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Percival Merewether

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Percival Merewether last won the day on September 1 2018

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About Percival Merewether

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  • Birthday 05/05/1990

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  1. I do not believe that you should be able to choose the weather conditions on the OW, or in PvP/OW-PVE battles. But I see no harm in PvE'ers getting to choose their own weather in missions. If a feature doesn't hurt my gaming experience but improves the experience for others, them I'm always for it
  2. The developers have decided to make a much needed wipe, this has left every player with only 50k, future wipes are very likely to happen so try not to get too attatched to your items. Good luck out there! Safe sailing
  3. Looks like the game I've been waiting for since Age of Sail II: Privateers Bounty - Thank you gentlemen
  4. For the first time the NA community seems to agree on something; the Connie is a 4th rate. Interestingly enough it is also the only purpose built 4th rate in-game (correct me if I'm wrong) - I see absolutely no reason to make it a 3rd rate.
  5. Wouldn't it be wise to leave the material quality out for the creation of base stats in-game? In my opinion it should be so that an Oak/Oak Bellona in-game has similiar stats to a Live/White Constitution.. In real life it would be a true nightmare scenario for a ship like to Constitution to go up against a Ship of the Line built with the same quality of materials as she was. And I'm fairly certain that a regular Oak built british 74-SotL would devastate the USS Constitution. EDIT: On a completely different note: do we even need rating in-game when we have BR?
  6. I certainly see your point, but I'd fear that the opportunity for a little PvP on the PvE server could make some players make the jump from the PvP to PvE server.
  7. I really think you've done a great work with the recent patch, but there are things that I'd definately like tweaked. I have to say though that it's hardly fair to compare the suggestion put forward by @Vile Executioner to features you have already implemented that has no real alternative for players. Please do not take this the wrong way, however: Claiming the new ROE it is a great feature because it's used by every player is a bit far fetched when that is the only way you have left us to play the game we love personally given the choice between the old ROE and new ROE, I'd certainly chose the old one because that provides more safety for me as the attacking party. It's all a work in progress though, we'll see how things develop.
  8. I would love it if the ROE could go back to what it used to be - but maybe the new system just needs to be tweaked (I'm not sure that can fix it though). An LGV should not be able to get reinfrocements if attacked by a frigate, but I can see why a Brig would need reinforcemnts when attacked by a SotL. The problem as I see it is that currently a small fast ship ship can tag a frigate and keep it in battle untill he's reinforced by his mate's fir/fir Bellona. EDIT: I forgot to ask.. what ship were you in? If you were in a Ship of the Line my experience is that the Endymion would be very easily demasted with the new system thus enabling you to get two kills instead of one.
  9. That's exactly what worries me too, I haven't seen it happen yet though - so I'm unsure of how serious the problem is, and if there really is a problem at all. I really liked the ROE we had before this latest patch, that's the most realistc option we'd be able to get when dealing two "worlds/dimension". No frigate captain would ever attack a merchant if it was possible for a Ship of the line to suddenly arrive out of nowhere. I understand that it has been done for gameplay purposes though.
  10. If you ask me you should keep Global and Nation Chat free of "banter", not all of us is interested in reading it, nor do we find it funny. It has been seen on several occasions that "banter" spirals out of control and turns into very hateful arguments. Keep "banter" in Clan Chat and PMs where only friends can read it. There are lots of ways of joking in public chat rooms that does not involve having to resort to death threats.
  11. I just wish the battles would last a little longer, they're fun. I was very much against the changes in the damage model and have been know to describe it as "shite" in-game when someone asked me, but decided to give it some time to get used to it.. I am beginning to realise that it's actually pretty cool. The current damage model with perhaps half the dmg and double repair timer would make for some really great fighting. We just need the battles to last longer, but I'm one of those weird guys who'd enjoy a two hour duel. EDIT: Still not sure about the new ROE, but I haven't actually had a bad experience with it yet - I can't really complain.
  12. It feels completely random who gets to join, can't wait for the fix
  13. This sounds like a great addition for more even battles, but does this mean that they will stay open for the full 20 minutes no matter how many ships join? Or will it close as soon as the weaker side's BR overtakes the stronger side? leaving battles open for 20 mins I fear will have bad consequences for people sailing and hunting in groups of less than 4 people. EDIT: I see you edited the post, thanks for the answer! sounds like a good addition to the game then
  14. I don't think anymore guarantees are going to be given by the development team on what stays and what goes - besides that would only lead to further toxicity in the community if such guarantees were to be taken back due to unforeseen changes in development. The best course of action is to just lean back and enjoy the game, if you're worried about future wipes and big changes you can always leave and come back post-release. We all need a break from time to time.
  15. I understand your problem, and I agree with you that an asset wipe is probably not the first thing to come to mind when buying into early access - with that said, it is a natural thing for a game that is in development to change and potential wipes do occur. The reason for doing a complete wipe of certain materials, ships and other assets is to test changes quicker. eg.: trying to balance the economy will take months if people have assets worth millions - this is why a wipe is a great tool for developers because with a complete wipe of assets and cash you can test and balance the economy in only a couple of weeks. This drastically cuts down development time. It is for the exact same reason that redeemable ships are given out for free when they are introduced to the game; to balance them quicker and not having to wait weeks for people to first find blueprints, get materials and then craft them. Sometimes the developers give and sometimes they take away.. This is why I wholeheartedly support them every time we have a wipe and/or things are given away for free. I am however sometimes very vocal when I disagree with changes to the game, but wipes and free stuff are a necessary part of testing.
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