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Poll on limited use of repairs in battles

Repairs usage poll  

286 members have voted

  1. 1. Limit the use of repairs in one battle

    • yes
      196
    • no
      88


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Please vote on limited use of repairs in battles

Current state of combat favors faster ships with lots of repairs who can disengage and return to combat. Battles are in general longer and escape is easier with the unlimited repair usage. 

We propose to discuss the limitations for repairs for example (3-4 uses per battle across all repairs) saved on the ship (so you can capture the ship who did not use the repairs and continue fighting in it). 

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I had no issue with the current repair system. It was timing and smart gameplay in order to succeded. To soften the current system i would adjust timers for repair to 20 -25mins cd

 

15min means nothing in NA. In NA 15 min are just a blink of an eye.

Edited by z4ys
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Please do not limit repairs! This makes no sense as most players use 3-5 repairs already and limiting repairs because of people who use fast ships? Lowering the amount of repairs that can be used will only make them faster... It's a simple theory, fast = squishy/slow = tanky. A fir/fir ship that can possibly carry more repairs then a ship that is incredibly slow because it's live oak/white oak build means the tank ship will not have to repair as much due to the HP/Thickness. There is absolutely nothing wrong with players being able to repair as much as they want because more repairs = slower ship. 

Edited by Lord Gud
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Don't limit repsirs!

It takes skill now in battle. You already can't repair hull and sails so just think a bit how to kill your enemy!

It's good like this you have options.

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Limiting repairs would work only if CHAINSHOTS are limited too. I really do not know why CHARGE and DOUBLE SHOT are limited, but CHAINS are not.

Nevertheless i like the idea.

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4 minutes ago, Flash Jack said:

Don't limit repsirs!

It takes skill now in battle. You already can't repair hull and sails so just think a bit how to kill your enemy!

It's good like this you have options.

Skill?

You can make 400 mistakes in a battle and run with your fast ship to repair and come back to the battle with a new ship every 12 mins.

This repair system do not reward skill at all.

 

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1 hour ago, admin said:

Please vote on limited use of repairs in battles

Current state of combat favors faster ships with lots of repairs who can disengage and return to combat. Battles are in general longer and escape is easier with the unlimited repair usage. 

We propose to discuss the limitations for repairs for example (3-4 uses per battle across all repairs) saved on the ship (so you can capture the ship who did not use the repairs and continue fighting in it). 

We need this to fix the speed meta.

Fixing this affects to other aspects of combat as well.  Probably more balancing to do after.

Makes it more difficult for low BR fleets to win big ones.  High BR fleets can always have someone repairing.  High BR fleets can basically win battles because of unlimited healing potions.  Zergs benefit from unlimited repairs.

If you are sailing speed boats in a small fleet you are benefiting from unlimited healing potions.  Low BR vs High BR with unlimited potions issue is there for Low BR fleets if sailing "combat" oriented ships.  None is running/kiting.

One more thing to make sure we are all on the same page.  Unlimited healing potions need LESS skill.

Healing potions are decreasing tactical play.  Lets say smaller fleet wrecks a ship from bigger fleet.  Long time ago the captain of that wrecked ship had to decide if he stays and risks that he may sink or leaves the battle.  Today they just take distance and repair.  This sucks so much that I had WTF effect for days after you introduced this.

Unlimited healing potions is a BIG MAJOR FLAW in the current combat.

Edited by Cmdr RideZ
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24 minutes ago, Intrepido said:

Skill?

You can make 400 mistakes in a battle and run with your fast ship to repair and come back to the battle with a new ship every 12 mins.

This repair system do not reward skill at all.

 

Not true. You can try and catch those making mistakes!

What's wrong with you that you let people make 400 mistakes and keep coming back.

Practise to punish those mistakes.

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1 hour ago, admin said:

Please vote on limited use of repairs in battles

Current state of combat favors faster ships with lots of repairs who can disengage and return to combat. Battles are in general longer and escape is easier with the unlimited repair usage. 

Please consider that alot of the players voting here are PvE players and for PvE you obviously want as many repairs as possible, so they vote "No". For PvP to be exciting and realistic, repairs need to be limited and i think it is hard to argue against that... Endless repairs promote ganking and dumb down the game in my opinion and it also favours only fast ships as you mentioned.

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2 minutes ago, Flash Jack said:

Not true. You can try and catch those making mistakes!

What's wrong with you that you let people make 400 mistakes and keep coming back.

Practise to punish those mistakes.

If the ship of the enemy is faster than yours and have the sniper stern cannons, it will repair. 

