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Percival Merewether

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Percival Merewether last won the day on September 1 2018

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About Percival Merewether

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  • Birthday 05/05/1990

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  1. I know this is off topic of me but that is just brilliant šŸ˜‚
  2. šŸ˜˜šŸ˜˜šŸ˜˜šŸ˜˜šŸ˜˜
  3. I only PvP I just don't PvP with you, I sail in the OW for several hours to find targets, so stop acting like a know-it-all on my behalf.. I'm also not involved in RvR. I know the difficulties of finding targets as much as you, I just don't sit infront of the reinforcement zones like some others do.
  4. This is very common in the reinforcement zones.. it happens EVERTWHERE, I do however have a great solution to prevent these situations 100% of the time. Stop hunting in the reinforcement zone..
  5. I'm sorry but I cannot accept this statement as a valid argument in any way shape or form. Let me break it down for you: Battle instance: Ships sail faster than they should. Rigging moves faster than it should. Ships handles faster than they should. Reload is 2x faster than real life. Open World: Ships sail faster than they should. rigging moves faster than it should. Ships handel faster than they should. Now please explain to me how there is no time compression in the battle instance. I cannot think of one single thing in battle that takes as long as it does in real life. Of course this will have a great effect on the accuacy of your guns. The only thing that sets battle instance apart from the open world is the following: Physics affects ships in battle Battle does not move as fast as OW, but faster than RL. Manual sailing is enabled in battle. It's not a sim though..
  6. I'm so sorry for breaking down your post but there are a few things that I need to address before making my point This is not true, there is time-compression in battles - the battle moves considerably faster than real-life. In battle you can tack a frigate faster than you can turn a row-boat in a pond. Sorry to break the immersion for you. It may be confusing at first, but not as confusing as having your entire broadside hit the water in-front of you, I'm trying to make a compromise to avoid people rage-quitting after their first battle. The entire game is unrealsitic, gyro or no gyro. The game has some very well thought through mechanics that portrays the game-world in such a way that it can easily be mistaken for "realism". it's a great sailing game, but that's all it is.. a game - not a simulator. What you need is a compromise between realistic'ish features and playability.
  7. I like the idea - but because of game-time-compression, the roll is more pronounced in-game than in real-life. Id definately say keep the "gun gyro" in place, but how about making it work slower (delayed gyro)? That way the guns will be affected by waves, but you won't end up killing too many fish and/or birds. With a delayed gyro you can adjust for the effects of game-time-compression.
  8. What difference is that going to make? people will be pissed off having to move their stuff and then two months later you will be calling for no reinforcement zones or for them to be moved back to their original position?
  9. I think I know his one, had to think really hard Alaska is the Northern-, western- and easternmost state. Hawaii is the southern most
  10. holes along the edge of the map are very common, be careful - you may not be able to get back to the other side - it's especially difficult now without teleport
  11. I hope you realise that your suggestion means that an Oak/Oak Endymion should go 14.4kts and an Oak/Oak Bellona should go around 12-13kts. Bear in mind that non of the ships in-game are directly comparable to their real-world historical counterpart. A lot of people tend to think that the Connie was some kind of an unstoppable super-weapon, completely overlooking how a 13 kts Live Oak/White Oak ship would affect the rest of the game. The most accuate Connie build in-game would be a 'Very Fast - Teak/White with Cartagena Caulking'. It already has the highest thickness of any frigate in the game and is therefore placed exactly where it was historically. You also have to remember that the ship you see in-game represents the class of ships that she was in and not just the Constitution herself. You must look at the performance of her sister ships and take that into account when you evaluate her performance. If you are unsure about the Constitution's stats in relation to the other ships in game, I'd suggest that you compare the base stats to see if anything can be improved there.
  12. Iā€™m just guessing but could it be related to this? This has solved dropdown menu problems for a few guys.
  13. I think one of the major problems in the game today is that every involuntary fight is considered a gank - even a Surprise vs Victory. Unfair tactics such as waiting on top of a battle is certainly a hindrance to fun, but so is tagging an AI fleet to escape, sitting under the forts or calling for a revenge fleet. In the end the game allows it, so I'd always direct my critism at the game rather than the individuals playing it.
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