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TheHaney

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About TheHaney

  • Rank
    Junior Lieutenant
  • Birthday 03/28/1987

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    Male
  • Location
    Seattle

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  1. TheHaney

    Black Veil Griefing

    I will always be of the opinion that the Tribunal is a horrible and unsustainable concept, and any issue like this that the game mechanics allow is a fault with the game mechanics, not the player.
  2. It's getting gobbled up by players intercepting the AI trader shipments.
  3. This cannot be overstated enough. ˙OWW uɐ ʇou sᴉ sdᴉɥsɹɐM ɟo plɹoM 'ʇᴉ ʎɐs ǝldoǝd ǝɹoɟǝq pu∀
  4. This. I'm on the other end of the spectrum, occasionally having my doubloon sell contracts at 449 reals each getting filled.
  5. TheHaney

    safe zones

    I'm not too worried about that, there's a dozen ways to prevent such behavior. Could be as simple as not allowing players in the starting zone to advance beyond Master and Commander (tutorial finish rank). That being said, I generally lean towards doing something with capital waters. A new-player area has been done very well in a variety of games (EQ2's starter island did well), but generally works best if integrated into the overall gameplay. Doing a separate new-player area justice would eat up far too much development time compared to just instituting something simple around capitals, as you've suggested.
  6. Comparing this game to Rust is, to me, wildly misleading. There are very few parallels. Any disadvantages a new player may have are marginalized by group play, which a higher population will make easier. I don't think wiping on a regular schedule would be healthy for a long-term player-base given the game's current mechanics.
  7. TheHaney

    Chat Channels (Regional, Trade, Alliance)

    I'd want regional chat eventually but right now the population is so small I think it would be a bad plan. Unless you mean cross-faction regional chat, which is just gross.
  8. TheHaney

    safe zones

    I dislike the concept of "safe zones" in general but the more time I spend in-game again, the more I think something of the sort is necessary. I make a lot of comparisons to EVE for this game, as it's attempting a similar loop, and EVE very much supports safe zones to a certain degree ("safe" is very casually used here). Primarily I think there should be some type of area where newly-joined players can experience base-level missions, trading and player interaction without getting chain killed within minutes of leaving port. That might be something as simple as making capital missions more abundant and making them only spawn in safe waters, or something as complex as introducing a "starter area" that new spawns of all nations begin the game at until they choose to leave. Another simple mechanic that would inhibit this type of behavior is adding a mechanic where sinking a ship in their reinforcement zone prevents it from dropping any inventory or counting towards any mission/leaderboard.
  9. TheHaney

    PVE AI?

    NPC's now travel between ports of the same flag. You traveled between areas of three different flags.
  10. TheHaney

    The Definitive Suggestion on Repairs

    Not really an issue anymore given the new gameplay loop mechanics. Generally like the concept but I'd simplify it even more: 3 repairs total, and Urgent Repair also replaces any lost masts.
  11. TheHaney

    New players and trading / shop ships

    I don't generally see them on the market. Given labor hours are the highest-value currency and shipbuilding for sale simply turns doubloons into reals, the ship market has suffered.
  12. TheHaney

    New players and trading / shop ships

    I think the intended open-world tutorial arc the devs have asked for feedback on will directly address this. That being said, the Admiralty really should have trader ships to purchase on the regular.
  13. TheHaney

    Basic Cutter

    I'm okay with basic cutters. My problem is the max-rank guys that start whining in battle chat when I tag them, droning on about how dare I tag a cutter, that's bad etiquette or some other nonsense.
  14. TheHaney

    More Outposts, More Dockspace

    This is an important point. Outposts, or more specifically the ability to spontaneously pop into existence at any one of them, directly encourages gank squads and unbalanced PvP. Personally I vote for more outposts, more dockspace, the aforementioned "trade wind" travel speed buff and the ability to interact with docks, buildings and contracts remotely, but in exchange put teleporting on a timer. Like a serious one. At least an hour.
  15. TheHaney

    What is the purpose of dubloons?

    Well, there is. You can buy and sell doubloons on the open market. You can trade them. You can purchase or craft items and ships with them and sell those items for reals.
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