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Found 13 results

  1. Hi, an idea could be to be able to split the fleet while in open world and give it some basic orders as “stay here”, “go to” etc. it would basically become a temporary npc, while you can possibly enter an enemy port with your traders ships leaving the warships behind. what do you think about it? im quite new to NA so I may be missing something
  2. Some people ask the open world to be more lively. Here is one way to add life to the sea and even connect a gameplay purpose with it: Generate small boats which appear randomly on the ocean, preferably closer to islands and shorelines, less so on distant waters. Upon sighting, you would need to close in and investigate further about the nature of that boat. Or ignore it completely and treat it as 'decoration' - your choice. When investigating, you find the boat to be one of three sorts: (1) fishing boat (2) smuggler boat (3) longboat with rescued crew of some sunk
  3. I occasionally travel for work, as I was yesterday and I thought I'd remote in to my PC and run a few trade/cargo missions over the hotel wifi. I've discovered that I can't right click and pan my mouse in the open world when I'm connected remotely. I've observed this using Teamviewer, Remote Desktop, VNC, and even Google Remote Desktop. I can however pan to change my camera in port, and right-click drag the mouse in the Open World map, but not when sitting in my ship on the seas. Thinking there was an issue with my laptop, I used a colleague's laptop with the same result. Has anyone
  4. Present rulebook states, in relation to Empty Bottles: - to find Empty Bottles, captain must enable Fishing, by use of the Fish button - Use of a Empty Bottle will reveal the exact location of a ship wreck - only one Empty Bottle Wreck can be active at any given time per player - wreck contains a unknown weight in cargo, to be retrieved of: gold coins, materials for refits, a book/refit, resource/trade good - retrieving the wreck cargo requires the entire weight to be transported - all or nothing gameplay - only that player sees the wreck, no one else ----
  5. Hi all, I have one suggestion to improve the gameplay providing more content for hunters and traders alike. My proposal is to allow players to send a ship or even a fleet of ships to another port. These ships should appear in the open world actually sailing to the assigned port as NPC ship/fleet. Obviously, there is the risk that the ships are attacked by players and eventually sunk. But hey, that's life! When the ship/fleet arrives in the assigned port, the player may take control of the ships again. The ships sent abroad should be allowed to carry cargo to facilitate trade and allo
  6. The OW doesn't seem to let you use yard controls. You can sail directly into the wind without ever ending up in irons. With sails fully reefed, you can turn on a dime, regardless of where the wind is coming from. The speeds in the OW far surpass the speeds listed for the ships, and the speeds seen in combat. I have seen others mention the tedium of traversing the OW. I imagine much of it has to do with how it involves hardly any sailing skill. Here are just a few things that I think would make travel in the OW a game unto itself. Include the sailing mechanics already present in
  7. What’s all this, then? There are complaints about too little content, in a game which is essentially a sandbox. As I regularly GM tabletop role-playing and wargames, I cannot help but read this as a personal challenge. So, I propose this experiment: I will get hold of 3 AI Les Gros Ventres from the OW. I will not kit them out in any fancy way, apart from fitting long cannons on them. They will get 30/30/50 Hull/Rig/Rum each (in case I have to switch), otherwise their holds will be empty. These 3 (Prussian) LGVs will weigh anchor at St Nicloas, Haiti on [a precise time and date to b
  8. @adminSimple sound signals is all we need. Realistic way to notify Captains of their surroundings. New Day - 2 Bell rings Enemy player is attacking - Drums (Call to Arms) You are attacking - Men shouting and whistling, drums and swords clanking. Port Spotted - Long bosun's whistle Land Spotted - Land Ho! with a bosun's whistle sound. (Disabled at night) Enemy Player Spotted - Sail Ho! with a bosun's whistle sound. (Disabled at Night) Leaving Safe Zone - Trumpet sound + Arms clanking and stomping sound. Entering Safe Zone - Harp instrument sound.
  9. Hello everyone. Lately many players have been complaining about lack of content and how there is not much to see on the sea and islands other than water and trees. Also lack of Events and other things are making this game more like pvp smash with trading than interesting game with bigger amount of content. This is why i would recommend game developers to create some thing that would make us feel like we are surrounded by naval creatures like dolphins and whales or have some events happening that make it interesting to watch the seenery like on land conflicts when
  10. my idea is for "Open World,, look at my picture AND To see what nation he is <-> Please add open world flag 20171207131903_1.bmp
  11. Hey devs how about this idea....... how about you make the speed cap based on the rate of the ships. instead of just an overall speed cap for all ships. for example. 1st rates have a speed cap of 12knts. and so on and so forth. a 15.5 santi is retarded. this is a simple easy fix. it would make smaller ships more important.
  12. Today was a strange day on the Global server as we had an influx of "new" French players. These new French had been fighting at La Tortue for a few hours and so I decided to go check out what was happening. I teleported up, got in a basic cutter since I didnt really have another ship there worth taking out, and exited port. After sitting around for awhile in between a group of pirates and these new French I began to get tagged so I would hop into port for a bit then hop back out. This tagging stopped and I started to watch a video on YouTube, but before long I heard cannons firing and che
  13. Hi there, The recent national rework that saw most ports revert to neutral control was perhaps logical for PvP but makes little sense for PvE where port conquest is not an option. My perception is that PvE is more of an environment for players who generally operate outside of clans/groups and on their own--much as single cruisers (frigates, sloops of war, commerce raiders) did in the Age of Sail. As such, the national structure is more important to PvE than PvP, which is now experimenting with a much more clan-centric model that explicitly requires conquest. It would be great if
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