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Content plans for the first half of 2017

414 posts in this topic

52 minutes ago, Ned Loe said:

I agree, dumping hostility system is total nonsense. All it tells us is - we do not have time to code, let's dump it and move to what was finished. This is sad, very sad indeed. Not sure who did the planing, but they are playing with matches inside powder room. 

This kind of crap is why admin is more than a little inclined to stop communicating with us testers. There's ways of saying this without going out of your way to paint the devs as idiots. Ask for clarification, say you hope they reconsider, state your preferences, be frigging civil about it. Pretend you're talking your grandmother or something.

PS - This isn't directed just at you Ned. This is more of a blanket rant. There's a ton of people in these forums that routinely spout off at the devs like they're leaving snarky comments in Reddit. NA is a game, but the devs are not fellow gamers you can talk smack to and expect it to just roll off.

Edited by Angus McGregor
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56 minutes ago, Angus McGregor said:

This kind of crap is why admin is more than a little inclined to stop communicating with us testers. There's ways of saying this without going out of your way to paint the devs as idiots. Ask for clarification, say you hope they reconsider, state your preferences, be frigging civil about it. Pretend you're talking your grandmother or something.

PS - This isn't directed just at you Ned. This is more of a blanket rant. There's a ton of people in these forums that routinely spout off at the devs like they're leaving snarky comments in Reddit. NA is a game, but the devs are not fellow gamers you can talk smack to and expect it to just roll off.

You questioning my opinions? As you can see there is not a single word saying Devs or pointing fingers. I am addressing my worries about what I believe might do more damage than good to this game. Punishing players will only bury this game deeper in the ground. 

P.S. I will write your name down in my 'No Mercy' list and we shall settle this on high seas 1 on 1 when I find you. 

Edited by Ned Loe

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50 minutes ago, Angus McGregor said:

This kind of crap is why admin is more than a little inclined to stop communicating with us testers. There's ways of saying this without going out of your way to paint the devs as idiots. Ask for clarification, say you hope they reconsider, state your preferences, be frigging civil about it. Pretend you're talking your grandmother or something.

PS - This isn't directed just at you Ned. This is more of a blanket rant. There's a ton of people in these forums that routinely spout off at the devs like they're leaving snarky comments in Reddit. NA is a game, but the devs are not fellow gamers you can talk smack to and expect it to just roll off.

This would be my suggestion to the DEV team:

We have tested flags and we have tested hostility....Both have their problems and both have their merits.  Can we not work with what works for both to come up with a combination of the two that plays to their good points and increases PVP?

This is what I propose:

Raids are triggered by purchasing flags like the old system.

Raids are used to generate the hostility to trigger a port battle, the amount of hostility generated depends on what is accomplished during the raid.  PVP kills/capture generate (or loose) some amount of hostility, destroying buildings do the same.  

48 hours after hostility hits 100% a port battle is triggered.  

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4 hours ago, sruPL said:

As Devs use to say, they have done everything what they promised on kickstarter / EA release on Steam. Therefore everything what's more coming is just their free will.

(removed)... what are you trying to say?

~ Every ship model as it is planned for the Steam release is on the game. Actually we have more. ~

~ Everything else will be an addition and not in the original ships line up ~

 

Edited by Hethwill
some (moneygrabbing) polution cleaned.
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1 hour ago, Hethwill said:

Might be more related to player data and the use being given, on a global scale, to the mechanics in place ?

Remember a game is made not for a 100 players but for a thousand fold.

I agree, but the current mechanics could easily have been integrated to create a system that used hostility and actually generated PvP instead of making us grind PvE, and would work for small and large populations:  Make hostility missions pop open a small PvP event circle where hostility is accrued or goes down based on time in the circle. That's all it would have taken. Or even just mark on the damn map where an open hostility mission is active and leave it open. That would have gone some way towards eliminating this ridiculous PvE grind that everyone hated. Instead they just axe it.

