Jump to content
Game-Labs Forum

Patch 29. Sextant, shallow water changes, improvements in the User interface.


admin

Recommended Posts

1 hour ago, Archaos said:

Я надеюсь, это также объясняет, что вид одного тела или объекта фактически дает вам только линию положения, и вам нужно несколько линий положения, чтобы получить исправление. Полуденное зрение фактически дает вам вашу долготу, так как оно использует время, когда солнце находится в зените, чтобы получить поправку в полдень, раннее утреннее зрелище запускается вперед, основываясь на времени, скорости и курсе, чтобы дать починку. Таким образом, все еще есть неточности, в зависимости от того, насколько точно вы знаете свою скорость и курс.

Со звездными прицелами вы получаете несколько линий положения в течение нескольких минут, так что теоретически они более точны для определения местоположения, но вам нужны точные часы, которые, как вы говорите, не были доступны до конца 18-го века, и из-за стоимости они не были в общего пользования намного позже. (Я помню, как у навигационного кадета на часах 4-8 была гонка с главным офицером о том, кто первым сможет увидеть звездный прицел на графике, у меня все еще есть моя старая тетрадь, в которой я много дней тренировался заранее. что я мог сделать для разных звезд, но из-за облаков на самом деле не мог видеть звезды. Моя запись, по которой нужно было исправить это, составила около 10 минут, чтобы прицелиться примерно в 5 звезд и определить линии положения, чтобы получить исправление.)

Как найти широту было известно давно и никогда не было проблемой для моряков в тот период, когда игра началась, если они не ходили очень долго, не видя неба. Но долгота была более сложной и не была решена до конца 18-го века. До тех пор, пока не был найден мертвый расчет и оценочное положение, пока не была замечена земля, а затем они должны были определить, какую землю они видят, отсюда многочисленные рисунки профилей береговой линии, чтобы помочь идентификации.

Я знаю, что это не по теме, но это интересно и показывает, что в течение определенного периода времени игра установлена так, что положение судов не всегда точно известно, поэтому лично я не против, чтобы они представляли его как перк, и люди могут сделать Выбор, использовать это или нет.

I want to add a little... navigation of the warship wasn't so simple that headed from And to B and floated. Watches, records of courses in the magazine, measurement of speeds, time. Plus correction of a course by the officer of watch. There is no all this in a game. Also it isn't necessary, for a game. 
But definition of the ship in the sea has to be and, my opinion that it has to be simple and clear. Without difficulties, it is after all a game.

  • Like 1
Link to comment
Share on other sites

On 12/11/2018 at 12:32 PM, admin said:

Captains. Heads up on the patch 29 that will hit live servers within 7-10 days. 

  • Sextant perk
    • 2 points (price might change) perk will allow to determine your position at sea
  • Shallow water based on draught of ships (experimental change)
    • All ships below 4m draught will be allowed into shallow waters and shallow water battles
    • This includes
      • Cerberus
      • Renommee
      • Pandora
      • Surprise (L Unite)
    • Hercules and LRQ will be allowed into shallow port battles. 
    • Please make necessary preparations if needed. 
  • The game code has been almost completely prepared for localization. Localization/Tranlsation has started into main promised languages. Custom language file added for those who want to translate the game into any language for themselves or community or those who are not satisfied with our main english version
    • To use the custom file for your version of the translation:
      • Open folder Languages (currently Langs)
      • Copy the file named  _English.csv 
      • Paste and rename it to another name
      • Translate or edit that file to the language you want 
      • Save it in the standard CSV format if you open it in the Excel (file uses UTF-8)
      • Name of that file will be available in the general section of options in the drop down menu
      • File will be working properly after game has been restarted.

Fixes

  • Fixed annoying blinking of expand button 
  • Clan leaderboards should now work properly and show statistics for the last 7 days (without weekly reset)
  • Fixed the bug that does not allow to build buildings if doubloons are in money chest
  • Fixed the bug that did not reset the exit timer when using grape against crew
  • Fixed rare crash of client during teleports
  • Fixed bug that closed port trade chat after sinking in the open world
  • Fixed visual bugs of DLC flags on Essex
  • Fixed bug that allowed the NPC fleet to reappear on the open world at the place of previous attack (if you sank any ship besides the flagship)
  • Fixed the bug that hotkey did not work if you had tooltip active (when mouseover)
  • Fixed the bug that did not let players pick rewards for previous challenge on the day new challenge starts

