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Felix Victor

Yet another map: Naval Action map

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Yet another map which uses the in-game map and live data: na-map. I hope this map is useful and I am happy to receive any feedback (bugs, feature requests).

Port data (items dropped, producible and consumed, updated daily soonish after maintenance)

 

BaIrSKt.jpg


Search for specific ports (nation, clan, availability to all, capture time, conquest marks) (v1.5)

 

How to find ports owned by the Spanish SH clan


PydaBUr.jpg


Port battle zones (shown when zoomed in map: three capture circles, forts in indicated red, towers in blue)

 

DXHFgWu.jpg


Search for goods (v1.3)

 

hYQKhWV.jpg


Teleport area (indicates the area where you can teleport to this port; deep-water port and not a county capital)

 

0F1FTfL.jpg


Plot a course (v1.2)

 

aAO5zFZ.jpg


Go to port

 

bqVumoo.jpg


Move to F11 coordinates

 

YEYMSIi.jpg


Copy F11 x and z coordinates to clipboard

 


– Open menu item "Move to"
– Enter x and z coordinates
– Click button "Copy to clipboard" left of button "Move to"
– Paste coordinates into game chat (format is "F11 coordinates X: <x> Z: <z>")
      TKJ7U2V.jpg


Paste F11 x and z coordinates from clipboard

 


– Copy x and z coordinates from game chat (format is "F11 coordinates X: <x> Z: <z>")
      6JdhoLM.jpg
– Open map in browser
– Press ctrl-v to paste (don't use the input elements)


Get F11 coordinates (double click on map)

 

XBlT83k.jpg


Changelog

 

v1.0: initial version

v1.0.1

  • shorter animation time

  • clear instead of reset (just deleting the coordinates set with double click)

v1.1: proper API data for forts and towers

v1.1.1: Server "PVP global" (us2) deleted

v1.2: plot a course (new feature)

v1.2.1: Proper indication of towers in deep water ports

v1.3

  • go to to port (new feature)

  • search for goods (new feature)

  • plot a course: improved layout

v1.3.1: port data added (pb timer and status "accessible to all")

v1.3.2: all data is updated after maintenance not only part of it

v1.3.3

  • proper menu

  • goods are sorted by name

v1.3.4: positioning corrected

v1.3.5: added port capture time (data on scheduled port battles not contained in API)

v1.3.5.1: F11 coordinates related features corrected[ (bug fix)

v1.4: wind prediction (new feature)

v1.5

  • select ports on nation, clan, availability to all, capture time, conquest marks

  • ports available to all with opaque flag

  • Copy & paste of F11 coordinates

  • Added ports' tax and net income

ToDo list (items might never be implemented though)

 
  • Ship data (stats, sailing profile, woods, upgrades, comparison)

  • User options (default server, short F11 coordinates)

  • Course with predicted sailing time

 

Edited by Felix Victor
v.1.5

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Just now, Felix Victor said:

What is slow? Initial load or general usage?

General usage. Even when i trying put cords it take a while to numbers show up. But maybe issue on my side.

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3 minutes ago, Felix Victor said:

Hm, which browser do you use?

Chrome. I will try later since my PC is under heavy usage now. I like port battle zones on your map!

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14 minutes ago, Slim Jimmerson said:

Really like the aesthetic you used. Can confirm though (on chrome atleast) general usage is slow, like built in GPS on a car.

Funny. It is developed on chrome. Can you try another browser?

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4 hours ago, Slim Jimmerson said:

Tried on IE to the same affect, here's a video from my end

It might be a memory problem as it uses a lot of it. Can you please check if the memory is eaten up?

Edited by Felix Victor

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Great work, performance is pretty laggy for me but I like the information you've included. Put in a compass and line tool and it would be pretty much perfect! Very nice!

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3 minutes ago, Felix Victor said:

It might be a memory problem as it uses a lot of it. Can you please check if the memory is eaten up?

Here's the before and after, only that tab open

wpz93gm.png

Noted, zooming in to roughly where the picture filled the top of the bahamas and the bottom of cuba the lag virtually disappeared.

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4 hours ago, Slim Jimmerson said:

Tried on IE to the same affect, here's a video from my end

I didnt expect the user moving the mouse around so fast ^^ I will see what I can do to improve the speed

Edited by Felix Victor

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4 hours ago, Wraith said:

Put in a compass and line tool and it would be pretty much perfect! Very nice!

Can you please detail how a line tool should work? Do you want just a line between two points or a journey with a number of lines?

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