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Showing results for tags 'doubloons'.
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New delivery missions for letters and passengers are great. I sense there is even more potential to flesh them out and insert random effects and player decisions which will add much to both use of this type of missions and entertainment. And yes, some uncertainties and danger belongs into the picture, too. (A) First of all, there could be a bonus for earlier-than-expected delivery, which raises your income. Say, every delivery under 1/4 of the max time period is eligible for triggering a bonus. The bonus itself would have to be random, depending on the situation and moods of your cus
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- letter mission
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I entered a battle in the R zone at KPR in a fir+carros indef. It ended up being a 4v1 and soon my indef was in pretty bad shape. So, I boarded the Hercules, took control of it and proceeded to sink the Trinc and Belle Poule. I also went back and looted my sunken indef, I ended up with a few thousand doubloons in my hold along with some mediocre mods and was the last one afloat in the battle, a clear victory for me. The feeling of victory against such odds quickly faded however as I was not able to keep any of my doubloons, or upgrades, or extra repairs because I was on a DLC ship and the
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Just a quick suggestion, see what others think, What if you where able to use doubloons to remove a upgrade from a ship. classic example where you cap a ship and its not the best build, but someone decided to throw a naval clock on it or some other thing. I think it would be a great idea to implement a system like that.
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Doublydoos ought to have an option to send them between outposts without having to load up your money chest and move then pull out 10, go back, load up again etc. My idea: doubs moving between ports (for a cost) *Function* Right click on doubs in warehouse, have option "Send doubs to outpost". where you get a "how many" text box. Then there will be a screen like the teleport screen for outposts normally and towing. If it's under 10k it'll charge you doubs according to your rank (as teleporting is usually) and check if there is room in the other outpost. For each 10k you wan
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So we had a little Fracas over at Key West this week vs Spain and I've been a little salty about the amount of doubloons received at the end. 2 Vics sunk 3 Bucs 1 Bellona 1 Wasa 1 Belle Poule + 1 MB Total amount of dubs collected off the sunken ships was around 7000-8000. I think the highest amount received from the battle screen was around 200. Not even enough doubloons to replace 1 of the 1st rates that were risked to successfully defend the port. And we were lucky enough to be able to loot these ships. Most fights you are not given the flow of battle. Spai
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The suggestion is simple: What about if captured ports not only grant victory marks and taxes in reals but also some doubloons? It could stimulate the RvR and mitigate the risk for deploying 1st and 2nd rates.
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- rvr
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During the last portbattle my ship got damaged by enemies. After I boarded one of them I switched ships and gave sink command to my old ship. Then I could loot doubloons. Around 38:00
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Captains. Next 2 patches 3 important things await us. Featured clans and rookie order list In addition to combat tutorials all freshly minted Master and commanders will get a short mission list that they will have to next One of the orders will be to join a clan (this will only be provided to players who are not in a guild). Featured clan list will be added to game and only top clans will be on the list based on pve or pvp or conquest or epic event achievements. We also request veterans and large clans invite people who passed the final exam to guilds and f
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- real currency
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