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Chain shot limitations - advanced warning

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Amount of chain shot carried by a ship will be limited next patch (so called tutorial patch)
No perk will be required for use of chain (at least for now).

Reasons

  • Historically ships carried A LOT less chain and grape compared to normal cannon balls. 
  • Gameplay wise we want to bring more skill into chaining and limitation of chain will force players to conserve it, pick proper angles to destroy more sail and in general think about its use instead of current chainshot clicker heroes
  • This also means that outnumbered players will have easier time fighting against bigger groups who rely on active chaining as the ONLY tactic. 

Please start thinking about new tactics and of course.... discuss. 

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Limiting munitions and not repairs is a mistake imo. Also, players that cannot dismast are now hurt even more.... 

Edited by HachiRoku
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Just now, HachiRoku said:

Limiting munitions and not repairs is a mistake imo.

agreed fully

Edit - this will only work if repairs are limited too

Edited by Teutonic
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1 minute ago, Banished Privateer said:

Your repairs are limited by cargo space and the more you take, the slower you are.

Ok then let's raise the weight of repairs

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Will grape/canister also be limited? It would be really good to see that happen too, i'd even call for round shot to have a high limit as well, say 60-80 shots per gun but as a few people have said, repairs do need to see a change to respond to this too.

Edited by Fluffy Fishy
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I haven't seen this suggested and it seems like a ill thought out change. Sail reps are already to stronk and limiting chain is just going to bring all the power to the fast ships. again. 

Speed meta relies on books that most players dont have therefore the meta yet again will favour the experienced player leading to new players demise.

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I just got sunk yesterday by a group of 6 ships that kept chaining me to 50% and only started shooting hull after they finally demasted me to 6% so... yeah, i think this will help!

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14 minutes ago, HachiRoku said:

Limiting munitions and not repairs is a mistake imo. Also, players that cannot dismast are now hurt even more.... 

every player can demast, they just have to learn it

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Speed ueber alles meta and demasting will be the only thing that matters for open world hunting. This is a bad change in my opinion.  

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Just now, Wyy said:

every player can demast, they just have to learn it

This isn't true... high ping makes demasting much more difficult as you can't snipe as effectively. Not to say it can't be done but it puts an even greater burden on Asian/Oceanic players.

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8 minutes ago, Banished Privateer said:

Your repairs are limited by cargo space and the more you take, the slower you are.

As if all those tanky built ships care about speed theses days. Speed and the battle for the wind are dead in this game now...  Limiting repairs would solve alot of the retarded over the top full tank metas there are these days. The combat was better of with fewer repairs and made battles more tactical. We used to duel for 2 hours back in the past and battles were interesting. One  mistake and it was gg. Now it's get close do damage and out dps and out repair your enemy. Here is what should be tested for once. Stop wind shifting and limit repairs. I think the combat would improve a lot. 

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Please stop making off the cuff changes with no real discussion and finish the game. Not sure the player base can handle many more of these.

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4 minutes ago, Havelock said:

I just got sunk yesterday by a group of 6 ships that kept chaining me to 50% and only started shooting hull after they finally demasted me to 6% so... yeah, i think this will help!

So you think 6v1 will make a difference if the have limited chain? They still have 6 times more chain than you. 

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Yes limit repairs, right now you can take enough repairs in cargo without being bothered too much about speed and able to repair hull and rig at least 3-4 times in a battle. (Even more but then speed starts to suffer).

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Just now, HachiRoku said:

So you think 6v1 will make a difference if the have limited chain? They still have 6 times more chain than you. 

 

The problem with getting chained by multiple ships is not being able to counter it. You can only angle your sails towards 2 players at max, but avoiding hull damage is easier methinks. So when they run out of chain, at least i have a better chance of sinking something!

We had the same discussion with repairs: "The enemy has 6 times more repairs than you, this makes ganking even more profitable!" But we actually see that smart use of repairs makes good players win more uneven battles.

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