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Quineloe

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Everything posted by Quineloe

  1. The clear goal is to make 95% of all port battles to not include any PVP whatsoever.
  2. FTLOG please don't start a god damn fake news debate in a patch note thread for a video game +
  3. throughout most of that time, BR was fairly irrelevant. The only downside due to Wasa having way too low BR was insufficient reward generation for PVP. Only when BR limits to PBs were added, the 250 BR became a problem.
  4. Wasa 290 BR as third rate Agamemnon 300 BR as fourth rate Is this intended?
  5. I'm still waiting for Admin to explain why in his game Naval Action Legends losers get rewarded for losing when their ship gets replaced for pretty much free, but in this game losing a ship means an hour of replacing everything until you're ready again, and you get absolutely no reward.
  6. So 3 victory marks per week for top dog? that's 300 PVP marks per week. That is quite the golden shower of PVP marks you're giving out there, admin. Maybe 100 to 1 is not the proper exchange course for VM given how much harder it is to obtain PVP marks than combat marks. How many players in your game managed to obtain 300 PVP marks in a single week? Is it zero? I'd like to know if anyone ever managed to get 300 PVP marks in a single week. if Sweden stays on top for another 3-4 weeks, we'll have no idea what to do with all those VMs. And if someone else gets to #1, they'll have no idea what to do with all those VMs after a few weeks. Especially with Alt accounts also getting the x3 reward. I guarantee you that we'll start seeing alt accounts in predetermined port battles to get that one Lord Protector on alts for more VM showers.
  7. and five others who want to take part in this insanity. That's basically why we are not doing them anymore, never six players online who would want to do this long PVE dragon raid.
  8. 1) is literally what it says in the patch notes. Literally 2) nowhere it is said that victory marks are required for 2nd rates. Why would 2nd rates and 1st rates both require a victory mark? no one would ever build second rates ever again.
  9. No, if I had been the only person to shoot these ships, I would have just gotten sunk. Getting 50 marks means two first rates sunk all by yourself. How about you post a screenshot of your 50 PVP mark victories before you claim this is possible?
  10. It's 9PM EST now, numbers have dropped to 240. Where are your US players? Meanwhile, let me share this random March 2016 screenshot (ie late enough after EA launch that all the random steam people who had no interest in a game with these combat mechanics have already left). 19:58 CET.
  11. That's 950 BR vs 600 BR. Not exactly a relevant scenario for RVR. Where's the other second rate assisting the first rate?
  12. I will now cast the magic spell "jugular" on that Invincible first rate, turning it from a heavily armored tank into a paper ship that takes bonus damage on every hit! And now I will cast the magic spell Thundering Broadside, to prevent the player in the Invincible from casting any defensive spells that will counter the now upcoming instant damage spike that will destroy a completely undamaged ship in the blink of an eye at a distance of 500 yards! Now everyone else casts the magic spell Ultima Ratio Regum, which will make our cannonballs deal twice the actual damage, completely obliterating the DR mechanic that the FLS Devs had spent so much time to fine tune and balance. Oh no, he survived with 1 structure because he did get off the magic spell Last Stand, and that 1 structure is now immune to damage for 75 seconds! Oh no, he cast another magic spell, Invincibility! Now we cannot hit him at all for another 30 seconds as he starts repairing with carpenter, admirals overhaul and emergency repairs! Oh look, it's three minutes later, and his ship is FULLY REPAIRED! What a shit show that game was, lol.
  13. A lot of the issues come from the linear increments of penetration as you go up in shot size. If a 42pd only had 2-3cm more penetration than the 32pd as opposed to the 10cm it actually does have, this whole caste system for ships would disappear fairly quickly. At 250m, a 42pd still has 125 cm of penetration. That's what more than what a 24pd has point blank. An 18pd shot only has 109cm penetration at point blank? What? Given you can have a 100cm armor first rate with the new Naval structure refit, you can have a first rate that is almost *immune* to 18pd long cannons at any range (since you never really have that perfect 90° hit anyways) If any lineship had been immune to guns 18pd and smaller, they would not have fitted so many small guns on these ships in the first place. As I already posted before, that 10cm penetration advantage (on top of the 7cm armor advantage on first rates) is the reason 3rd rates are a non-factor in PBs. I don't know it for certain, but I don't think this is realistic at all on top of the whole thing.
