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Russia so bored they try to kill off smaller nations?


Carl von Lichtenfels

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3 hours ago, Aquillas said:

May be, port battle limits (BR), should be daily adjusted during server maintenance, taking into account the max/average game populations during the last 7 days. A new routine to write for developpers, but this could be an exit way from this RVR max BR concern. Self adapting to the future population. We could reach again 25v25 when the population will rise-up again (saying optimistic).

But in the past we were able to fill 25v25 port battles with less overall server pop numbers.  what we had was an alliance system, no repair metas and cheap/easily obtainable ships.  

The size of the battles is a small issue, but I don't think the main one.

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40 minutes ago, Severus Snape said:

But in the past we were able to fill 25v25 port battles with less overall server pop numbers.  what we had was an alliance system, no repair metas and cheap/easily obtainable ships.  

The size of the battles is a small issue, but I don't think the main one.

We have lots of issues but the BR size in PB  is one of the main. Of course even with lower BR a huge fleet can easily screen out attacker but thats not the point. It is just boring to have 20+ concrete bricks sailing around in 20000 BR PB. Allso smal nations have a big disadvantage to participate. Look at all the players that joined Russia. Why might they have done that? Its so sad and boring.

Edited by Sir Loorkon
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25 minutes ago, Sir Loorkon said:

We have lots of issues but the BR size in PB  is one of the main. Of course even with lower BR a huge fleet can easily screen out attacker but thats not the point. It is just boring to have 20+ concrete bricks sailing around in 20000 BR PB. Allso smal nations have a big disadvantage to participate. Look at all the players that joined Russia. Why might they have done that? Its so sad and boring.

Or all the players that joined the Dutch.  Right?

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53 minutes ago, Staunberg said:

Well might not be a bad thing.

We had some great wars between Russia and Sweden before. That got almost every nation to chose a side to support.

Would be great if the same could happen with Russia and VP. But honnestly doubt it will happend.

it's almost as if there were less, more populated nations (rather than 11) RVR and activity might increase.  Of course Russia / GB / Dutch are all similar in population size according to @qw569's pie charts a while ago.....only one of those nations actively tries to keep it's members active.

Are current port BRs a problem?  Yes.  I think the larger issue however is how diluted the game is with 11 nations and no alliance system.  Large BR ports would work if we only had a handful of nations and could easily fill 25 on 25 port battles.  

Edited by Severus Snape
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1 hour ago, Immersive Ganking said:

Others might see it as Russians following you everywhere you go. Doing RvR without a bunch of Russian Empire players showing up? Pretty much impossible. PvP out of a free town without Russian Empire players jumping into your battle? Might just work at Great Corn.

Good luck keeping your members active with empty Port Battles. As soon as aggressive AI patch hits, you won't have to worry about content at the weekends at least anymore.

 

And in the months prior to release GB was the Zerg that many of the “Russia is a Zerg” whiners were apart of.  They were outside every Freeport and in every patrol zone.  They also rolled the map far more intrusively than Russia currently has. 

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22 minutes ago, Severus Snape said:

And in the months prior to release GB was the Zerg that many of the “Russia is a Zerg” whiners were apart of.  They were outside every Freeport and in every patrol zone.  They also rolled the map far more intrusively than Russia currently has. 

Not GB was the Zerg, HAVOC was. 

Edited by Sir Loorkon
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btw I was just checking a certain other Age of Sail game that i guarantee alot of others are familiar of. There I see port battle fleets, consisting of mainly 3rd rates how is it so that that game are able to create a meta round 3rd rate and avoiding having the toughest 1st rate being the GO TO ship for rvr?

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2 hours ago, Immersive Ganking said:

Didn't you always vote for a strong GB?

I did.  Frankly I see little reason why we should have 11 nations and would prefer if most the population was in 4-5 of them.  Then everyone zergs it up.  I also don't begrudge anyone who joins a zerg.  Why sit in a smaller or less capable nation not enjoy yourself?  There is zero benefit other than forum cred...and most of those guys stopped playing.

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10 hours ago, Lars Kjær said:

@admin what plans are there for balancing the nations ability to wage RvR in the future? What plans are there for port bonus'? and is GL content with the developing playernumbers?

