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Michael Corvinus

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  1. Thanks for this idea, yet in Endurance mission I hit the front mast of the second brig 49 times and it didn't go down!!!
  2. Why do you not state this on your advertising or when people start to play the game? Or is it the case of "unlucky you bought this game not knowing that we don't actually want you as a casual player, by the way, you're not getting your money back seeing as you don't want to stay"
  3. That's not true about Eve. You could play in high sec no PvP allowed or NPCs killed PvPer low sec (0.4 and down)no PvP near stations, or 0.0 space all bets off. I remember buying my first Battle cruiser going to low sec and getting wasted, until learned about resistances and types of weapons. As for this game. When I first played there were regularly over 900 players online, on a PB day or some weekends it reached over 1000. Not that many now. i didn't know about being able to refuse missions. I would take a mission in KPR and it would send me to PA or St Annes, or Carlisle. I, im my little pickle, Privateer never stood a chance when I got ganked by 4-5 players regularly. I remember how proud I was when I got my first Snow, only to lose it as soon as I went out on a mission. I was about to jack the game in as I did no see the point on being fish food to people who didn't even fight 1 on 1. Luckily for me I mt a guy who was the leader of a clan base in Concepcion and he recruited me to go down there away from Jamaica. I learned to sail and fight my ships. It was a good helpful clan, then we had a war with the Russians playing danish Nation for months. There were continuous skirmishes and PBs. I won some and lost more more, but had a great time. I left for about a year, came back and things had changed, stayed around for a while then left again. Interestingly during my return over 75% of my ship losses were when I was ganked by 3- 5 ship groups. Rarely was I attacked 1 on 1. That is not PvP, that is chickenshit ganking. Unless they were totally incompetent you were screwed There were only a few players who were a plague in our area who hunted solo, Moscalb was one notable, I can't remember the other 3 names, but I had respect for them due to their skills. One guy, I think he was a Spanish player, always hunted in a Snow and was a real bugger to catch. If they caught you, you did your best and tried to learn from what they did to you. On the British side I remember Banished Privateer who hunted solo, Gregory Rainsburrough and a few others also hunted solo. I have respect for those because of their skills. Players who gank noobs I have no time for.
  4. Do you actually want this game to develop and have a great vibrant player base or just keep it a low base niche game? If so just state that and be done with it. I used to work in mainstream leisure centers and gyms. Their membership model is to enroll as many new members as they could each week and get their money. They actually did not care or want member retention as long as they could get new members each week. If everyone turned up they simply would not all fit in the gym. One study worked out that for mainstream gyms over 60% of their income was from members who did not go to the gym for various reasons. Reading what you say makes me think that you don't care if people leave or not. You are happy to get their initial buying in fee and that's it. You could make so much more money buy encouraging a higher player base and introducing micro-transactions on cosmetics for ships for the large amount of player that you would have. Players could decorate their sails and ships, have various historical decals/crests etc. Elite Dangerous is a very good example of pay to decorate and not pay to win.
  5. You're just showing you intelligence level now. If you can't or wont understand that this game needs more people to survive then you just keep trolling. I will not bother replying to someone just trolling like a child. It's a waste of time and effort
  6. So you should have free reign to ruin other peoples play experience and have them leave to make you feel good?
  7. I agree, but I am now the only player from my clan online, , so I can't do that today because I will not be online when other members of my clan come online. This is what happens in life, not everyone is there at the same time. At the moment I can get in my ship keep refusing missions until I can get a safe mission and get some xp on my ship. This suits me today. Later on in the week I might be able to get a fleet and do some fleet missions which I think is more rewarding and fun. I have the CHOICE. Some players think that I should NOT have the CHOICE, because it doesn't fit in with their game meta. How is that good for the game and population retention/growth???
  8. Read carefully, I am online now and only 1 other clan member is online. I have a limited time and I want to grind slots on my 1st rate., then go back to work having achieved something. You are basically saying that I am not allowed to do that because it doesn't suit your play style.
  9. Again only play they way YOU want to play, if he doesn't tuff luck leave the game good riddance, one less player on server one less person to recommend the game. How about he plays his way I play my way? That too much for you to swallow or do you just want easy kills?
  10. So you are telling me that I am not allowed to XP my ship the way that I want in the limited time that I have due to real life and my job? Or are you saying that I can only play your way? I'm talking about CHOICE in a good business model which will help increase the player base. Restricting what I want to do will only lead me to start playing other games. Is that good for the game or just you personally??? Also I'm on the game now because I have a gap in my work schedule, only 1 other player from my clan is on line and he is doing trading. What should I do? I know forget what I want to do, and that is develop my slots of my port battle ship and do something that I don't want to do because I have now even less choice.
  11. Great idea on player retention. So you like to play a certain way so all should play your way? The guy you were quoting was simply stating that he did not want to have to do missions outside an enemy port, which is quite a sensible concern. But you don't agree so he must play your way? How many players must this game lose to force the devs to merge the pvp and pve servers?Then how many players would that lose to the game. Everyone should be able to play this game in the way that suits them. That means proper mission choices in areas where those sort of players want to do them without hassle or hindrance if they so chose. If they want missions in more dangerous areas, maybe for better loot monetary rewards, then they have the CHOICE. You want to gank people and ruin their experience then you have 75% of the map to do you stuff that is your CHOICE. You want a mixture of both pvp and and pve then you can play and mission accordingly. That is your CHOICE. Such a model suits more types of people and so the player base increases, they are happy with the game and so encourage friends to buy the game. Elite Dangerous give you choices on how to play the game and you can switch to different servers depending on how you feel. They have a strong player base and a strong youtube content community as well.They make more money from the player base by offering micro transactions to buy paint jobs and "bling" for your ships. Every ship I won in that game has a paint job than additions that I have paid real money for to alter the appearance of my chip. It does nothing to it's abilities, just appearance. That is a good business model. Pandering to only a certain type of player in a low population niche game is in no way any how a good business model. If I said I would only train overweight one legged clients who must be able to run and jump, I would soon run out of clients and have to close my business down.
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