  14. cool, we can go out all ad hominem if you don't actually want to argue with real numbers as the game uses them. What part of "2 kills" did you not understand? Those were mostly Bucentaures. I think I can aim, otherwise I wouldn't have gotten those kill credits. BTW, Captain Reverse also only got 15 PVP marks in that battle, and with 1/5 he was one of the best players on the team. Can you define what a mid sized PVP battle is, please use total BR as the value. Please don't pretend all players can just start to generate enough PVP marks to create first rate fleets. They wouldn't go for 200k a piece if that were even remotely true.
  15. Why would you think new 3rd rates would replace first rates as the RVR backbone? 3rd rates are not maneuverable enough to outmaneuver organized 1st rate fleets. They however have significantly less firepower (32 vs 42pd gun deck and usually 2-3 heavy guns fewer), significantly less crew (650 vs 850 to 1100, relevant for boarding brawling), significantly weaker masts (131cm vs 144cm), significantly weaker armor (e.g. 7400/73 vs 9200/80) in a brawl, a first rate puts a third rate into reload shock using regular ball shot. The third rate in return will deal maybe 20%. Either New third rates suffer the Wasa disease and become ridiculously OP for their rate / BR, or they're balanced compared to the Bellona, and therefore will be irrelevant for PBs. The Wasa already doesn't counter first rates, even though it has a very wonky power to BR ratio. For a start, it has even thinner masts (122cm) and very thin armor (compared to first rates) at 6500/68. A Bellona already gets shredded by a first rate broadside, a Wasa doesn't stand a chance. The Wasa is lolop because 6500/68 is incredibly strong vs 18pd cannon. But 42pd are an entirely different matter. A first rate will just take off the top masts of a Wasa and then eat it up close. one by one. The only way to make first rates truly rare that I can see with the current tools is by using the BR mechanic for PB Limits even more. First Rates 800 BR, Second Rates 500 BR, third rates 300 BR. A 25 third rate fleet would come in at 7500 BR, so on a 9600 BR port, you'd have 2100 BR left to upgrade from Third Rates. Do we bring 10 second rates, 15 third rates? how about 3 first rates, two second rates, 20 third rates? Options, options. And it would free up a lot of economy power to build more frigates for random OW PVP.
  16. That is not my experience. At the Sweden vs BF battle at Higuain I scored 2 kills and 4 assists on First and Second Rates and I walked away with a mere 13 PVP marks. 30 PVP average per player marks is impossible because not a single ship is worth 30 marks. If you made 30 marks in a battle, everyone else on your team made next to nothing. Every time a first rate sinks, it's 75 to 77 PVP marks destroyed. But you didn't answer my question: do you have hundreds of PVP marks just sitting around? From what I know, even the very best PVPers with us have earned a few hundred PVP marks in *total*. and they want to use that stuff for themselves, too.
  17. Do you have hundreds of PVP marks to supply your nation with a full first rate fleet? The funny thing is: we do have another asset wipe and map wipe coming, correct? So the first nation to win the map will get showered in victory marks and immediately field full fleets of first rates again, while the other nations will struggle to combine enough PVP marks together to maybe match that with 1-2 first rates of their own. The mass first rate nation will then always attack the nations that are closest to taking #1 from them, making sure no one gets ahead of them and continues raking in more and more first rates. The snowball will be completely out of control.