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9 minutes ago, Flash Jack said:

 

What's wrong with you that you let people make 400 mistakes and keep coming back.

Practise to punish those mistakes.

You sternrake someone, a mast falls. Immediately the guy starts to repair and has his mast back before you can turn around. Now he sails at his best point of wind for the next 12 minutes waiting for the repair to cool down with you chasing him. Meanwhile he also uses rum to repair his crew. So you don't rewarded for a good sternrake and your opponent doesn't get punished for making a wrong turn.

 

I'm ok with limitig reparis to two each. And ffs remove the ability to recover crew when in boarding!!!!

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7 minutes ago, Flash Jack said:

Not true. You can try and catch those making mistakes!

What's wrong with you that you let people make 400 mistakes and keep coming back.

Practise to punish those mistakes.

 

48 minutes ago, Flash Jack said:

 

I am a PvP player thanks for asking.

And I PvP nearly every day. I also catch fast ships because I plan and work at it.

Many escape to and that's good.

Your style of lazy play where everyone should have the same so you dont have to work to overcome the challanges in the game is over. Live with it. Numbers are up...people are liking the game again.

It's all good. Stop being bitter.

If you catch fast ships is because you are speed fitted, which means this is your style of shit gameplay of hit and run (thx to unlimited repairs) for the full duration of a battle.

Practise to be better than the enemy with true skill. 

I have seen people repairing sails with 94% and escaping. Please now tell me that repairs promotes skill.

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1 of each rep! Makes battles soo much better! You can focus on the battle and not try to figure how long till your opponent can repair again. 

Also tagging system, I know its another matter.. No stern cannons vs fast opponent and multiple reps means you cannot do anything... They can just kite forever and rep forever, keep you in battle for as long as they wish. Its sad. No skill! 

In the middle of a battle, a captain should not be concerned if one enemy is not tagged and magically leaves the battle 100 meters away. It SUCKS and always have. Control perk for everyone! =) 

 

 

Edited by Hammerhaj
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8 minutes ago, Intrepido said:

 

If you catch fast ships is because you are speed fitted, which means this is your style of shit gameplay of hit and run (thx to unlimited repairs) for the full duration of a battle.

Practise to be better than the enemy with true skill. 

I have seen people repairing sails with 94% and escaping. Please now tell me that repairs promotes skill.

last 1v1 in my teak teak hermione was against a fast endy and i got it.

I gotta admit though the battle was very annoying

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a clear NO

its skill-based to use the right repairs in the right moment! plz dont change it and make it one-dimensional again....

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4 minutes ago, rediii said:

last 1v1 in my teak teak hermione was against a fast endy and i got it.

I gotta admit though the battle was very annoying

Because you know how to play.

As you said, it could end in having fights that last years and feel like neither you or the enemy is doing anything. I find those fights a pain in the ass, simply not fun.

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I hesitate to vote either way because...

On one hand the unlimited repairing cause some issues i find annoying in pvp....but in pve i find it a godsend

We wouldn't have been able to do the epic mission for example if repairs were limited.

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1 minute ago, troody said:

a clear NO

its skill-based to use the right repairs in the right moment! plz dont change it and make it one-dimensional again....

It is far more skilled based when you cant repair 6 times in one battle.

Dont you think?

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Just now, Intrepido said:

It is far more skilled based when you cant repair 6 times in one battle.

Dont you think?

nope i dont think so. i played this game alot in pvp and rvr with both models. 

ur just pointing out this annoying chasing issue, i understand but not every battle is going like 1 ship is chasing another....

 

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23 minutes ago, Intrepido said:

 

If you catch fast ships is because you are speed fitted, which means this is your style of shit gameplay of hit and run (thx to unlimited repairs) for the full duration of a battle.

Practise to be better than the enemy with true skill. 

I have seen people repairing sails with 94% and escaping. Please now tell me that repairs promotes skill.

Take a breath.

You are not the God of N.A..

People have different opinions and playstyles. Your type of I KNOW BEST THEREFORE I AM RIGHT AND YOUR PLAYSTYLE IS SHIT....just goes to show how limited you are in an argument and thus why you obviously struggle in N.A..

 

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Just now, troody said:

nope i dont think so. i played this game alot in pvp and rvr with both models. 

ur just pointing out this annoying chasing issue, i understand but not every battle is going like 1 ship is chasing another....

 

I play a lot too.

And I saw in the swedish PB (youtube) how the faster victorys run in front of enemies to make repairs. 

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