Fine woods are another example... If you'd removed the RNG of producing fine woods and instead made them craftable it would have worked out. And if they'd just get their shit together and have alternative options for particular mechanics lined out, ready to test for a set amount of time, it would keep people involved in the process. Knowing that one system is just a test, in place for say a week, and then a new system would replace it, people would stick around to test out both. Instead we get garbage piled on more garbage with no communication as to any greater vision or reasoning until the dev's just yank the rug out from under us. 

There's no reason to remove a mechanic that holds promise, it's just the dev's are too lazy or uncreative to see it out until the end. They have the mechanics, it's just the creativity and foresight needed to implement them that seems to be lacking in almost every change since June of last year and it's showing in dissatisfaction at the review and player numbers level.  It's tragic.

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4 minutes ago, wafflez1g said:

So cashgrabbing seems to be their will now or what are you trying to say?

Cash Grabbing....REALLY?

Let's calm the freak down people.  

The bottom line is Game labs is a BUSINESS.  To STAY in Business they need to make money....GASP! NOT MONEY! THE ROOT OF ALL EVILS....

If they do not make money they close up shop, they shut down servers and then what are we all going to do?  Dream about the thousands of hours we played Naval action?

Do this.  Take the amount you paid for naval action then divide that by the number of hours you have played.   Is the hours of entertainment worth what you paid?

For me, with over 4K hours playing I've paid less than a cent per hour of play time.  A dang good deal.

 

Game labs has not made another cent since I purchased my copy a few years ago, but I have continued to benefit from playing a game that I love.  

So hellya I'm willing to pay more to help development of Naval action.

 

How much development time do you think your purchasing of Naval Action  paid for?  One hour? two?  What is game labs going to do when they can no longer pay for more development?  Either they find ways to make more money or they SHUT DOWN.

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4 hours ago, Anne Wildcat said:

Maybe instead any trade ship can enter a foreign port?

I was thinking the same thing but a good reputation system for  traders would be nice. You have good rep with that nation and haven't sunked a ton of there ships you can use there ports to trade at.   POTBS had something like this.

4 hours ago, Anne Wildcat said:

I kind of like the idea of AI attacking on the open seas, no more AFK sailing. What I do not like is AI being able to enter a battle, if I read it right. 

Yah maybe high points for the Admiralty shop to get rewards.  You can get a note and turn it in and get rewarded for the capture of the nations privateer with another nation they are at war with or something.  I don't mind the AI joining as long as it has some means to check BR so it's not major lopsided fights. Most folks ignore the AI's any way in fights so maybe this might change that.  Though I do think they need to tone down the SOL fleets even more.  The main fleets should be frigates and light ships.  Tone down the ships and maybe ad more traders but give them escorts maybe?  The only problem with that is traders auto run and you have to chase them while fighting the escorts, but if you hit them as a group than that gives your team rolls to do in the fight.  Can have one guy go after the trader while the other two fight off the escorts.

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Just spent half hour composing a detailed reply to this only for the whole thing to vanish.So the condensed version.

I think pve and pvp can complement each other so i wouldn t like to see missions vanish entirely.

I think rework the hostility rather than reintroduce the flag system. perhaps keeping hostility missions open and higher the hostility the more accurate the location of the mission is shown on the map to all players.

Threre s definitely a market for cosmetic microtransactions, sails,banners,figureheads as well as paints.

Let s be passionate about what we want without resorting to being impolite to each other.If everyone is talking but noone is listening then there will never be a constructive conversation. Ultimately this game will never 100% fulfill all of our desires but that doesn t make it a bad game.

 

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1 hour ago, Salty Dog PVP1 said:

How much development time do you think your purchasing of Naval Action  paid for?  One hour? two?

I paid $39.95 for NA, and I guarantee you that paid for minutes of development time. I don't know what the dev team size is, but I'd guess probably 3-4 people minimum. Just for perspective - back in the day 20 years ago, yeah 20...  I was paid on salary but it worked out to about $25 an hour. When I became a manager it went to over $30.

I would also venture a guess that GameLabs isn't operating out of anyone's garage. You want more perspective - Google how much it costs to lease decent office space. Add in other overhead like paying the people in charge, computer equipment, office support staff & supplies, utilities etc. Having a workplace isn't cheap.

