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Patch 25: Open world user interface update.


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Let's see how the hotfix changes things.

Given the amount of crew per gun is reduced since quite a while, the 6 pounder batteries with a slight "buff", might become a option for the DLC ships setup as raiders. Opens up chances to release crew in the Herc, from the guns to boarding. The Requin already had everything optimized even with the max weight of shot. But Herc is a 5th rate, xebec is a 6th rate. 

Regarding the speeds... in truth all of our ships move really fast. Easy to nitpick on the lateen sails ship but forget the exagerated 74 gun ship moving at almost the same speed, ,just in different wind angle.

 

 

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Lets see if the hitboxes are fixed if you now on an open deck ship fire a broadside of grape basically 50% +/- of the crew should die, then i can live with the rest on requin because as it is now it has no weaknesses

Edited by Guest
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25 minutes ago, admin said:

There can't be any balance between Lynx and Agamemnon EVEN if HP and floatability is equalized. 

But now it does to get interesting for the majority to do the same things xebec and herc does with the other shallow ships.

Snow a great ship is now buffed to be even better. Before it was "easy" to take out much bigger targets now it will be much easier.

In my opinion before le requin and herc people looked at those small ships and thought "WTF that aren't decent ships" minority sailed them but they were in fact good ships they can do the same as herc and xebec do. The dlc ships showed those small ships to a bigger Grp and they became interesting by the majority. What was done by a few is now done by a majority of players. With the addition of no regrets. Before the dlc ships a captain needed to have balls to go that close. Now it's just YOLO 23:59 till next one.

So the issue of crying 5th rate and less captains to shallow ships hugging them to death will get even bigger now.

How will that be solved?

The issue other shallow ships had to herc and xebex were:

Pushed into wind (and boarded) -the boarding is not the issue it's the ability to push

Herc broadside weight realistic gun crew could might have solved that as well.

Better crew hitbox for requin would although solve the boarding issue.

And mod review especially force mods will solve a lot of issues like the downwind ability of a xebec. Without those mods she never will catch a square rigger who doesn't want to be caught. Put the mod on and she goes vooooom.

Edited by z4ys
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50 minutes ago, Intrepido said:

Your guys really need to play a bit more to see that le requin main threat to all ships of its range is the crew difference and the ability to run upwind, where no one can catch them due partly to stern chasers.

 

I play most days.

The xebec type had up to 400 crew and ran very fast upwind.

They have taken 1.5 knots of its downwind speed.

The dev's have buffed all the 6th and 7th rates.

They have slightly weakened the Herc.

Lets test it and then comment further.

The hot-fix has not even been deployed yet and you are condemning it.

I would prefer slow adjustments that can be fine tuned, rather than lurching from one extreme to another

and them being bombarded with demands to change this and that. We have been down that road many times.

 

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23 minutes ago, z4ys said:

Snow a great ship is now buffed to be even better. Before it was "easy" to take out much bigger targets now it will be much easier.

 

Was it "easy" for you or was it "easy" for everyone? Is snow going to be a new king of shallow waters? If yes. maybe its good?

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3 minutes ago, admin said:

Was it "easy" for you or was it "easy" for everyone? Is snow going to be a new king of shallow waters? If yes. maybe its good?

Yah people need to understand game balance needs to be in mind the average player.  Ubisoft screwed up The Division trying to balance for the top 10% elite players not for the 90% majority of players and it killed the player base numbers

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35 minutes ago, admin said:

.. king of shallow waters? If yes. maybe its good?

if it would be just there :D but nassau patrol aside. people cry because their 5th rate and less gets sunk by small ships (herc xebec) and now all shallow ships get a valid option. Making it so even more people get the option. (ofc now nobody could call it p2w anymore sinking to a shallow ship)

35 minutes ago, admin said:

Was it "easy" for you or was it "easy" for everyone?

For good players it will always be easy. So lets not look at them. But now its to easy in gernal. On top of it we have free redeemable ships that changed mentality.  A "should I?" became a "Yolo"

Edited by z4ys
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20 minutes ago, Sir Texas Sir said:

Yah people need to understand game balance needs to be in mind the average player.  Ubisoft screwed up The Division trying to balance for the top 10% elite players not for the 90% majority of players and it killed the player base numbers

Fair point. I believe the average player can and will also want to learn how to operate their vessel and use the correct ship to fit the desired objective. If we remove what makes each "veffel" rather unique, we simply turning 80% of choices away, and we all aim for the best average - the one that fits all - which leaves the specialty ships in the hands of the end 10% aficionados that don't care one bit about the "gear porn" but rather simulate the age of sail combat. Xebec and Herc definitely fit the pattern. By nature they are the best average you can get and with the refits and whatnot they become the super average. Pretty much as a Bellona can be, but honestly everyone picks on the poor DLC while shutting the blinders for all the other "broken" veffels.

