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Hodo last won the day on November 18 2016
Hodo had the most liked content!
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Important: Server status announcement
Hodo replied to admin's topic in News Announcements & Important discussions
As I said in the post that was removed... and very on topic... You got jokes. The problem isnt just you dont communicate outside of these forums. And good you put it in game on the login, in pink.... really pink? But the people who DONT login anymore because they are sick of the dead servers or lack of content. When they see a big patch hit on the Steam downloads they will wonder, "maybe he fixed the game"... then come back and go "WTF?!" At least you tried.... -
Important: Server status announcement
Hodo replied to admin's topic in News Announcements & Important discussions
To be honest, most people wont even know the Global server will be shutdown till a few days if not weeks after it happens. Why? Because they dont use the forums and the ADMIN is bad at communicating any other way. -
The upcoming server merge proved one thing
Hodo replied to Kawazz's topic in Patch Feedback and General discussions
Steady how? Like losing over 70% of your population in a month? That is about as steady as another EU investment... Bitcoin. -
Patch 14: Part 2 experimental patch increasing realism in ship behavior
Hodo replied to admin's topic in Patch notes
So what you are saying is we need a viable use for battle sails? -
Important: Server status announcement
Hodo replied to admin's topic in News Announcements & Important discussions
The big question is WHEN will this happen. And will anyone be there to see it? -
Important: Server status announcement
Hodo replied to admin's topic in News Announcements & Important discussions
Oh and will we be getting another round of False papers? -
Important: Server status announcement
Hodo replied to admin's topic in News Announcements & Important discussions
So all this salt from the EU players. Well a few EU players.... Do they not realize that they can just recruit these North American timezone players and solve their night flip woes? But I guess that is below many of them. -
Important: Server status announcement
Hodo replied to admin's topic in News Announcements & Important discussions
The question I have is how are players who have a second character on the EU server going to be handled. Like I have a Global character in Spain, he has vast majority of my stuff, and a character on EU who is just a troll pirate toon I made. How will that merge be handled? Will I just get everything as a redeemable on my EU toon? -
Patch 14: Part 2 experimental patch increasing realism in ship behavior
Hodo replied to admin's topic in Patch notes
Just faster.... WAY faster. -
Patch 14: Part 2 experimental patch increasing realism in ship behavior
Hodo replied to admin's topic in Patch notes
So according to your list, the 3rd rate is the same weight as the Ballona... which it is modeled off of. Yet the Ballona has heavier guns, and is faster... and turns better? How does this work. And the Heavy Rattlesnake is the same weight as the Rattlesnake, WHAT?! -
Patch 14: Part 2 experimental patch increasing realism in ship behavior
Hodo replied to admin's topic in Patch notes
Wait what? The Arma of Age of Sail. So.... your game has a highly detailed engine that was developed in house, and is adaptable and modded by the community for increased realism? No... I think it is better to say. Naval Action is the Falcon4.0 of age of sail. The most realistic age of sail fighting game there is, currently. -
Carry a cargo hold full of Iberian pork, and make it a fire ship... and have a pig roast!
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If it is a fast base speed then it should be fast top end. None of this crap of a 10knt ship getting to 15.5knts because you put some magic on it. I mean do they have Tinker Bell trapped in the hull and she is powering the ship with ferry dust.
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No ship should go faster than 15% of its designed speed. And speed mods should be BUILT into the ship at design not added to it later.
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The most important suggestion this game will ever get.
Hodo replied to Lz3's topic in Current Feature Improvement Suggestions
Something I learned a long time ago from a friend who was a developer at EPIC Studios USA. Hiring more programmers actually slows down the development. You need to bring these new programmers up to speed on your current database and how it is coded. It can take days if not weeks for a good programmer to come up to speed on how your system is setup. Which ultimately costs you man hours to do work until he/she is able to do it on their own. At this stage let them work. Things will get done or they wont.