?

While I am aware that many of the above questions have already been answered I would ask for a more definite post by the product owners to get us out of this state of guessing and waiting.

Thank you.

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am do see is the good in this pach is do only one city is teak an is only clan and friendes of clan can get it am se game not good more am think teak and whrite oak live oak must get to all nation and play to get a frey play am think am dot play to is a game all can play on egual footing and the must get all upgrades out of the game is dot gik a bowfigur 5% perlitesen 

and all books must bay in all port to a big sum and let play to kraft all tree varieties fx teak and whirte oak. new play do get a chence befor man selv can kraft this sorry but is my menige off the  

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On 3/25/2019 at 11:39 AM, fandagh said:

Have you guys not seen yet that tha game is not that fun how it was a long timeago? Eveything is being harder and almost impossible. We can't find resources anymore, we can't find woods anymore. The trading goods are desappearing and the profit tax is like 700 silver, 1,5k silver, 2k silver max. Ai ships are getting harder every week. It is not funny.

All I can remember players asking the devs for was rare SoLs....not rare woods. I have no idea where this rare wood idea got into the dev's head, but it 'should' create fights for these ports...RvR, NvN, but I haven't seen it happen yet. Perhaps it will.

I absolutely agree that AI are still way OP...especially considering most of us having weaker ships against 1) AI with too many mods and 2) weaker because of weak material and 3) weak because of weaker ship selection due to requiring unavailable permits for the proper ships...4) and weak because of crap ship crafting RNG.
And this is just against AI, try being in this situation against pro clans/nations....impossible and certainly no fun at all for anyone except the pros.

My Agamemnon 3/5 Cag/WO nearly sank taking on water 3 times against an AI Wasa that seriously had the same OP reload and pen as the AI Bucentaure nonstop firing and penning my sides while at nearly 90 degrees.

So my suggestions to my 4 points above are:

  1. Stop with the AI reloading every 5 seconds and penetrating at ridiculous angles.
  2. Get rid of rare woods..OR at least make them much, much less rare...OR recalibrate wood characteristics bringing their stats closer together.
  3. Currently, there are way too many ships requiring permits...keep SoLs as is, but there are 4 un-craftable ships in 5th rate class and 4 in the 6th rate class, not including DLCs.
  4. For the love of everything holy, change crafting RNG! 90% of ships made are 3/5. 99% of ships on the market are 3/5. This does not provide enough upgrade slots for us to survive beyond 10 minutes against anyone....especially having to start with crap woods.

About crafting RNG, I do not mean to just delete it, making only 5/5 ships every time. I mean make our crafting XP (or a Shipwright's XP) change the RNG table to diminish the higher our crafting level.

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2 hours ago, van der Decken said:
  1. Stop with the AI reloading every 5 seconds and penetrating at ridiculous angles.

Come on... There is not a slightest problem with that 🙄
(I know this is not exaactly what you meant but still, this broadside angle is just too much x'D)

image.thumb.png.48ac82c0f9ac1e408f8b6db708a5761f.png

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9 minutes ago, Zlatkowar said:

Come on... There is not a slightest problem with that 🙄
(I know this is not exaactly what you meant but still, this broadside angle is just too much x'D)

image.thumb.png.48ac82c0f9ac1e408f8b6db708a5761f.png

LOL yeah...now imagine being 200+ meters apart and still getting penned at that angle seeing only 1 in 10 balls from the enemy bouncing...heh

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13 hours ago, thomas kjaer said:

I don't see the good in this patch. Only one city is teak, and it is only open to the owning clan, and only friends of that clan can get it. Makes the game not good. I think teak, white oak, and live oak must be available to all nations, and players should get a [frey play am think am dot play to] is a game all can play on equal footing, and they must get all upgrades out of the game [instead of a bow-figure with 5% penetration].

All books should be sold in all ports for a big sum, and let players craft all tree varieties. Fix teak and white oak. New players don't get a chance before someone can craft the meta.

 

11 hours ago, thomas kjaer said:

The bar is on against small clans or solo players, as the game all relates to building the best ship, and we can see were the RvR and PvP is going to be.

 

 

11 hours ago, thomas kjaer said:

So it's sad the way the game is going, but [am can play and games].

 

I did what I could, It's loose but I hope it's accurate enough to help anyone visiting the thread.

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When will the last wipe be announced?  the week of the wipe or just be ready at any time? And the last will be a total wipe of all ships and items, and ports right? only thing we get to keep is the books read, but all other knolage will be wiped too?

 

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I really don’t get why so many assume there will be only one complete wipe and that wipe will be immediately prior to release. Once game mechanics are final at least one additional complete wipe is necessary in my opinion. You can’t test the balance of the mechanics properly if many players still stick in assets up to their necks.

So, just prepare to get wiped at least twice before release.

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2 minutes ago, HoneyBaddger said:

@admin are you guys going to do a total wipe at release? XP, PvP, RvR? I think a complete wipe should happen to bring the new release crowd.

 

Thanks for the hard work!

You must have been gone a wihle 🙂

As of now,  we shoud get a full wipe expect Books.

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