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Michael Corvinus

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Everything posted by Michael Corvinus

  1. Thanks for this idea, yet in Endurance mission I hit the front mast of the second brig 49 times and it didn't go down!!!
  2. Why do you not state this on your advertising or when people start to play the game? Or is it the case of "unlucky you bought this game not knowing that we don't actually want you as a casual player, by the way, you're not getting your money back seeing as you don't want to stay"
  3. That's not true about Eve. You could play in high sec no PvP allowed or NPCs killed PvPer low sec (0.4 and down)no PvP near stations, or 0.0 space all bets off. I remember buying my first Battle cruiser going to low sec and getting wasted, until learned about resistances and types of weapons. As for this game. When I first played there were regularly over 900 players online, on a PB day or some weekends it reached over 1000. Not that many now. i didn't know about being able to refuse missions. I would take a mission in KPR and it would send me to PA or St Annes, or Carlisle. I, im my little pickle, Privateer never stood a chance when I got ganked by 4-5 players regularly. I remember how proud I was when I got my first Snow, only to lose it as soon as I went out on a mission. I was about to jack the game in as I did no see the point on being fish food to people who didn't even fight 1 on 1. Luckily for me I mt a guy who was the leader of a clan base in Concepcion and he recruited me to go down there away from Jamaica. I learned to sail and fight my ships. It was a good helpful clan, then we had a war with the Russians playing danish Nation for months. There were continuous skirmishes and PBs. I won some and lost more more, but had a great time. I left for about a year, came back and things had changed, stayed around for a while then left again. Interestingly during my return over 75% of my ship losses were when I was ganked by 3- 5 ship groups. Rarely was I attacked 1 on 1. That is not PvP, that is chickenshit ganking. Unless they were totally incompetent you were screwed There were only a few players who were a plague in our area who hunted solo, Moscalb was one notable, I can't remember the other 3 names, but I had respect for them due to their skills. One guy, I think he was a Spanish player, always hunted in a Snow and was a real bugger to catch. If they caught you, you did your best and tried to learn from what they did to you. On the British side I remember Banished Privateer who hunted solo, Gregory Rainsburrough and a few others also hunted solo. I have respect for those because of their skills. Players who gank noobs I have no time for.
  4. Do you actually want this game to develop and have a great vibrant player base or just keep it a low base niche game? If so just state that and be done with it. I used to work in mainstream leisure centers and gyms. Their membership model is to enroll as many new members as they could each week and get their money. They actually did not care or want member retention as long as they could get new members each week. If everyone turned up they simply would not all fit in the gym. One study worked out that for mainstream gyms over 60% of their income was from members who did not go to the gym for various reasons. Reading what you say makes me think that you don't care if people leave or not. You are happy to get their initial buying in fee and that's it. You could make so much more money buy encouraging a higher player base and introducing micro-transactions on cosmetics for ships for the large amount of player that you would have. Players could decorate their sails and ships, have various historical decals/crests etc. Elite Dangerous is a very good example of pay to decorate and not pay to win.
  5. You're just showing you intelligence level now. If you can't or wont understand that this game needs more people to survive then you just keep trolling. I will not bother replying to someone just trolling like a child. It's a waste of time and effort
  6. So you should have free reign to ruin other peoples play experience and have them leave to make you feel good?
  7. I agree, but I am now the only player from my clan online, , so I can't do that today because I will not be online when other members of my clan come online. This is what happens in life, not everyone is there at the same time. At the moment I can get in my ship keep refusing missions until I can get a safe mission and get some xp on my ship. This suits me today. Later on in the week I might be able to get a fleet and do some fleet missions which I think is more rewarding and fun. I have the CHOICE. Some players think that I should NOT have the CHOICE, because it doesn't fit in with their game meta. How is that good for the game and population retention/growth???
  8. Read carefully, I am online now and only 1 other clan member is online. I have a limited time and I want to grind slots on my 1st rate., then go back to work having achieved something. You are basically saying that I am not allowed to do that because it doesn't suit your play style.
  9. Again only play they way YOU want to play, if he doesn't tuff luck leave the game good riddance, one less player on server one less person to recommend the game. How about he plays his way I play my way? That too much for you to swallow or do you just want easy kills?
