Jump to content
Game-Labs Forum

Jan van Santen

  • Content Count

  • Joined

  • Last visited

  • Days Won


Jan van Santen last won the day on July 21 2019

Jan van Santen had the most liked content!

Community Reputation

540 Excellent

About Jan van Santen

  • Rank

Recent Profile Visitors

793 profile views
  1. debatable.... The issue: The switch could be a one time option or a timed choice If I wanted the first option, I could have opted for the pvp server right from start I (and most players on PvE server) would prefer the way it's available in other mmo's already: you can switch on/off pvp. (normally with a cool down)
  2. Do you play there ? from your post , I take it you don't Hint: I don't like monotony as much as anybody else, yet I have 9K+ hrs on PvE. Rest assured: the freedom to pick your own challenge is waaay better than being seal clubbed. or ganked. Check increasing player numbers on PvE server
  3. Pirate NPC hunters couldnt attack (my) pirate traders......neither could I (Pirate) attack them.... So if at all, they need to be "neutral" ai privateers if whatever flagged ai attacks however players w/o the players choice, you simply provoke the next "Loki" reaction. Peace server by your own statement means: players are not attacked.
  4. For PvE: This.... Else we get Loki desaster 2.0 (including shitstorm 2.0) The "Peace" server statement means: it's strictly the players choice to attack, he can never be attacked. If at all this is changed, than only as stated in the quote.
  5. its so boring that we have a continuing movement of pvpers into pve.....:) (prime time player number has increased from 200 to 350, according to chat its mostly ex or part time pvp players) Maybe PvP is even more boring atm ?
  6. This is the best update in a long time...if "free" means they are neutral, thus can be attacked by all nations and if they have wood chests for loot basically it is a very fast response to what players (including myself) have been asking for a long time, last eg here: Thank you !
  7. If you compare the map of ai routes devs published a while ago to Patrol Zones, you realize that Patrol Zones were never made for PvE server. There is a mismatch of both routes and ai class vs player class. Also ai rate/typ distribution varies day by day, so there is a thhird potential mismatch. Basically there are very few patrol zones worth your while and in those all experienced players camp the little ai traffic there is in the same spots. Thats why I posted several times already a suggestion to put some ai spawns into patrol zones or adjust ai routes to match patrol zones.
  8. Clan size reduction is not the solution. An alternative road to port boni (not involving port ownership) is. Best as part of a general crafting balancing. (More transport and trading, more immersion, less rng)
  9. One more excellent arguement to add consensual pvp to pve server ....
  10. from my strictly pve point of view: wtb NA retro dlc (early 2017) Why ? Economy was functional, crafting was immersive and 90% rng free. The game catered to all kinds of playing styles w/o forcing players into large nations/clans/alliances (like PB system will do now). Overall: the game was more fun than. What could remain: elite ships What needs to be added: endgame (consensual PvP, achievements, events), ai in patrol zones..... What needs to be balanced most: effort/reward ratio (sealclubbing frigates, running fedex missions and afk trading is way more profteable than hard fights with elite ships) What needs to be removed: Salt, obsolete upgrades, Loki rune....
  11. a) simple math, take the numbers from screenshot.....nuffsaid. I've 9000+ hrs in PvE, i know how to read a boarding screenshot. (and i never heard off or encountered crew reset...) b) lol...sry...just lol. Rum = insurance c) switch to 100 m range , you can do hits enuff even thru bow or stern or with a very small angle. d) it does....it has marines, crew superiority and enough preparation. sry, but everything is clearly visible in your screenshot....tbh: this has happened to me, too in the past...but i didnt blame my own mistake on a bug added: did you check rank of ai captain, tried battle chat ? That ....would actually back your claim of a bug, your screenshot doesn't.
  12. His crew wasn't 500. You had 58 +607 = 665 AI had 233 +372 = 605. (add crew remaining + kills) a) Dont try to board ai with just 10% more crew unless you have a boarding setup b) why didnt you use rum ? c) why didnt you use broadsides ? What happenerd most likely: The moment ai has 1 crew member more than you it starts to counterattack and than looks exactly like your screenshot...
  13. For PvE thats what i posted weeks ago.... Current PB mechanics in short: 30 pt ports: Can be defended, but nobody wants them. (investments are low level and vanish after retake by npcs) 50/55 pt ports: can't be defended (no single nation on PvE can muster 25 players w 1st rates) , but everybody wants them. (the top level of investment which is most expensive vanishes after retake) Result: PvE still gets no decent port boni (investment for just a week or two till next npc retake is way to risky), the entire pb thing as is could simply have been skipped and port boni should be implemented right from start in a way not requiring pb. Nothing changed.
  14. I had a hulk indiaman as wreck (bottle) recently, so its in the game database, too
  15. Said it before and will say it again: the PB mechanism as implemented now isn't compatible to PvE server. That was simple logic right from start. In the current mechanism of national alliances nobody could defend any 50 or 55 pt port. Taking a neutral port is relatively easy though...which sooner or later will lead to clan vs clan, nation vs nation....a backdoor to pvp. (there will always be rogues not caring about diplomacy, . Unfortunately everything that can be done within game mechanism will be done ....) As to Pirates: the timer mechanism is taking care of that, the greatest clan on PvE is Pirate and is mainly US based. With maintenance timed to noon Europe, a US clan is sol when it comes to hostility. (I am not a member of that clan, but in close alliance) If i understood it correctly, the current installation of PB is experimental. I can only ask devs to take the am points into consideration. Easiest solution imho: Keep PB as is (or slightly modified) because at least its additional content....and it takes care of bragging rights, adds to meta etc.... but decouple port boni from port ownership. reales = taxes are meaningless on PvE since we can do delivery missions totally riskfree, port boni (and bragging rights ?) are the only interesting point about PB
  • Create New...