Let's try the patch, aim for quality of gameplay; the beyond average but exceptional.

 

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34 minutes ago, admin said:

Was it "easy" for you or was it "easy" for everyone? Is snow going to be a new king of shallow waters? If yes. maybe its good?

The patch is very good, I like it. Very good Sir.

Smaller 5th rates are suffering as bigger 5th rates do things overall better. This patch will make it even harder for small 5th rates. The patch is good, it is just that these smaller 5th rates may need adjusting as well or other ships should make a bit room to bring these back in the game.

Another one to check are the 4th rates, that are squeezed between fast, big 5th rates and 3rd rates.

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4 hours ago, admin said:

Le Requin speed at 180 degrees (wind from the stern) slightly reduced to approximately 6.5 knots from 8 knots

Although I agree that the Le Requin is game breaking and needs some adjustment, I have to ask how does this change fit in with your previous comments that the hard stats of the DLC ships would not change and the only changes would be game changes that affect ships across the board?

Edit: Here is the actual quote

"Hard numbers in the DLC wont change. Overall economy system (warehouse space, building plots, docks system) will not change. 
Ship stats mentioned in store might change ONLY if ALL ships are drastically rebalanced over time. (eg all ships will lose 1 knot of speed or gain 1 knot of speed for general game balance). "

 
Edited by Archaos
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49 minutes ago, Archaos said:

Although I agree that the Le Requin is game breaking and needs some adjustment, I have to ask how does this change fit in with your previous comments..

In the end they balanced all 6-7th rates.

Maybe there will be balance patch for the rest later ;)

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6 hours ago, Archaos said:

Although I agree that the Le Requin is game breaking and needs some adjustment, I have to ask how does this change fit in with your previous comments that the hard stats of the DLC ships would not change and the only changes would be game changes that affect ships across the board?

Edit: Here is the actual quote

"Hard numbers in the DLC wont change. Overall economy system (warehouse space, building plots, docks system) will not change. 
Ship stats mentioned in store might change ONLY if ALL ships are drastically rebalanced over time. (eg all ships will lose 1 knot of speed or gain 1 knot of speed for general game balance). "

  

hard stats are mentioned on the steam page.

the ship wind curve is not a hard stat; curves, times to raise sails, hp, thickness etc is not mentioned on the steam page. What is on steam page will never change. Unless its needed to improve overall gameplay. 

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2 hours ago, z4ys said:

free redeemable ships that changed mentality.  A "should I?" became a "Yolo"

Imho that is the most important issue.

We have this imbalance atm between those with the DLC ships that can just go out and hunt anything down, if they want to, with little to no cost at all, and those without the DLC ships, that are not only heavy struggling to defend against the DLC ships, bc they simply are/were OP, but also they have A LOT to lose, be it traders with cargo or bigger warships etc.

Lets be fair, if you bought the DLC(s) and go for PVP you cannot lose anything apart from some money for cannons/repairs, but you could gain much much more in PVP marks. Those people who get raided, who have to put a lot of their own resources into their ships, they simply cannot gain anything, but have everything to lose.

 

My idea to simply solve this "YOLO mentality" would be making the DLC ships redeemable every week instead of everyday. You could even go further and make every player ship capturable, but thats not the point.

 

I know a lot of the hardcore PVP players won´t love that, but they aswell as you devs have to understand, the DLC ships are pay to win as they stand now, and I think i can remember a statement of Admin to never introduce something like that in NA.

And for those people, who believe this is QQ and I´m salty: I´m not. I´m at a point in the game where I don´t care about losing ships/wares anymore. I simply want this game to live on and the devs to not make the mistakes hundreds of other studios did.

 

Good winds gentlemen, o7

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5 hours ago, admin said:

Overloaded OW speed debuff deployed early. The rest of the fix (giving no option to overload the ship through trade might appear in the port UI patch).

There is a bug with this hotfix. If you are using the hold expansion and your hold has over the original cargo capacity then your ship will not move when you leave port as it seems to think it is overloaded.

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3 hours ago, z4ys said:

On top of it we have free redeemable ships that changed mentality.  A "should I?" became a "Yolo"

I have been sinking players that are fitting copper plating to their DLC ships, and a xebec that had a nassau fencing masters. On top of that the ones that I havent managed to catch have been fitted with Elite Spanish or Elite Pirate refits. Putting these mods on your ship is hardly Yolo - of if it is they are very rich players xD

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