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Patch 27 - New Economy feedback.


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1 minute ago, Angus MacDuff said:

I understand your point, but only a select few ports give a really good price.  Plus I always have a 5th and 6th rate hunt mission so killing them has more value.  I separate my gameplay between hunting and trading, and I've already learned how to make great money on trade, so it becomes just a waste of time to bring a captured trader home.  My particular type of gameplay, for sure, and as testing goes on, I may have to modify it. 

you dont know it yet, because prices for shipbuilding woods is not yet completely stable. But once it stabilizes you might choose to take white oak instead of your ship.  Because that white oak could be extremely valuable for you or your heavy ship builders.

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4 minutes ago, Aldeveron said:

Sorry to be negative, but I'm really disappointed to find that, since Patch 27, port-to-port trading is no longer the interesting adventure that I enjoyed before. Gone is the fun of seeking out those high-profit, long-distance trade routes, because profits have now been reduced so much.  Shipbuilding is also less fun now, in my view. Good work on the port UI, though.

Really?  I find profits are pretty good.  100K reals from a single TBrig on a 20 minute sail is excellent

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3 minutes ago, admin said:

you dont know it yet, because prices for shipbuilding woods is not yet completely stable. But once it stabilizes you might choose to take white oak instead of your ship.  Because that white oak could be extremely valuable for you or your heavy ship builders.

You really have changed the entire dynamic, haven't you?  If I cap a valuable building resource away from home, what do I do?  Do I immediately take it back to my crafting port, which interrupts the hunting.  Or do I have an outpost nearby (I'd better think ahead on that).  If I do, then I can accumulate valuables there.  But now I have to transport them home!  It's getting very interesting in the Caribbean these days...

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Overall I like the new patch a lot. I get that when I'm only using 1. rates and 3. rates, something is wrong! I also missed using 5. rates, now I'm back in those ships so I'm kinda happy. But I also have a stock of Bellonas, 3rd rates and 1. rates.
At the same time I kinda fear the doubloon grind will be to hard for casuals. Especially in combination with the increased amount of wood logs needed for most/all (?) ships and the fact that it is harder to get hold of the special wood logs now, since they don't reach the port all the time..
So crafting is simplified and at the same time made more difficult if your not willing to use anything else than white oak, teak and live oak when crafting ships. 

BUT one thing is pissing me off! Before patch Navy lootsman cost 300 PvP marks and after patch it cost 9000 doubloons. IMO that kinda tells how PvP marks should have been converted 1 PvP mark = 30 Doubloons, but in sted we got nothing!? Or 1:1 maybe I'm not sure.. 😭

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11 minutes ago, Angus MacDuff said:

You really have changed the entire dynamic, haven't you?  If I cap a valuable building resource away from home, what do I do?  Do I immediately take it back to my crafting port, which interrupts the hunting.  Or do I have an outpost nearby (I'd better think ahead on that).  If I do, then I can accumulate valuables there.  But now I have to transport them home!  It's getting very interesting in the Caribbean these days...

it depends on the npc/player trader you caught.

  • Previously pvp players or pve players would just dump them as they were only interested in combat marks or pvp marks (granted in port without risk)… 
  • Now if you caught something valuable you will actually think of taking the brig with its cargo as the cost could cover 1-2 first rates.

Same for pvp
Previously if you boarded a teak/teak trader in a great ship you sank it for pvp marks. Now you might choose a ship instead (because teak is rare). 

What changed basically.. Every ship matters and can set you for a week or two of great riches. We just need to fine tune it to remove imbalances. 

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7 minutes ago, Hethwill the Red Duke said:

1 nassau patrol gave 7k

plus a couple good catches.

No need to camp Port Royal for a month :) anymore and everyone CAN access it.

ROE in Patrol is still painful.  I jumped into a 1v1 at Nassau.  The player was just looting his kill and he was about 33% damaged.  We were in equal ships and I killed him fairly quickly.  I should NOT have been able to jump into his battle.  It was very unfair on him after fighting and winning.  On the plus side, I took 350D off of him as loot and of course I made my damage quota.

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1 minute ago, NedLow said:

I've found ai traders who sail overloaded and that can be a problem if you capture it and put it in your fleet. 