Its not russias fault they have the players to do it. If players wanted to they could crush russia. Its always willpower. 

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On ‎9‎/‎28‎/‎2019 at 11:48 AM, LegoLarry said:

So what tends to happen is i will fight couple 6th rates outside capital to open slots, then go play something i can get some fun out of.  I know is a sailing game so travel is expected but the whole realism guys obsession with huge time sinks, making lineships rare, etc  has made NA feel like going to work.

Somewhere along the testing fun seems to have been forgotten, balance has always been an issue throughout testing and seems like nothing has been learned.

How true !!

In case Dev's had kept a full copy of NA mechanics in 2016,

they could open another war server with those mechanics (loosing all improvements developped after 2016...)

I guess this new server will fastly get the largest population

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7 hours ago, Lars Kjær said:

You can't blame players for shitty mechanics. That goes for the russians, and for the rest of the server. Being a lamb to someones "I-win" battle isn't as much fun as it sounds.. So if the playing field isn't equal why should the players play the game then?

its not mechanics fault if 90% of one nations playerbase likes pvp compared to 10% from another. It always balances itself out in the end. 

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when PODV / RUBLI / BF - fought with Prussia, we used DLS ships and ships that dropped out of the elite census, while at the time of the capture of New Orleans 5 players of the BF clan had a level 3 shipyard and the production of ships was launched. At the same time, they were engaged in delivery missions and fought so that all I see here is the tears of a child who is forced to hold a spoon correctly. pvp stamps are available from the pv missions of the Danes and the Dutch a lot of NPCs. and yes, just give Maracaibo to the Russians and they will calm down there so much census and you can trade that they won’t be before the war

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3 minutes ago, rediii said:

это все еще выигрыш, если вы сравните числа, чтобы быть справедливым.

В зависимости от патча, который они надеются выпустить в ближайшее время, он покажет, увеличивается ли популярность или нет.

when will you return to the game?

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1 hour ago, Lars Kjær said:

Except the nation with "90%" PvP'ers happens to have 5/7 55p ports, it makes it a lot easier to go "PvP" if we can call it that.. The problem here is there is no balancing out, the investments in ports practically ensures that ppl either stick to their nation, leaves or joins the zerg in order to keep future investments safe.

If u played the game and crafted, you'd know that a shipyard is 4.25m reals, 80k dubs, the academy is another cool million and 10k dubs and the workshop is if I remember right 5k dubs and 500k reals.. If you like cannons, and I bet you do, then add another million for the forge. If that port gets taken are you going to do 68 long (100k+ reals) cargo deliveries all over again, assuming you can get dubs on each of them you then only need to grind another 27k dubs..

This shit doesn't "balance" itself out, ppl just quit.

Then comes the investments in the port.. Lvl'ing one area from 0-4 costs 180k dubs, 150 VM and 375 combat medals.. I'm just not going to do that grind to build up a port again, so if fx. SJ gets taken what would be my reaction? - I'll just play something else.

This shit doesn't "balance" itself out, ppl just quit.

 

And again for the record:

Ppl who states that port bonus' doesn't matter is just not very good at math.. Hull bonus 4 compared to no hull bonus is an entire broadsides worth of difference between to L'Oceans, add to that the 8% xtra crew (sails, reps, reloading of guns), add to that gunnery bonus, sailing bonus etc..

Why do new players stop before they even really get startet in the game?

- The grinding

- The monotonous delivery missions, no risk = no rewards (inflation eats the profits) and no fun (run into an enemy port with contraband goods? - fun.. run into a port with free boxes? - no fun).

- The only missions you can do is either combat missions or delivery missions. No escort missions, no patrols, no scouting, no investigation, no exploration. The world is a shallow world with no content so why shouldn't ppl leave?

- If you get into the game and want to do crafting, you have to be in the largest faction to pull out the best ships and then only if your clan is on the friendslist otherwise you need to join the clan that owns the 55p port or you can choose a different path... you can flip a 55p port and lose in the PB because... oh yeah the only ones arguing for the port bonus' is those that already has them and know that they don't have the skills to keep their ports without the advantage of mods and 55p ships. That leaves one more option for a new player starting out or a clan wanting to play on equal terms as the zerg - you can leave the game.