So - just to drive the point home. A 4 person dev team working in an office is going to run north of $300 an hour to keep the seats filled and the lights on. Think how the devs feel - now that after been given FAR more than what was targetted, some ppl in here are squawking blue murder about a voluntary kickstarter event for *some* players to help fund the effort to craft even *more* than the 38+ ships we currently already have.

This dose of reality has been brought to you by a former software developer and manager with some clue as to what he's talking about.

Edited by Angus McGregor
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So since there will be NPC-Privateers any indication on maybe adding such a faction for players or making it a timed mechanic for pirates given a contract that lasts for x days (real time).

As for the two factions for pirates I had always wished for the red flags so I am all for the two factions! ^^

Keep up the good work!

From Salzi - Ex-Koto second in command.

Edited by Salzi

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Kickstarter support is not mandatory, only for volunteers, so I don't get these butthurt players saying that the Devs are money hungry. I would say it only in the situation if they turned this game into Pay2Win System.

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1 hour ago, Wraith said:

I agree, but the current mechanics could easily have been integrated to create a system that used hostility and actually generated PvP instead of making us grind PvE, and would work for small and large populations:  Make hostility missions pop open a small PvP event circle where hostility is accrued or goes down based on time in the circle. That's all it would have taken. Or even just mark on the damn map where an open hostility mission is active and leave it open. That would have gone some way towards eliminating this ridiculous PvE grind that everyone hated. Instead they just axe it.

 

+1

Add this to the Raids which are planned - you could have Raids on smaller ports generate hostility for the big regional PB. Now you have to be lucky to find the group grinding hostility in missions that close in 5 minutes. The PVP event that pops open could be like a blockade - the enemy sails in opens a hostility mission the PVP event opens on the map, defenders have to sail out to break the blockade or have points continue to accrue. You could even translate this into events over several days leading up to the regional PB or a successful breaking of the blockade.

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Hostility mechanic should stay...just tweak it....and u can add buying a flag for PB instead of having them auto-generate - this gives some control of when it will occur.                   We all know that its the Time Zones causing the issues with PBs - not sure how u address that.

With respect to the Officer/Captain and his perks - i dont think its right u can reset him as many times as u want without a penalty.  Perhaps we should have more than one officer and they can be left in ports like our ships and used as needed.  Each could have their own unique skill set and if u wish to reset an officer it should cost a life.

Lets make NA great again.  And if the US want a connie redesign they can always find a way to make the Spanish Faction pay for it.

Ben the Dick Arnold 

PVP1 US

 

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Let's say for a moment that part of this is dwindling financial returns for Game Labs. I think many players, as several have commented here, would support paying a few dollars for paint schemes, customizations, etc for their ships. This would add a tremendous variety and visual improvement to battles, the OW, etc as captains have the ability to make their ships unique. I am NOT suggesting pay to win - but pay to customize would likely bring in a little cash infusion as each player customizes each ship they own. 

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On ‎19‎/‎01‎/‎2017 at 8:26 AM, admin said:

American ship pack Kickstarter event.

???? american Kickstarter???................ , i wait to have more spanish ships.

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The NPC changes might open a venue for different kinds of PvE activities such as hunts and rewards instead of a "go to swords and grind".

On the PvP side of things the whole cake changes with Raids, more promptly accessible Conquest, maybe, and Perk cards being tied to the player ( and hopefully no more resets ) surely give a middle ground between what was, what has been recently and what is the middle ground.

If anything I am personally vouching for the Libertalia and Outlaws two factions option for the present pirate situation. Maybe it is just a "dream" and it won't work but tbh is warrant a tryout.

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I would support a Kickstarter for adding more eye-candy in the OW. One idea would be to provide a seperate Kickstarter for each county, that way each nation and others could support adding fishing villages, remote structures, small towns, secret pirate docks, shipwrecks and other things to make the islands and coasts in their own territories more interesting.

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5 hours ago, Alado said:

???? american Kickstarter???................ , i wait to have more spanish ships.

It would be my guess that they are offering an American ship pack kickstarter first because Americans are the most common player nationality. If it doesn't work with the biggest player block, it likely isn't worth trying for any other nationalities. If it does fail, it will be up to players from other nations to convince the devs that they would do better.