Improvements

  • Multiple minor fixes on the Port UI.
  • Added new shallow patrol zone Deadman's Cay (+1 shallow patrol)
  • New icons added to most trading goods
  • New warning symbol D (damaged) under LEAVE PORT button to show that your or your fleet ship needs to be repaired.
  • Added indication to Hunt and S&D missions to show 3 nearest regions where your targets can be found
  • Improved performance of port UI
  • Reduced FPS drops when opening windows.
  • Improved the performance of drag and drop - holds and warehouses no longer hide behind other windows if drag and drop is in progress
  • Barter resources are now spawned during the day (not immediately after maintenance)
  • Loot from sealed bottles has been generally improved.
  • Added 5th rate S&D missions in common non capital ports

The language of that file is including the crew speaks language ?

Link to comment
Share on other sites

20 minutes ago, Jan van Santen said:

Added new shallow patrol zone Deadman's Cay (+1 shallow patrol)

The problem with that: similar to Nassau it has almost no ai traffic (based on exp and the map admin posted in "empty seas" thread)

Thus its not  a good spot on PvE server.

Didn't even know PvE had a PvP Patrol Zone's?   I mean isn't that the point of them to PvP not really PvE?


Though honestly ya'll need more content. Yah should be allowed to have PB's with AI and have the map reset every 3-4 months.   There is so much more they could do  to help ya'll get more content.

  • Like 2
Link to comment
Share on other sites

They arent PvP or PvE they are simply Patrol zones. In PvP you can do damage to both players and ai, in PvE you need ai inside patrol to do damage.

Works halfway eg in Hispaniola, doesn't work after recent change of distribution of ai in Nassau, LaMona and leogane. (The later 2 being 4th rate max zones and having SOL ai now)

And no PB that changes ownership of a port as we cannot take missions in other nations ports !!!

Don't forget we get no doublons (except maybe from loot) for simply sinking ai, we need to do that within a mission to get doublons.

What we need more of is easier tthan new content: We need more AI, more of the existing missions (no respawn of missions in ports since a week or so) and supply of lo/tk/wo (none since 2 weeks but moon priced contracts everywhere)

Link to comment
Share on other sites

1 hour ago, Crimson Sunrise said:

its bad enough with the current game settings we dont need to add drifting off course to the game

There's already a declination of 4 degrees :) most of the time, so yeah, no need for more without tides and winds. Agree.

  • Like 1
Link to comment
Share on other sites

3 minutes ago, Wraith said:

How epic would it be if they implemented the European Map for the PvE server, allowing players to sail from one server to the other, moving/trading goods at will.  Doubloons could only be earned on the War Server. And every six weeks the status War/Peace of the servers would swap? :)

There is a reason why we (those who play PvE only) don't play PvP. If we can't earn doublons on PvE, thats the end of PvE and thus the end of that server anyway.

Yor suggestion simply reduces to getting rid of PvE....

Link to comment
Share on other sites

4 hours ago, admin said:

all ships must be able to participate in all activities. in terms of value - why not capture 3-5 suprises for free? You can only use 1 herc in a day. but you can use as many captured ships as you want. 

That is not a good justification for a free ship. Why should I grind 30 min and someone that owns the dlc not? That is besides my point anyway. Dlc mechanics destroy rvr ship building logistics. 

  • Like 2
Link to comment
Share on other sites

Asking for a new map, thats hyperbolic when compared to the development effort needed for simple things as AI distribution/number :)

We already have 2 servers w different rules. It doesn't need more maps or more servers, or joint servers to make PvE better. All it needs is to have differences in more things than just cappable SOL or attack players.

Edited by Jan van Santen
Link to comment
Share on other sites

21 minutes ago, Wraith said:

Someone disagrees with you:

ca432616ddc8f50d1d096fc783565e6a.png

I think we need to think about radical ways to provide content to players with a diversity of play styles, ranging from people solely focused on PvE to those hardcore PvP and RvR'ers and everyone between. Something along these lines would provide huge motivations for RvR and PvE (establishing good trade routes and PvE hunting grounds for the Peace theater would drive RvR during the war theater, since it will directly impact the goods, services and ships available during the Peace and War periods alike, etc.).

