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GhastlyGhost

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Everything posted by GhastlyGhost

  1. Now after the game release it will be hard to find a sollution for too many nation issue. Adding China nation definitely didnt help it. Personally, I don't like the nation system on War Server. I will always support clan based game. Nations should stay only on "Peace" server . If i see the propostions of making forced alliances my reaction looks like this > 🤢. It`s sandbox and game dont force cooperation beetwen nations/ clans/ players that hate each other. From my point of view we should have one big nation "Neutral" that have a several ports in various places on map. Then players can form the clans that are able to fight over the rest of ports, act like a nation and can ally with eachother. Less drastic solution was proposed here: Its hard to predict if it will work as should it. We will always have a "zerg" nation like russia and dead like Poland its all depend on clans. At least the small ones will get the support in form of positive modifiers. If propsition of "national modifiers and corruption" win I hope we will get firstly another thread to post our ideas for national moddifers
  2. It would be nice to see that RvR is full clan based and nations are finally disbanded. I`m afraid that its impossible. So at least I would like to see mercenaries system or possibility to ally with clans from other nations.
  3. - Muskets volley effect like in Ultimate Admiral: AoS
  4. Faith some of you in this game is amazing. Don`t be disappointed after the release. Even if this game hit 1000 - 1100 players it will be still same unbalanced Naval with lot of unrealised ideas.
  5. Ports are useless in current state. You can't even block annoying alt accounts.
  6. @admin Its flag used when Commonwealth was ruled by house of Vasa members. We had 3 "Vasa" kings https://en.wikipedia.org/wiki/Sigismund_III_Vasa https://en.wikipedia.org/wiki/Władysław_IV_Vasa https://en.wikipedia.org/wiki/John_II_Casimir_Vasa
  7. I fully understand your point of view. I also like a variety. Unfortunately in current state of mods we have too many of them and we can stack them (that made a lot of problems like speed meta). And some of them have just too much impact on the gameplay. Players should win by SKILL not better upgrades that can be stacked.
  8. Its potential review of player that should play another game, or is retarded. There is lot of clans that recruits new players and lern them how to survive in NA world ...
  9. But its not Eve. Yes infiltration will be always in sandbox game and shouldn`t be forbidden. But its doesn`t mean that we shouldn`t fight with this. More clan control over the owned port will be step in right direction. If Clan A B and C Coperate to cap port Z they should have influence who can trade. Its`s called embargo.
  10. But both ships can still make effective screen that will rekt PB fleet.
  11. Its not a reason to make DLC ships OP. Its only killing OW. This ships need rebalance asap. Tell us please how to adjust BR of this ships ? Set it to 300 ? 500 ? Right now shallow PBs and combat zone are premium content and devs have to change it by rebalance this two ships.
  12. Ok..... I dont have time to be a next player that elaborate why Note ships kill war eco. It make no sense because you will not read this. At this point I end this discussion. Fair winds.
  13. Nobody will buy DLC to this game if we dont have real content. At least blueprints will not broke war eco.
  14. I don`t understand. Why the hell you want to make all new ships DLC ...... It's retarded way of thinking. The next ship DLC (in far future) should be a special blueprint that player can use even with 0lvl craft. And NO. Note DLC ships shouldnt be able to join PB. Even if they will be balanced.
  15. Is it sarcasm ? Everyone who asked for DLC now "have blood on hands". It`s alpha and some players want change it to P2W. Everyone who defend ship and outpost DLC are blind and need glasses.
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