4 hours ago, Strake said:

I would support a Kickstarter for adding more eye-candy in the OW. One idea would be to provide a seperate Kickstarter for each county, that way each nation and others could support adding fishing villages, remote structures, small towns, secret pirate docks, shipwrecks and other things to make the islands and coasts in their own territories more interesting.

It may be easier (and cheaper) to recruit some 3D modellers who play or are friends of players, to create the assets and 'donate' them to the cause.

Edited by Angus McGregor
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On ‎19‎/‎01‎/‎2017 at 9:54 AM, SteelSandwich said:

I personally don't see it as a additional charge, since they already over delivered on their initial ship promise. This would open up the ability to get for example proper ship variation going with danish, swedish, dutch and spanish lines.

Because you don't see NA like an MMO, would you think it normal to pay for extra update in another MMO ? no, so why is this normal for NA to charge extra fee to deliver updates (especially that the game is not even finished) ?
Plus it is not a F2P or subscription one, but pay once to play forever game, so this is an extra charge that NA devs promised to never make (only cosmetics, ah really ?)
MMO need to be updated to keep being attractives after years and that there are no "over delivery" for this kind, otherwise the game will simply die due to lack of interest if there are nothing new.
And seriously, who want to spend more money for NA at the actual state ?

Most of the points enumerated here seem to be odd and not really appealing, it is like if they have droped all hope and lowered the bar, NA is going down update after update.

-Pirates VS Pirates (no exploits, let me laugh)
-Remove mission to replace with daillies, we have never been so far from the good all quest like in potbs (that will never happen, at least we are fixed now)
-Retire option (cf. no content for hight lvl is going to be implemented)
-And last but not least, they don't even finish the game and they already start to sell extra ships for extra money, they promised not to do that in the begining, also this game isn't a free2play or subscription, that doesn't make any senses to pay for more if i already payed for full the games...

Especially the fact that they not only talk about new ships, but also fixing the consti, soon they will tell us:
"we won't fix bugs in the games if you don't pay more, but not only, the kickstarter will aslo introduce new bugs that you will be able to pay for fixing later on, DUDES !"

They have wasted lots of times in 2016 to change again and again the already implemented things instead of adding real content, so players loose interest into the game and now that they see the amount of player decreasing as well as the review, they once again plan to modify some aspect of the game that doesn't need to modified in priority, and they will lost peoples again i put money on that.

 

111102-187.jpg

Edited by Pugwis
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9 hours ago, Hethwill said:

The NPC changes might open a venue for different kinds of PvE activities such as hunts and rewards instead of a "go to swords and grind".

On the PvP side of things the whole cake changes with Raids, more promptly accessible Conquest, maybe, and Perk cards being tied to the player ( and hopefully no more resets ) surely give a middle ground between what was, what has been recently and what is the middle ground.

If anything I am personally vouching for the Libertalia and Outlaws two factions option for the present pirate situation. Maybe it is just a "dream" and it won't work but tbh is warrant a tryout.

So you removed my comment because I expressed my opinion that wasn't so positive towards the devs and the game? Ok then.

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2 hours ago, wafflez1g said:

So you removed my comment because I expressed my opinion that wasn't so positive towards the devs and the game? Ok then.

Dont worry they did that on me many times :) thats why he is a mod, he cover up and defend anything by default.

 

 

Anyway we got promised pirate mechanics since pre alpha release. something like summer 2015.  We are in 2017 still not see it, again promises.   

Lets face it, they gonna finish game  to be "playable" sell to ppl who dont know how the game is, With some steam pubblicity we get 2k players again then game drop to 600 players in 3-4months and game over.

 

From a business point of view if the game not make continuous income (cash shop wich all will be happy with skins etc) there is no reason for them to continue  develop it after the big sell release.

Edited by Lord Vicious
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COULD SOMEONE PLEASE ANSWER THIS:

KICKSTARTER

1. Does this mean that if I pay for a special ship-pack, I get the ships, but players who have not paid for it do not?

MISSIONS

2. No more missions means that there is only PvE against AI ships or AI ship fleets?

THANK-YOU.