Would't you be stuck in the open world?

Have a few close calls that this could have happend.

Yeah, you have to dump some of their cargo, but it's a bug

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28 minutes ago, admin said:

it depends on the npc/player trader you caught.

  • Previously pvp players or pve players would just dump them as they were only interested in combat marks or pvp marks (granted in port without risk)… 
  • Now if you caught something valuable you will actually think of taking the brig with its cargo as the cost could cover 1-2 first rates.

Same for pvp
Previously if you boarded a teak/teak trader in a great ship you sank it for pvp marks. Now you might choose a ship instead (because teak is rare). 

What changed basically.. Every ship matters and can set you for a week or two of great riches. We just need to fine tune it to remove imbalances. 

Only one problem with this, unless something changed since yesterday we can not see the ship type of NPC ships.  So how am I to tell that is a Teak/Teak 5/5 trader brig or just some shaby fir crewspace?

I know I brought this up several times can we get sailing xp for travel to go towards Ship XP.  I'm very sick of my Trader who's been all over the map in trade ships has zero slots open cause he hasn't been in combat.  I still don't get why they only have 3 slots over every thing having 5.

 

 

Edited by Sir Texas Sir
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36 minutes ago, Hethwill the Red Duke said:

1 nassau patrol gave 7k
plus a couple good catches.
No need to camp Port Royal for a month :) anymore and everyone CAN access it.

Let's say you work for a year, save up some cash and then the bank just adjust your saving account balance to 0 and then tells you no worries, you can earn it again just as fast! 

I'm Norwegian and feel violated, deal with it! 😝 

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36 minutes ago, Lovec1990 said:

I noticed now that bringing ai ship back to port and selling her to admirality gives far more reals than sinking her

Example:

LGV 

Sinking: 2300 reals

Selling to admirality: 4500 reals.

Makes sense. Admiralty should always have use for captured ships and show their gratitude.

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31 minutes ago, Tiedemann said:

Let's say you work for a year, save up some cash and then the bank just adjust your saving account balance to 0 and then tells you no worries, you can earn it again just as fast! 

I'm Norwegian and feel violated, deal with it! 😝 

Life is hard, and often unfair.   Deal with it.

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10 minutes ago, NedLow said:

Found a trader - captured it - overloaded - Could't destroy ai's hold to balance it out. 

Only way is to sink it and move on. 

Luckly it was not some rare goods but still....

@Ink @admin

20181105145309_1.jpg

You should be able to split the cargo in OW.  Sorry, just guessing here, but I think I've done that. I know before the patch, (on your screen shown) you could bring cargo into your hold, split it there, and then put some back to the other hold.

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13 minutes ago, NedLow said:

Found a trader - captured it - overloaded - Could't destroy ai's hold to balance it out. 

Only way is to sink it and move on. 

Luckly it was not some rare goods but still....

@Ink @admin

20181105145309_1.jpg

move goods to your hold split there.. and move not needed stuff back
or just switch to snow and keep what you want dropping things you dont need.

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10 minutes ago, Phaserburn said:

 

edit: If I capture a ship, I should be able to use my fleet perks to move that ship in its entirety back to port, in my fleet, without modification.

Well unfortunately fleet ships have their own post captain or lieutenant (you are the flag officer) and unfortunately they are not as smart as you are in cargo tetris placement thus cannot read your mind (fleet perks). Even if you tell them what to do they might screw it up.

 

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3 hours ago, Angus MacDuff said:

You really have changed the entire dynamic, haven't you?  If I cap a valuable building resource away from home, what do I do?  Do I immediately take it back to my crafting port, which interrupts the hunting.  Or do I have an outpost nearby (I'd better think ahead on that).  If I do, then I can accumulate valuables there.  But now I have to transport them home!  It's getting very interesting in the Caribbean these days...

Bringing and escorting a prize back home can be fun tho. But Ofc not if a route far away of everything is taken  in order to avoid all fights 😉

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1 minute ago, z4ys said:

Bringing and escorting a prize back home can be fun tho. But Ofc not if a route far away of everything is taken  in order to avoid all fights 😉

Not to mention it may give the enterprising fellow a chance to go and get his ship back!

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