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Cmdr RideZ

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Everything posted by Cmdr RideZ

  1. Now there is plenty of PvP? If there were plenty of PvP you would be asking repair kit patch. admin tried to have similar system for crew as there is now for repair kits. Many players on this forum told that they don't want to be sailing back to port all the time, "bound to port". Now you can still teleport crew to your ship, but if these PvP players had not been there I can promise that you would sail back to port to get more crew after every single fight. Everyone on this forum can defend the game and tell how good it is. The game is dying, maybe time to think why and not just deny. Less grind, less craft, less economy, less gear influence, more action, more skill based PvP. What I fastly listed, it is actually pretty obvious list, no?
  2. Pretty much this. Would not be even surprised if they just let the game die. admin had "trusted" friends whose opinion he was listening. This was probably the biggest mistake as he was listening wrong people. When they started these radical changes, I think there were some people here on forum telling them to not ruin the game. They did not listen them, it felt almost like admin went in "block" mode and did not receive any input. If there is something to save here it is going to be done with action oriented game.
  3. They might actually get a game that is not dead. So whats your problem?
  4. Have been watching steam charts and slowly decreasing player numbers. 24-peak today 850, the last Sunday under 1000 players, Last 30 days 1097. Maybe time to get back to 2016 and give us another server called "Naval Action Classic". That more PvP oriented game so many of us wanted? Version to look would be the one before tournament. Of course this version would still need many obvious fixes done after. There are also changes that you have done that were already asked in 2016 but implemented years after. Also decrease amount of grind, easier economy, crew costs were insane this time, make it more focused on combat. Flag based system is still probably the best you have introduced so far. Old sailing profiles and combat that gave more room for small ships. Repair kits and crew that did support chained battles. Even consider bringing back ship capturing as a valid option for crafting. Multidura is ok or single dura with lighter crafting overall and (crafting cost/rate durability). Skill should matter more, bring back Powder Monkeys 2.5%. Oh and give back our child labor and sub crafting. This game could also easily have competitive tournaments, esports. Give xp that everyone has earned so far in their whole gaming history. In this kind of more action oriented game it would be ok, especially when all ships will be once again end game ships. If that feels to much then a fresh start. Maybe too late for this as there was already launch, maybe not. It can be that people come back for this action oriented game they always wanted. Would take time to put this together but you have all code in your version control.
  5. I was hoping less "grind, gear and gank" and more "PvP and skill" from the final product. It was a long early access journey, I wish you all the best with the launch.
  6. It was tested already. None crafted ships, stores were empty, nothing to buy. They have to make the economy to work before they can remove RNG.
  7. Can work without RNG but not if the economy is not changed.
  8. Well said Sir, well said. They cry only because they don't have. Once they get their new shiny muskets it is all l2p and gear does not matter.
  9. Everyone knows RNG is a bad fix but the economy does not work without it. Suggest ways to motivate people to craft ships without RNG? Everyone has their max craft XP. Everything is very expensive, none wants to lose ships. Sailing a trader is boring as hell, everyone do bare minimum to craft their own ship. Ship trade done in Doubloons. Decrease taxes for player driven economy. We are directors and AI sails our traders. If our trader gets captured by player we can see the name of the captain. Let us set bounties on their heads. Let us know where the ship was lost so we can protect our trade lines. Let there be Trade Wars!
  10. Ships are expensive, none dares to lose ships. Turns out we then don't have enough PvP. People don't need many ships. Economy has hard time. RNG is a fix to create a need to craft, make veteran players to craft more ships, support player driven economy.
  11. In the end it does not matter what is the system. Just make it balanced and support competitive PvP. I am also dead tired to read when nubs with +10000% damage come to explain how gear does not matter.
  12. I am not playing as much as before and not too many new players. I can be wrong in this. 1. They can learn but it may need time to understand that from how far they can shoot. You may think you are bad when bot hits 50% and you miss all. Eventually they sure learn to get closer, at least when someone tells to them that they are too far. 2. They get focused at aiming that don't look where they sail, don't understand they sailed their ship directly upwind. New physics help here as they will eventually reverse. Cannot remember was there a tacking tutorial, if not, I don't think it could harm anyone. They will be eventually also in 5th rates. 3. They can learn. I would make it easier for new players. Most games are easy when you start and get hard step by step. You could even make capital only mission type for new players, not so good rewards but easier. New players are not stupid or bad they just don't know yet how to play. Someone may ask why my cannons fire from stern to bow and not from bow to stern. You understand what I mean? The enemies outside Charleston: There are guys here saying that the gear does not matter. I really don't know how anyone can think this. New players and more experienced ones struggling to understand how important it is. Think about Vanilla WoW. You made a twink level 19 for battlegrounds. You had the gear advantage but it was easy for the rest to do the same if they wanted. In Naval Action, we can make level 19 twinks with the best level 60 gear. You created a game where old players with gear gank new players who hardly know how to play? stationary hulls with loot? Off topic, my bad: All changes you do are always good for gankers? I really don't know why you do this. You love ganking, a game you would love to play yourself, a gankbox? It is hard to sometimes like your new ideas because there is always a bit more for gankers. It seems like that every new feature you create, you seem to make sure it provides slightly more for gankers. You told once or twice there will be upgrade balancing and the more realistic sailing profiles back for better ship balance? Make this to support competitive PvP and you can't fail.