Persistence between the theaters could be a point to consider, how much of the Peace vs. War conditions transfer besides port ownership? Do ships placed on sale during Peace stay in the shops to provide the basis for War efforts moving foward, etc.?  I don't know, but it would be a point to discuss. But allowing players to "move" between servers with their skills, doubloons, and reals intact may be a very good mechanism to growing the player population and involvement in all aspects of the game world.

Disagree ? Where ? Move between servers doesnt mean by ship....:)

Also note the "solely focused on PvE" part. That also excludes sailing to PvP.

On the contrary, Im quite happy with that quote, as it clearly states that PvE has to be made more interesting.

Btw: where and when did admin react to what ? I'd like to read the context. Pls quote w link.

Edited by Jan van Santen
Link to comment
Share on other sites

6 minutes ago, Wraith said:

But allowing players to "move" between servers with their skills, doubloons, and reals intact may be a very good mechanism to growing the player population and involvement in all aspects of the game world.

Not so sure about this.  It is ridiculously easy to make money on the Peace server.  Why would anyone trade on the War server if you could transfer yourself with Reals and Doubloons back and forth.  I think you would lose content on the War server if this were to happen.  Path of least resistance and all...

Link to comment
Share on other sites

14 minutes ago, Wraith said:

But allowing players to "move" between servers with their skills, doubloons, and reals intact may be a very good mechanism to growing the player population and involvement in all aspects of the game world.

Other MMO games allow players to move between single player, closed multi-player, and open game play, and retain assets, xp and wealth.  They have thousands of players online at once. Seems to work.

  • Like 3
Link to comment
Share on other sites

Sry, still can't judge the thing as its not quoted in context.

All that comes to mind here is: KISS (Keep it simple, stupid) 

I think simple things like enough AI in the right places are enough to make PvE better :)

But than again, we already have the weather of the English channel, why not the map ? That would be a DLC i'd pay for...(if it's pure PvE ofc) :)

  • Like 1
Link to comment
Share on other sites

2 hours ago, Wraith said:

How epic would it be if they implemented the European Map for the PvE server, allowing players to sail from one server to the other, moving/trading goods at will.  Doubloons could only be earned on the War Server. And every six weeks the status War/Peace of the servers would swap, fixing for the next six weeks the port ownership of the Peace server and putting in flux the War theater for RvR? :)

Would actually be interesting to be honest, but to many folks will complain that they can't play the whole map and all the nations.  I'll be all for it if they add in Barbary Pirates and I know what area I would be in.....lol

2 hours ago, Jan van Santen said:

There is a reason why we (those who play PvE only) don't play PvP. If we can't earn doublons on PvE, thats the end of PvE and thus the end of that server anyway.

Yor suggestion simply reduces to getting rid of PvE....

You do know a PvE server was never actually promised, the only reason they open one is cause a some players asked for one in sea trials.  You should be happy you get what you got.  Though honestly I would of loved if they did the concept of turning the GoM into the PvE zone with French and Spain being the PvE/PvP nations and tall the others PvP.   If you want to come play in the RvR/PvP part of the game all you have to do it sail over to that part of the map. If you want to be safe than you play in the PvE part of the map.  Which has only basic rewards and such (only can get PvP/RvR rewards from the PvP side).  That would put more players on one server and allow folks to keep there resources in once place.  The only restriction is all ready taken care of as you have to sale your goods from one area to the other.  Any of the special woods would of course be keep in the PvP side.   If some one wants to make good money they can make trade runs between the zones and trade back and forth goods.

Still think this was a good concept.

 

Edited by Sir Texas Sir
Link to comment
Share on other sites

15 minutes ago, Sir Texas Sir said:

Though honestly I would of loved if they did the concept of turning the GoM into the PvE zone with French and Spain being the PvE/PvP nations and tall the others PvP.   If you want to come play in the RvR/PvP part of the game all you have to do it sail over to that part of the map. If you want to be safe than you play in the PvE part of the map.  Which has only basic rewards and such (only can get PvP/RvR rewards from the PvP side).  That would put more players on one server and allow folks to keep there resources in once place.  The only restriction is all ready taken care of as you have to sale your goods from one area to the other.  Any of the special woods would of course be keep in the PvP side.   If some one wants to make good money they can make trade runs between the zones and trade back and forth goods

This is such a simple solution to all the complaints regarding safety of new players.  Cant understand why we don't do it...

Link to comment
Share on other sites

Just now, Angus MacDuff said:

This is such a simple solution to all the complaints regarding safety of new players.  Cant understand why we don't do it...

