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Hercules ship feedback

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Finally got to play NA for a entire evening, roughly 5 hours straight of sailing and generally ganking anything like a pvp brute ( bless the kids and lady being away for the week ! )

Sailing out with Hercules with a group of 3 ships, where 2 were Hercules.

We had no sweat bringing down Bellonas and anything that crossed our path, everything was 5th rates or 3rd rates and some 6th rates..., was rather entertainingly "boring". We had no doubt, from the moment we pressed attack that it would be a win. Was not really a challenge, just mark farming really...

Broadside weight aside and just looking at rigging handling and consequent agility of the ship, it feels like patch 10.x Cerberus all over again :) 

I have to test further and grab the video evidence BUT she doesn't bleed speed on a turn according and furthermore, she actually gains speed easy during a sharp turn.

I don't think it is the ship itself but something in the sail groups, given her profile seems the stays just propel her across with maximum acceleration when doing these sharp wears.

 

 

 

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On 8/5/2018 at 4:57 PM, Bumsebiene said:

These two ships should never have got into the game. Now Naval Action is a pay-to-win game for me!

Absolutely agree. The Herc, as OP as it is, fighting other shallow water ships with as much crew as it has... pay to win. Devs trying to ruin this game completely? Bad enough they lost over 50% of the player base already.

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Im not trying to show off, but the herc in its current state is pretty ridiculous and unbalanced. Dlc or not doesnt matter.

Its turnrate combined with the odd great bouncing abilities make it pretty hard to hit. If you get 5-7 hits out of a broadside on it, you're lucky.

Also the masts are oddly tough, combined with french rig you will have to be pretty close in order to even deal damage.

I really do not think a trinc can deal 1:1 with a decent herc captain. My game feeling, after 5400 hours into the game, tells me it should be capable of doing so.

Nerf needed urgently, imho

B7081D4E4CF43EB88B138406DEB37BEB2622B71B

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No it is not OP, you are the OP! 

Just kidding, 2 DLC ships both OP thus P2W! 

Player numbers are going down once again, I think it has relation to DLC P2W herc and le shit. (le requin, noob farmers) 

For the Hercules why would I need to sail frigate, pfrig, suprise, reno, cerb, even the bigger ones as they are slow to turn so 1 vs 1, Hercules has advantage. 

I think 5th rate economy has already suffered. 

Herc with basic upgrades and skill books, is all you need to attack most of the enemy. 

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She tanked the spanish line in montevideo. Like the vic did in trafalgar. Straing to break the line and to hell with caution.

Given the "scaled down" rates of ships i'd say she was a tough but to crack. Her pacific roving campaign was pretty glorious as well.

nerf/buff mmo style feels like fleas all across the wood...

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4 minutes ago, Hethwill the Harmless said:

She tanked the spanish line in montevideo. Like the vic did in trafalgar. Straing to break the line and to hell with caution.

Given the "scaled down" rates of ships i'd say she was a tough but to crack. Her pacific roving campaign was pretty glorious as well.

nerf/buff mmo style feels like fleas all across the wood...

Due to balance issues... Or a ship is fast and nimble (and Hercules is... Even too much) or a ship is great tanker (and Hercules is not totally frail) or she has a great broadsides (and Hercules has).

Having two edges is already top much. Having all three is game breaking.

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3 minutes ago, Licinio Chiavari said:

Due to balance issues... Or a ship is fast and nimble (and Hercules is... Even too much) or a ship is great tanker (and Hercules is not totally frail) or she has a great broadsides (and Hercules has).

Having two edges is already top much. Having all three is game breaking.

i agree hercules should be fast, agile and have current firepower if its realistic but nerf its armor HP bellow 3000

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6 minutes ago, Lovec1990 said:

i agree hercules should be fast, agile and have current firepower if its realistic but nerf its armor HP bellow 3000

In the end it's always the same problem of a lot of broken ships at the moment.

Constitution is nicely sturdy but slower than Agamennon, with less broadsides than other 4th rate and turning like a Bucetaure = simply not usable.

And about Hercules we are not talking about 4 chasers that with today chainballs damage, make her able to almost stop any ship with similar speed.

PS: but the balance breaker is the Requin...

Edited by Licinio Chiavari
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15 minutes ago, Licinio Chiavari said:

In the end it's always the same problem of a lot of broken ships at the moment.

Constitution is nicely sturdy but slower than Agamennon, with less broadsides than other 4th rate and turning like a Bucetaure = simply not usable.

And about Hercules we are not talking about 4 chasers that with today chainballs damage, make her able to almost stop any ship with similar speed.

PS: but the balance breaker is the Requin...

try to tell them this in topic where we talk about ship usefulness when i just said she needs alittle speed buff everyone pretty much fliped

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1 hour ago, Lovec1990 said:

try to tell them this in topic where we talk about ship usefulness when i just said she needs alittle speed buff everyone pretty much fliped

She was a great PVP ship hot nerfed multiple times to void, now. Almost no one uses her.

It is possible we will get a super Connie by DLC... so a new meta incoming.

Not right way of making stuff working imo.

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6 minutes ago, Licinio Chiavari said:

She was a great PVP ship hot nerfed multiple times to void, now. Almost no one uses her.

It is possible we will get a super Connie by DLC... so a new meta incoming.

Not right way of making stuff working imo.

We may get it but it will be just refit so changes should be only visual

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I have this beautiful ship and use her on testbed, not so much in caribbean, but have to note 2 things:

- she picks up too much wind too fast close haul - at 45º she goes from 0kn to 8kn in a few seconds.

- I am testing a Sabicu, Crew Space. She can deflect the majority of shots with low incidence angle. Comparison with same thickness, similar HP, Surprise. Surprise will not deflect most of the shot. Tested being shot by 3 5th rates with gun decks armed with 18pdr, 12pdr and 9pdr/6pdr.

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