  10. So you are telling me that I am not allowed to XP my ship the way that I want in the limited time that I have due to real life and my job? Or are you saying that I can only play your way? I'm talking about CHOICE in a good business model which will help increase the player base. Restricting what I want to do will only lead me to start playing other games. Is that good for the game or just you personally??? Also I'm on the game now because I have a gap in my work schedule, only 1 other player from my clan is on line and he is doing trading. What should I do? I know forget what I want to do, and that is develop my slots of my port battle ship and do something that I don't want to do because I have now even less choice.
  11. Great idea on player retention. So you like to play a certain way so all should play your way? The guy you were quoting was simply stating that he did not want to have to do missions outside an enemy port, which is quite a sensible concern. But you don't agree so he must play your way? How many players must this game lose to force the devs to merge the pvp and pve servers?Then how many players would that lose to the game. Everyone should be able to play this game in the way that suits them. That means proper mission choices in areas where those sort of players want to do them without hassle or hindrance if they so chose. If they want missions in more dangerous areas, maybe for better loot monetary rewards, then they have the CHOICE. You want to gank people and ruin their experience then you have 75% of the map to do you stuff that is your CHOICE. You want a mixture of both pvp and and pve then you can play and mission accordingly. That is your CHOICE. Such a model suits more types of people and so the player base increases, they are happy with the game and so encourage friends to buy the game. Elite Dangerous give you choices on how to play the game and you can switch to different servers depending on how you feel. They have a strong player base and a strong youtube content community as well.They make more money from the player base by offering micro transactions to buy paint jobs and "bling" for your ships. Every ship I won in that game has a paint job than additions that I have paid real money for to alter the appearance of my chip. It does nothing to it's abilities, just appearance. That is a good business model. Pandering to only a certain type of player in a low population niche game is in no way any how a good business model. If I said I would only train overweight one legged clients who must be able to run and jump, I would soon run out of clients and have to close my business down.
  12. Reading the replies tells me there are a variety of players who play this game for a variety of reasons. Some like all the changes, some like a few of the changes. Some think a few are the changes are detrimental to the way they want to play. Those that don't like the changes and believe that it hurts their experience will simply move on to another game (loss to the player base and to the devs). As it stands at the moment, the gankers have to stay outside the reinforcement zones to gank people. So in order to gank British players they have to keep out of the safe areas surrounding Jamaica and Belize. The other big nations also have safe areas around their capitals. But he gankers have THE REST of the CARRIBBEAN to gank and sink to their heart's content. Also players and xp and earn money in realtive safety to then afford to go out and do pvp. I have recently got a L'Ocean to use in port battles. If I lose it in a PB so what? I had it for that purpose, but sod losing it because I have to sail a long distance to do a mission or do I forgo the opportunity in xping it up? I constantly read British player sunk by so and so near PM, or KPR or Carlisle etc, so there are still enough players for the gankers to get their happy fix at the moment. Enough go out of the safe zones and get jumped, usually by a good player in a souped up ship, mostly in a group, so the unlucky player has no chance anyway. How long will said player keep playing this game and will he/she recommend it to their friends? Seriously Devs do you actually want this game to succeed or keep it a low number niche game? If so then fess up and say that you only want it to have low numbers and be a niche game.
  13. Correct, I think it was Dreadnoughts, Carriers and above you could not fly in secure space if I remember correctly. So again it boils down to choice. If I wanted to earn money to be able to afford such ships to pvp in I could earn it in secure space and then go out and fight and possibly lose it in 0.0. If I wanted to gain experience and do just missions I could in secure space. if I wanted to pvp I could go to un-secure space. I am talking about the CHOICE I had to PLAY the way that I wanted at that present time. That is why Eve had such a huge player base, it attracted all types of players of many differing skills and interests. And make the Devs a ton of money. By the very nature of NA being an age of sail game, it will mainly attract certain types of players or curious players. Restricting the choice of how a person can play the game will not develop the game or allow it to grow. Look at the average number of players on each day even after the server mergers. The policy is still not increasing the player base so something must not be working. One of the definitions of madness is "to keep doing the same thing each time and expecting a different result" I run a small l PT business, I regularly look at my client base and say, I'm doing ok but what can I do to attract even more clients to take care of natural attrition. it seems to me ( and I may probably have got this wrong) that the devs see numbers reducing and say well we're losing players let's make it harder for the casual players that we still have and make it easier for the pvpers and gankers.