I tagged the old post that @admin first brought it up.  The map is so big there is no reason why it couldn't have been done other than folks complaining and it would allow them to work on one game content for it.

They only made a promise to keep the server open 18-24 months too.  24 months is only three months away.   So it wouldn't be breaking any promises they made to do this.

 

  • Like 1
Link to comment
Share on other sites

52 minutes ago, Jan van Santen said:

I think those old posts are...meh

I remember eg a post by admin, we'd never get navigation in this game :) 

and now it will be in patch 29.

Games develop over time, so do player numbers. PvP now hasn't that vastly superior numbers anymore, so PvE naturally gains more attention :)

Sextant is in because trader tool is getting out. Position is less important to us compared to finding trade deals by sailing. 

  • Like 7
Link to comment
Share on other sites

17 hours ago, koltes said:

And all of them are better than any 6th rate

I'm just not sure that shallows should see 5th rates altogether. This puts your 6th rates to a complete waste and you are going to achieve exactly the opposite - empty port battles or port battles where newbs cant participate.
Shallow PBs are the way for new captains and casuals to get some RVR without breaking the bank. Now they wont be able to do it, because all these Mercs, Rattlesnakes, Snows cant compete in shallow waters. What is going to be the use of those ships?
 

I'm not so sure it will turn out as you expect due to the BR for different vessels. If they were 25v25 battles then yes you would fill the battles with 5th rates, but with BR limits a mix of vessels can be good. For example now with the new BR's deep water port battles are not filled with 1st rates, you can get a better team with a mixture of vessels. Hopefully this is how it will work out in shallow port battles as well, if nothing else it will let these classes of ships get some PB action.

The other option of course would be to have 3 classes of port battle, small ships up to 6th rate, mid ships up to 4th rate and large up to 1st rate.

Link to comment
Share on other sites

18 hours ago, koltes said:

And all of them are better than any 6th rate

I'm just not sure that shallows should see 5th rates altogether. This puts your 6th rates to a complete waste and you are going to achieve exactly the opposite - empty port battles or port battles where newbs cant participate.
Shallow PBs are the way for new captains and casuals to get some RVR without breaking the bank. Now they wont be able to do it, because all these Mercs, Rattlesnakes, Snows cant compete in shallow waters. What is going to be the use of those ships?
 

yes. 

BUT - they are already not popular and are used by specialists who know how to use them who will continue using them. Due to sandbox nature of the world  - people use particular ships and most 6th rates are not on the list. 

  • Like 1
Link to comment
Share on other sites

18 hours ago, koltes said:

And all of them are better than any 6th rate

I'm just not sure that shallows should see 5th rates altogether. This puts your 6th rates to a complete waste and you are going to achieve exactly the opposite - empty port battles or port battles where newbs cant participate.
Shallow PBs are the way for new captains and casuals to get some RVR without breaking the bank. Now they wont be able to do it, because all these Mercs, Rattlesnakes, Snows cant compete in shallow waters. What is going to be the use of those ships?
 

Some people (mostly "fish merchants who sail around in Pickles") enjoy the challenge.

  • Like 3
Link to comment
Share on other sites

Ahoy Admin, Devs and Captains,

Thanks Admin for the info about the new upcoming patch and, though I really don't need it, the sextant as it will make things easier.

Having read above an idea to put the European map on the PVE server and swap PVP and PVE every so often I thought I should add my 2 cents. I absolutely love the idea. One thing I have noticed is how stagnant it gets when the RVR has been done and things get slow and boring on the PVP server. PVE server has sooo needed content and I realize that the small dev team can't do every thing and have to focus on one thing at a time and hopefully get it right. If players could have their home port on each server secure so they wouldn't lose everything at flip then it should work. This would be a way to keep things fresh and dynamic for all styles of players. Noobs are able to learn without getting squashed, PVErs don't have to get involved in PVP unless they want to and PVP gets much more to do with new ports to conquer every few months. PVP just might get more converts because some PVErs might sail over to the PVP side for a little excitement and like it. The PVPer who has gotten tired of it for awhile can sail back to the PVE server for a rest and to do his trading and crafting unhindered.

I know there would need to be a lot worked out to make it work but I think it would be worth it to keep things fresh and satisfy both types of players.

Fair sailing and Happy Holidays. Now back to work. 

  • Like 1
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...