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Showing results for tags 'timers'.
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Hey guys! For a while now, it has been a problem that people leave when they see who you are in battle. Sometimes people prefer an easy fight, other times they tag someone they realise is a friend. Other times they have heard rumours of the person that they have attacked and prefers to stay away from whoever this person may be. This problem first started back when names were removed from Open World. This was not too bad initially, although I personally wanted the names to be displayed. With the latest changes to tagging I see some new problems arising in battle. People now spawn much closer than they did before, and it takes a lot longer to leave battle. While I am personally in favour of this new mechanic, I do see some of the old things being somewhat out of date. If people join and decide to leave because they will not fight the person they have tagged, it will now take 8 minutes to get out of battle and for both sides to continue playing the game. I do not wish to discuss the mechanics already implemented, I am sure that the developers have had their reasons and I am fine with that. What I want to focus on is what is now outdated. I suggest the following two solutions to the problem: Make names visible in Open World again Make names invisible when the battle starts and only reveal them after 5-10 minutes For this feature I would also suggest disabling battle chat until the end of the ‘reveal timer’ or until one person has died from the opposite team. With option no. 1, we will satisfy a lot of people who are worried about tagging players in Open World, but it is likely to introduce a reluctance to PvP against some people thus reducing PvP combat. Option no. 2 is the one I personally consider to be the most interesting, this means that during the initial phase of the battle you will not know who you are up against. This could keep some people in battle who would otherwise leave very early. Feel free discuss; maybe the third option is to simply leave the mechanics as they are. 🙂
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Problem: timers being able to be switched at any point. Solution: port timers can only be changed at the start of the week with a new conquest round. Example of problem: In order to attack Bermuda its a multiple day operation. which can be easily be made impossible to attack if the Russians just move the timer around every day or few. This needs to be solved.