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GhastlyGhost

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About GhastlyGhost

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  • Birthday 10/24/1995

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  1. Now after the game release it will be hard to find a sollution for too many nation issue. Adding China nation definitely didnt help it. Personally, I don't like the nation system on War Server. I will always support clan based game. Nations should stay only on "Peace" server . If i see the propostions of making forced alliances my reaction looks like this > 🤢. It`s sandbox and game dont force cooperation beetwen nations/ clans/ players that hate each other. From my point of view we should have one big nation "Neutral" that have a several ports in various places on map. Th
  2. It would be nice to see that RvR is full clan based and nations are finally disbanded. I`m afraid that its impossible. So at least I would like to see mercenaries system or possibility to ally with clans from other nations.
  3. - Muskets volley effect like in Ultimate Admiral: AoS
  4. Faith some of you in this game is amazing. Don`t be disappointed after the release. Even if this game hit 1000 - 1100 players it will be still same unbalanced Naval with lot of unrealised ideas.
  5. Ports are useless in current state. You can't even block annoying alt accounts.
  6. @admin Its flag used when Commonwealth was ruled by house of Vasa members. We had 3 "Vasa" kings https://en.wikipedia.org/wiki/Sigismund_III_Vasa https://en.wikipedia.org/wiki/Władysław_IV_Vasa https://en.wikipedia.org/wiki/John_II_Casimir_Vasa
  7. I fully understand your point of view. I also like a variety. Unfortunately in current state of mods we have too many of them and we can stack them (that made a lot of problems like speed meta). And some of them have just too much impact on the gameplay. Players should win by SKILL not better upgrades that can be stacked.
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