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Showing results for tags 'frigates'.
You could perhaps even do away with all the random capture points as result of predictable winds making several points little to obnoxious, instead permitting capture of port after demolition of fort which anchors attackers so that they don't always start upwind, and successful defense so long as fort isn't taking damage. You could perhaps even make the whole thing zen by requiring that certain amount of damage is produced against the fort depending on enemy fleet size as apposed to defending fleet size (by cannon poundage), which means you don't need to go as clan somewhere just because you h
Renommee - why their sailing qualities worsen? Dear captains, Why was the Renommee in speed (15kn) and turn rate (3.12) with the last patches so severely trimmed? The Renommee was neither a "super-ship" and she was not a real frigate. With its old characteristics it stood as a "smooth surface corvette" between rate 5 and 6. And with its: - Structure - Armor - Cannons this ship was underlevelt to all other frigates. Only a few players sails the ship, in my opinion only special captains! With their current values the Renommee as a ship has become no sense in "Naval Action" -