  14. So what you saying is that if a person wants to xp their rank in peace or their ship in peace they are not allowed to do it? As for EVE, if I wanted pvp action I went to systems with a security level below 0.4 (if I remember correctly) or completely to 0.0 space. I went into those areas knowing that I risk all and could get hit at any time, but I liked the excitement and possible greater rewards to make it worth the risk. Occasionally I lost out but I knew that before I went in. If I was just making money to be able to afford losing ships and to grind better ships, I stayed in higher security areas where it was safe. So cancellation of missions was not that common and the three cancellation rule was fair and worked in EVE. Every player in the game had this choice. Now with these changes here in NA, that choice is being taken away, the only choice will be to do missions regardless of where they are in be prey to the gankers who will really benefit from this, or go play another game. Yeah a really great idea to increase the player base.
  15. Agree whole hardheartedly, if I reach my daily limit and still get shit missions, I'll just play another game instead, well done devs. I thought you r idea was to create a great game for all and make yourselves a decent amount of money on the way.
  16. This will makes doing missions harder, good going there, lol So, at the moment I have a 1st or 2nd rate I need to xp up, therefore I take a mission, it's in the middle of nowhere, I cancel and try again until I get a closer one in a safer area and then I do the mission. This is a pain in the rear, but I would be stupid to go out on my own to a mission in a big ship far away from safety, and before you anyone starts going on about take some friends or form a fleet, there a re times when I can log on and very few of my clan can. Now you devs think it's a great idea to limit this process to 3 goes to get a decent mission or a crap mission. Once again I will NOT go out on my own far from a safe port so that I can XP my ships up, therefore this will greatly increase the time it will take to xp up. Result, I will play this game less and less, because I will not be able to achieve anything. I know there will be people going on that this is a pvp game/server etc, but look at the average numbers of the player base. You've already had to close down global server and other servers before because of declining numbers. I stopped playing over 9 months ago and just came back a couple of weeks ago to see what had changed. I liked the reinforcement zone which would allow careful new players learn the game and rank up, gain experience etc. This process is being reversed yet again by the devs. They are also making xp gains much more difficult, a gret way to keep players and a great way to gain a new player base. Granted they will get the initial fee from when players first buy the game, but if more and more leave, you will a limited experience for all including the pvpers. Also at the moment I cannot in all honesty recommend this game to any of my friends at all.
  17. It's been way over a week, what about my Indefatigable, what are the Devs doing about this issue please?
  18. Hello, you told me that the Devs were looking into my problem when my Indefatigable fleet ship boarded a Mercury in a mission, then transferred all its crew to said Mercury and would not let me get it back. So I lost my Indefatigable + mods. It has bee over a week and I have heard nothing since

  19. I am not sure how much work would be involved in the modelling of the ships, but why must they sail with the gun ports open all the time? Ships didn't sail around with them open or they would get swamped. What can they not be closed on OW and open in Battle? It is the only negative aesthetic thing that I see in this game. The ships look good, but this kinds of spoil them a bit, like an unfinished picture hung on a wall.
  20. Thanks for the offer, crafting replacements is no bother to me, I've already made 2 since for clan mates. This is a game play or technical issue which resulted in me losing a ship with modules due to no fault of myself. The Devs will either resolve it.. or not. It's a case of wait out and see
  21. That's funny I was thinking you were the spotty fat kid who was always being bullied at school and has to give it Bertie big bollocks online lol I genuinely do feel sorry for people like who who lack the life experience to have confidence in themselves. They must gain confidence and self importance online. Well if my predicament gives you the opportunity for self respect and self image, crack on dude !! It's just a shame that you have brought nothing of value to this post Oh well must remember to stop feeding pathetic trolls oh well
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