  18. Dude, FLS was an a-grade clown show who got nothing right. Conquest marks were irrelevant because all they bought were the damage resistance modules, and once you had those, you never needed them again. FLS was also the clown show that thought it a good idea to add a quest to the game, kill 10 enemy players, and the reward was 25 MoV. If a full group ganked a single player, every player of that group got a quest progress, essentially making 6vs1 ganking the most profitable activity in the game. There was absolutely nothing to be gained out of losing a fight in that game, there was not even an exp reward for damage dealt as this game currently has, let alone gold (as this game used to have when there was a lot of players playing) Oh and let's not forget one thing: FLS was the clown show with a morbidly obese "bacon queen" banning everyone from the forum who criticized the game in any way, most players were on their third or fourth forum account by the time Sony pulled out and told FLS to die in a fire and everyone was bragging about how many "Forum MoV" they had earned already. Admin may get some things wrong with this game, but comparing this to POBS is a completely unjustified insult. We're two years into the open world game, and POBS was by far deader after two years. It was a really rotting, smelling corpse at that point, condensed to two servers with no one around except a handful of raceboat gankers. The only thing they eventually did right was to just outright remove second and first rates from the game as being too powerful and too grindey, and then they made a step back from that again and failed again. If you think POBS was in any way a success, look at where the key developers are today. They're doing Facebook games. Facebook games. Because no one would ever hire them for any real game anymore at this point.
  19. Russia back then is Russia today. You know you have a very large Russian playerbase, and most of them jumped over to the Russian nation. Prussia on the other hand is not Germany. In fact, Saupreiss (Prussian Pig) is a common insult even today in Bavaria for people living in the Northern half of Germany, and they do not associate in any way with Prussia. If anything, there's mild hostility. That's why we stayed in Sweden. I don't know who the national leaders of a nation are that has zero members, so I'm pretty sure they have no responsibility. But that is pretty moot. You have easily 5 or 6 nations that will never ever be in the top 3, and therefore the RVR game will not happen for them.
  20. is the information on which port is worth 3 points even accessible in the game...
  21. 4800 is enough to bring in a few First Rates to be the deciding factor in the port battle. 2400 BR ports are few and far between, and there's not a 2400 BR region where non-victorymark players can fight over. They're just scattered across the entire map and experience has already shown us that 2400 BR ports of importance will be decided by screening anyways. Not like it's hard to just overpower a 2400 BR fleet. You made First Rates the best ships in the game, hands down, especially in group engagements. All the completely arbitrary values you have assigned such as armor, armor thickness, mast values, you favored First Rates over the other ships. Second and Third rates have less armor, less thickness, are easier to demast and have significantly fewer crew so they can't stand up to first rates, and anything smaller just loses main masts from direct fire in single broadsides and therefore can't compete at all. And now you're hiding these ships behind the PVP mark wall, and by no means is it a small wall. 100 PVP marks is an insame sum to acquire for 99% of your player base (and you know this) - but one faction is getting *showered* in these victory marks every week. Currently the map says this will be us, and tbh it already is us (I have 10 of them just to myself at this point), and anyone who can't get in on this biggest Win More Bandwagon I have ever seen in competitive gaming will be struggling to field first rate fleets that can take on already established first rate fleets. Making the Wasa a PVP mark only ship instead of balancing its BR (indefatigable 44 guns is 250 BR!) is just the other big Win More change you've put here. Those who have a Wasa and win in PVP with it get more marks to get more Wasas, and those who don't just get farmed by this god mode ship. I quit the game the first time you decided 500g per crew member was a good price. It took you months to realize that mistake and it cost you half of the remaining player base. Am I exaggarating? My last solid prime time screenshot from that time was 23-08-16 at 23:15 CET and you had 824 players online. Today, you have exactly half of that. Merge is already over and on a Friday night we're not even back to the 500 players we briefly had when port BR limits were added. I predict these changes will have the exact same effect.
  22. Quineloe

    4 Siggestions

    This is Naval Action. If you sink in PVP, you need to replace your ship, your repairs, your upgrades and your cannons. You need to replace *everything*. And you get no reward. It would be completely frivolous to reward players just for their time spent in the game and replace their ship just for some pocket change that is smaller than the reward of a lost battle so everyone walks away with a profit. I mean what is this, World of Tonks? Nope, it's Naval Action Lege... aw damnit, I almost had it. By the way, I'd suggest that instead of reinforcement zones spawning first rates, battles in reinforcement zones stay open forever for the defending side, and every time defenders join, a one minute timer for the attacker starts for them to bring more ships in.
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