  13. This is difficult as you know already how the game works. It is very hard to make yourself to learn and try new ways to fail. Here are some I know people had issues with. 1. They start firing from long distance. Flat ships that are hard to hit between waves. Bots are accurate, decrease accuracy even more for 6-7th rate missions? Bots also snipe your stern from long distance, they could start sailing towards you sooner. 2. They don't follow wind and soon in irons. They don't know how to use manual sails and bot is wrecking their ship. Was this in tutorial? 3. They sail too slow next to bot and get boarded. Create a delay between boarding allowed and bot actually pulling? High ranked bots having shorter delay.
  14. I have all the best boarding upgrades, I win. Boarding is not about gear, it is about skill. Devs introduce Insane Muskets, I lose. Boarding is about gear and not from skill. I cry because those are Insane. I got Insane Muskets from a loot chest, I win. Boarding is once again about skill, l2p nubs! World is once again in balance for Veteran Naval Action gankers.
  15. When the current upgrades, gear, came out I think I might have said even day one that it sucks. Right now the game is gear based. It is actually sad that players don't understand this already. From your first post I can see that at least you know something. Remember also that we now speak only from speed, there are other pieces of gear that are simply stupid as well. You explain that make faster ship to come to you. Well what if the faster ship is also more combat oriented or like many say "tankier" than your ship? You tell to use smaller and faster ship to catch a bigger ship. If you target knows how to play the game he the advantage once again. Gear can make more specialized ship but it also will most probably make your ship better in almost every possible way. If you don't have the good gear you pretty much have to specialize, you don't have any other option. Then you have to force well geared player to play like you want or hope he takes the lure. You also have to remember that the player without gear has to do all the tricks to win well geared player. Does not sound like at all to you that gear matters? What if the player you face is equally good and understands your "tricks"? You have pretty much zero change to win? Gear > Skill There are many other gear oriented faults in the current game. +10% hp, gear means nothing? I really don't understand what is wrong with you guys, it is 10% more hp? How can you say it means nothing? +5 points of thickness? Are you pretty sure you are going to say once again that gear means nothing? Then you angle your ship and that is even more. Seriously, means nothing? So much loved Trinco 1vs1, another guy has Elite French Rig, another one has no mast mods. Are you with a straight face saying that you don't understand what gear means here? Boarding, it has nothing more than gear in it. How can anyone say gear does not matter? Boarding is so F*ed up that they should introduce new slots for boarding upgrades, instead of replacing ship upgrades. It is absolutely horrible minigame ffs. Board & Rum enabling chain boarding. Now with insane muskets. etc. Someone has so huge authority that he was in unreal way able to convince that gear does not matter. Longer you believe this lie, longer the guys who know it is true are able to abuse it against you. Some players play a lot and have the gear. Slowly people start to know these guys and run away in OW before they are in combat range. Then admin decides to remove name plates from OW. Gank must go on.
  16. Am I blind or no sticky thread for gear feedback? Modules, Books, Perks, Wood Types, Cannons, etc. ? Wanted to post to that thread: There is going to be an upgrade patch, hopefully more like overhaul, as things are that bad. Wood Types are broken. With a rare upgrade or 2 you can swap Wood Types. Something like from Fir to Teak or LO/WO to T/WO ? Penalties of these lighter and heavier wood types are still there. Upgrades should have smaller bonuses and or higher penalties, when compared to wood type stats. Fir vs Teak: Teak with rare speed upgrades should not be I win. The same thing goes with boarding. Having boarding upgrades vs not having, it should not be I win. It should give you benefits but not I win. This was like this before insane muskets. You have mast upgrades, especially in case of rare, and enemy does not. Should not be mandatory to have or I win. etc. Slightly simplified the subject but it does not make it invalid. Also devs should make comparison vs combat mechanisms.
  17. Gear is big in this game. You see how someone else does it and you do after. You don't have the gear you sink. If you don't have the gear you have to be much more gankier. If you have you can be more direct and gear may safe you from a mistake or even 2. Ask what gear they have before you evaluate how good they are at ganking.