Steamcharts are in: People left.

AMEN

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2 hours ago, Lars Kjær said:

Except the nation with "90%" PvP'ers happens to have 5/7 55p ports, it makes it a lot easier to go "PvP" if we can call it that.. The problem here is there is no balancing out, the investments in ports practically ensures that ppl either stick to their nation, leaves or joins the zerg in order to keep future investments safe.

If u played the game and crafted, you'd know that a shipyard is 4.25m reals, 80k dubs, the academy is another cool million and 10k dubs and the workshop is if I remember right 5k dubs and 500k reals.. If you like cannons, and I bet you do, then add another million for the forge. If that port gets taken are you going to do 68 long (100k+ reals) cargo deliveries all over again, assuming you can get dubs on each of them you then only need to grind another 27k dubs..

This shit doesn't "balance" itself out, ppl just quit.

Then comes the investments in the port.. Lvl'ing one area from 0-4 costs 180k dubs, 150 VM and 375 combat medals.. I'm just not going to do that grind to build up a port again, so if fx. SJ gets taken what would be my reaction? - I'll just play something else.

This shit doesn't "balance" itself out, ppl just quit.

 

And again for the record:

Ppl who states that port bonus' doesn't matter is just not very good at math.. Hull bonus 4 compared to no hull bonus is an entire broadsides worth of difference between to L'Oceans, add to that the 8% xtra crew (sails, reps, reloading of guns), add to that gunnery bonus, sailing bonus etc..

Why do new players stop before they even really get startet in the game?

- The grinding

- The monotonous delivery missions, no risk = no rewards (inflation eats the profits) and no fun (run into an enemy port with contraband goods? - fun.. run into a port with free boxes? - no fun).

- The only missions you can do is either combat missions or delivery missions. No escort missions, no patrols, no scouting, no investigation, no exploration. The world is a shallow world with no content so why shouldn't ppl leave?

- If you get into the game and want to do crafting, you have to be in the largest faction to pull out the best ships and then only if your clan is on the friendslist otherwise you need to join the clan that owns the 55p port or you can choose a different path... you can flip a 55p port and lose in the PB because... oh yeah the only ones arguing for the port bonus' is those that already has them and know that they don't have the skills to keep their ports without the advantage of mods and 55p ships. That leaves one more option for a new player starting out or a clan wanting to play on equal terms as the zerg - you can leave the game.

Steamcharts are in: People left.

1st: I would like to ask you how many hours I need to play a week to have an opinion about game mechanics? Just curious. I play sometimes just to keep me up to date on things. 

2nd. It's no secret that I do not make ships and only sail second hand ones. Last time I crafted something was in 2016. The economy is crap and just like in eve you need actual economy experts to design it. Eve has lost their main economy expert and its showing. Forget making economy proposals because gls were never good at it. They can design combat mechanics and sailing but not eco. I've never hidden the fact that I have no idea about ecos. 

3rd. Why are you telling me things about balance that I have been warning people about since when the changes were announced. I stand by my point that went there is willpower anything is possible. I told everyone that making larger ai ships capable was not going to change the inventory gap. 

4th. Russia will lose eventually. They will get bored and someone will replace them. Even if all ships were the same you still need a fleet that has the skill to kill them. The devs cannot balance that. The players have too. 

5th. What about the steam charts? Are you surprised? I'll go through my posts when Im at home but I predicted we would have 500 players after 6 months. Has nothing to do with the rvr grind BTW. Most people that buy the game have no plan to invest 3000 hours in rvr. I told you all that the wipe was nothing more that a timesink that was intentionally designed to keep players invested. Once people unlocked what they wanted they quit. That's why I leveled to trinco and only play once in a blue moon. I'm not wasting my life. 

 

Dude your original post made no sense. Your second post more so. Dont ask the devs to fix player balance when you already know the problem. Everything you said comes down to the inventory gap and once that issue is gone it's fair game. I'll even promise you that if its fixed I will come back to rvr and with a few more Danes we will hammer the Russian trash. Its easy. 

 

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