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2 minutes ago, Lannes said:

COULD SOMEONE PLEASE ANSWER THIS:

KICKSTARTER

1. Does this mean that if I pay for a special ship-pack, I get the ships, but players who have not paid for it do not?

I am sure you would have get an answer without caps as well.

At the moment it seems when a ship pack is founded it will be available for everyone. Not only for the ones who have founded it. But founder may get a special thanks like paint for the new ships but don't take my last statement to serious it isn't confirmed.

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On 19.01.2017 at 8:26 AM, admin said:

Content plans for 1H of 2017

 

 

We will keep it short and only focus on new features or important points

 

 

  • Admiralty

     

    • Certain activities will provide marks of victory, honor, conquest that you will be able to convert to exclusive content or buy other activities. Hostility system will get dropped and port battles will be arranged by purchasing them in the admiralty (simliar to the old assault flag system but without exploitation). Lord protectors might return to provide some clarity for port battle timers. 

       

  • Mission changes

     

    • We believe the game was actually better before missions existed. As a result missions might turn into dailies. Hopefully we have enough time to tie them to admiralty orders and admiralty related organizations which will provide their own missions. 

       

  • Raids

     

    • Raids will be implemented.

       

  • Pirate mechanics reversals

     

    • Pirates will be able to attack each other again. We found the way to eliminate exploits in levelling or hiding. Implementation of rookie zones and later admiralty events now allows us to do it. Pirates attacking pirates will create a unique FFA instanced battle.

       

    • We are not sure yet if we want to split pirates into two groups The Pirate Republic of Nassau under black flag acting as nation and Outlaws – real pirates under red flag of Moody with no Capital.
    • Smugglers might get disabled. Initial goal of smugglers was to provide risky trading with enemy nations, but exploit fixes made this feature something else. 

  • Officers

     

    • Officers will be removed and will perks will moved to the Captain him/herself. Officers might return in the future in a more traditional role and implementation.
    • We are also considering a reset/retire option for veterans who will be able to retire, and start a-fresh continuing a dynasty.

       

  • NPC changes

     

    • Bots will change and will start changing from January. Privateers will be added to the OW attacking players and traders in enemy waters. Elite NPC captains will also sail around and join battles from time to time (like before release)

       

  • User Interface changes

     

    • Self-explanatory

       

  • Localization into main European and Asian languages

     

    • Self-explanatory

       

  • Final player ship voting event - previous voting can be found in the shipyard.
  • American ship pack Kickstarter event.

     

    • We constantly receive requests to improve USS Constitution to the level of new ships like Endymion. Constitution was the second ship we built in NA. To make it happen we will arrange a Kickstarter to fund this project. The Kickstarter will also contain additional US based ships on stretch goals. If this event is successful we will set up such events for other underrepresented national vessels too.
  • Content tuning, fixes, improvements of current features
  • Community relations heads up
    • In 2016 we have been very active on the forums, responded to you multiple times a day, participated in the discussions, argued with you and sometimes fought with you. We found that our openness/directness started to be used against us, sometimes because of us. We will be doing some changes in the way we talk and discuss things with the community. 

2 Half of 2016 development list is here

Once we get more clarity on the estimated time to code everything in we might provide the list split into monthly patch plans. 

 

Reading through the plans I got the feeling that the dev team is not really sure where to go from here or even from previous patches.

Again hostility is going to be changed and made dependand from player who want or not to spend his amdirality points (the guys provides the fun for whole server hes a hero). Hostility should be just tweaked and changed to be build only by pvp and raids. Raids should actually take the place of PB's and PB's should become rare.

Pirates mechanics again something that devs direction is not clear. Split them? Both parties would die in no time in current game set up. No decision is the worst decision.

Mission changes. The shift to pvp activity and strict pvp players will be the death of this game. I have repeated this over and over again.

Kickstarter. Great. Kickstarter for the ship we already have in game and in current game state, no. Also all the changes proposed do not convince me to participate as I see the dev team not knowing in which direction to go and the game itself looks more and more as an unfinished project. I'm sorry but I'll have to pass on this kickstarter round.

Edited by Borch
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