  18. Another pro tip for Slim. Do missions, get the best books. Grind more PvE, get enough money to buy best upgrades. You can upgrade your Fir ship to Teak with better upgrades. Christendom and Wraith have all the best gear and they have been playing long. The best gear will remove their gear advantage which will greatly increase your change to win. At least you can first time really check how good players they really are or are they.
  19. This is a very good post. Very honest and goes directly to the point. Right now when gear > skill, signaling perk would give even bigger advantage for gankers, at least for some time. Why they really should balance gear. Gank + Gear players leaving? When they introduced this many players already left the game. It can be that more players would come back than leave. Like I said in another thread. Ganks should be in the game but the game should not be about ganks. They could also remove rewards and insurance from battles where your side has much more BR. You can gank but you are not encouraged to do so. There are also multireps that could be fixed. Gear could be more balanced and not support speed meta as strongly. They could make 5th rate gear, including books, easy to get for all. Many ways to make this less gank oriented.
  20. Most good pvp players left the game. What is left are gank gearbears roflstomp everything. Signaling was not 100% bad, even tho it did not yet create good enough battles. It was also helping many to defend each other. Gank + Gear roflstomp > Skill roflstomp Something did not go right here.
  21. I actually like this idea. It can be that it is simply too late and devs seem to like that there are reasons to grind. This would clearly make the game a better PvP game and also help new players to get in the game. They could also change modules so that 5th rate modules are easier to get than 1st rate. All gear including ships should be cheaper and easier to get for 5th rate nubs than for 1st rate veterans. Bring back multidura pricing curve. I am actually against ship knowledge. It decreases ship variety. Everyone grind the best ships and the rest will be forgotten. Could be more like that you grind ship knowledge per rate and not per ship. Having ship knowledge for ship A but not for B can be reason enough to not sail or try ship B at all. I don't think this is good for the game. Another feature that makes it harder for new players, easier for veterans to gank.
  22. BR difference should never increase rewards. 1.5x BR difference, rewards are still 1x 1.5x - 3x BR difference, reward goes towards zero, reaching zero at 3x. 3x or bigger gank and you lose ship insurance. Signaling perk should be a feature that is on all the time. Both sides should be always open for X players (for example 2-3), even if BR would be else even. Multireps should be removed. 1 of each without global CD. Repair kits should be weightless like before, allow longer voyages and increase survivability when chain attacked. Gear should be balanced. Best upgrades should be for all. Upgrades that are rare should be for special builds. There should be more viable builds than the gank builds. Ship rates should be like levels in other mmo games. It is easy and fast to get gear and ships for 5-7th rates, even the most rare gear is common at these levels, everyone has it. It is slow and behind a grind to get gear for 1st rates. 5-7th rate copper platings are very common & cheap and for end game ships like 1st rates those are rare & expensive. Ship price curve from 7th to 1st rate should not be linear, it should be more like exponential. Cheap 5-7th rates, expensive end game 1st rates, SOLs. New players in their 5th rates will have the same gear as veterans have in 5th rates. Veterans will have a gear advantage in RvR, SOLs. You still have to grind and group up for the end game. Everyone will be able to participate in OW PvP, everyone will be useful, there will be plenty of PvP. What will happen when speed and gear advantage is removed from our pro gankers? Ganking should be in the game but the game should not be about ganking.
  23. Not able to dump cargo at all or it should be very-very slow. It kinda fails trader hunting, piracy, if players are able to dump. Becomes even more important when and if resources have value worth looting. If resources are worthless then doesn't really mater what you do. Long time ago there was a feature request, maybe years ago: Option to surrender in way that you do not lose your ship but instead allow your enemy to inspect and loot from hold. Economy has been pretty bad and resources been worthless. You gave PvP marks from traders. None was interested to loot traders, everyone took easy PvP Marks. This system was bad. Traders should not give PvP reward or very minimal. Economy should be tuned on level that makes resources once again worth looting.
  24. There are multiple points here. 1. They have been increasing damage after introducing multireps. Before ships did not get wrecked that fast. Today fighting without repair kits is much more fatal than before. 2. Exactly. This one is binding us to ports. We don't really need to manage crew at sea as repair kits are binding us already. We also have rum now, so it is double feature. I am not recommending this bound to port feature but that is what we have now. 3. Does not sound that this would be enough to fix it. 4. When things are this bad F*ed up, they really need to change it fast. Boarding is broken, nothing else to say.
  25. If you have the gear you can do it. If you now try to say that it is not about gear.. I have to say l2p.
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