Jump to content
Game-Labs Forum

Jan van Santen

Members
  • Content Count

    521
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Jan van Santen

  1. A little more transparency and added options of port handling should be added to the game imho. On top of the am case: Right now eg I am witnessing players adding to unwanted port upgrades....(unwanted as in: ruled out by clan council/leadership) In both cases I'd suggest a log for who did what in port upgrades, who put funds into it, and also a possibility to redo port upgrades (limited to clan leader/founder)
  2. and its bugged: I just towed a Wasa over to LaNavasse: it does not show "auction" relog, equip guns/disarm, etc wont help update: I can auction the ship in an other port np, LaNav PvE is definitely bugged
  3. If you than add an exchange reales to dubs, you got the economy 90% fixed. Guild Wars eg had a bot exchanging currencies. Bot would adjust exchange rate to supply/demand. This would also take care of the different difficulty of generating income in a certain currency per server. Example: trade for reales is riskfree on PvE, result: reales are worth nothing on PvE. Thus the exchange rate reales to dubs would be higher by auto adjusting to supply/demand. Historically reales were silver coins, doublons were gold coins.....and they could be exchanged.
  4. Thx in advance for that. Question: didn't you plan to add them to patrol, too ? (making them soloable) ?
  5. No viable alternative for solo players and small clans.... so yes, we need an aditional source for wooden chests. Besides: the supercharged semi elite privateers are danger enough....see their captain#s ranks..
  6. From a pve point of view: a) Captains chest ? never seen one on PvE b) we dont have PvP hunts for wooden chests. c) patrol zone rewards...could be earned on PvE only if more ai would be added to patrol zones.
  7. Who was suffering ? You ? I didn't. Lesson to learn: you speak for yourself only, not for all server
  8. Port battle went smooth, w/o any issues, so why rollback in the middle of that ???
  9. Comparison in the OP uses 32 pdrs, afaik Redoutable is supposed to carry 36 pdrs, eventhough https://na-map.netlify.com still shows it with 32s ? Also: have 36 pdr special guns been added to elite loot ?
  10. Question: afaik the Redoutable can have 36 pdrs. Have 36 pdr rare guns been added to loot ingame ?
  11. debatable.... The issue: The switch could be a one time option or a timed choice If I wanted the first option, I could have opted for the pvp server right from start I (and most players on PvE server) would prefer the way it's available in other mmo's already: you can switch on/off pvp. (normally with a cool down)
  12. Do you play there ? from your post , I take it you don't Hint: I don't like monotony as much as anybody else, yet I have 9K+ hrs on PvE. Rest assured: the freedom to pick your own challenge is waaay better than being seal clubbed. or ganked. Check increasing player numbers on PvE server
  13. Pirate NPC hunters couldnt attack (my) pirate traders......neither could I (Pirate) attack them.... So if at all, they need to be "neutral" ai privateers if whatever flagged ai attacks however players w/o the players choice, you simply provoke the next "Loki" reaction. Peace server by your own statement means: players are not attacked.
  14. For PvE: This.... Else we get Loki desaster 2.0 (including shitstorm 2.0) The "Peace" server statement means: it's strictly the players choice to attack, he can never be attacked. If at all this is changed, than only as stated in the quote.
  15. its so boring that we have a continuing movement of pvpers into pve.....:) (prime time player number has increased from 200 to 350, according to chat its mostly ex or part time pvp players) Maybe PvP is even more boring atm ?
  16. This is the best update in a long time...if "free" means they are neutral, thus can be attacked by all nations and if they have wood chests for loot basically it is a very fast response to what players (including myself) have been asking for a long time, last eg here: Thank you !
  17. If you compare the map of ai routes devs published a while ago to Patrol Zones, you realize that Patrol Zones were never made for PvE server. There is a mismatch of both routes and ai class vs player class. Also ai rate/typ distribution varies day by day, so there is a thhird potential mismatch. Basically there are very few patrol zones worth your while and in those all experienced players camp the little ai traffic there is in the same spots. Thats why I posted several times already a suggestion to put some ai spawns into patrol zones or adjust ai routes to match patrol zones.
  18. Clan size reduction is not the solution. An alternative road to port boni (not involving port ownership) is. Best as part of a general crafting balancing. (More transport and trading, more immersion, less rng)
  19. One more excellent arguement to add consensual pvp to pve server ....
  20. from my strictly pve point of view: wtb NA retro dlc (early 2017) Why ? Economy was functional, crafting was immersive and 90% rng free. The game catered to all kinds of playing styles w/o forcing players into large nations/clans/alliances (like PB system will do now). Overall: the game was more fun than. What could remain: elite ships What needs to be added: endgame (consensual PvP, achievements, events), ai in patrol zones..... What needs to be balanced most: effort/reward ratio (sealclubbing frigates, running fedex missions and afk trading is way more profteable than hard fights with elite ships) What needs to be removed: Salt, obsolete upgrades, Loki rune....
  21. a) simple math, take the numbers from screenshot.....nuffsaid. I've 9000+ hrs in PvE, i know how to read a boarding screenshot. (and i never heard off or encountered crew reset...) b) lol...sry...just lol. Rum = insurance c) switch to 100 m range , you can do hits enuff even thru bow or stern or with a very small angle. d) it does....it has marines, crew superiority and enough preparation. sry, but everything is clearly visible in your screenshot....tbh: this has happened to me, too in the past...but i didnt blame my own mistake on a bug added: did you check rank of ai captain, tried battle chat ? That ....would actually back your claim of a bug, your screenshot doesn't.
  22. His crew wasn't 500. You had 58 +607 = 665 AI had 233 +372 = 605. (add crew remaining + kills) a) Dont try to board ai with just 10% more crew unless you have a boarding setup b) why didnt you use rum ? c) why didnt you use broadsides ? What happenerd most likely: The moment ai has 1 crew member more than you it starts to counterattack and than looks exactly like your screenshot...
  23. For PvE thats what i posted weeks ago.... Current PB mechanics in short: 30 pt ports: Can be defended, but nobody wants them. (investments are low level and vanish after retake by npcs) 50/55 pt ports: can't be defended (no single nation on PvE can muster 25 players w 1st rates) , but everybody wants them. (the top level of investment which is most expensive vanishes after retake) Result: PvE still gets no decent port boni (investment for just a week or two till next npc retake is way to risky), the entire pb thing as is could simply have been skipped and port boni should be implemented right from start in a way not requiring pb. Nothing changed.
×
×
  • Create New...