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Found 8 results

  1. ☸ Part VI - Modifier series guide: Upgrade book modifiers ☸ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ █ Ship crafting: █ Wood and trim modifiers █ Permanent Upgrades: █ Store - Refit & Note modifiers █ Store - Bow figurines modifiers █ Loot - Perma Upgrade modifiers █ Regular Upgrades: █ Store - Admirality book modifiers █ Loot - Upgrade book modifiers ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ To conclude the modifier series, here are the missing Ship Upgrade Books. Those can only be found in loot when killing AI or if you are lucky when a player sold one to a port. INFO: Since the last patch the na
  2. A lot of people have the perception that pvp is unbalanced/unfair because they don't have the best books/upgrades. Why not make them all available in the admiralty store for doubloons?
  3. I've suggested this several times in other threads before, but it was recently suggested to me to make a topic for it. Wall of text incoming. If you're intent on skipping it, skip to the bold part for the mechanics suggestion. I personally liked our old system of craftable upgrades better. You know the one, the old grey/green/blue/purple/gold system where you could craft most modules and upgrades using mid grade notes and some materials. But there were some very powerful, very rare modules (gold marines, carpenters, light carriages, etc.) that made that system no good. I understand
  4. The title says it all, basically. Right now the overall effect of stacked mods with similar boni seems a bit extreme to me. While realism sometimes has to make way for playability and fun, I personally think that it's a bit ridiculous to have Ships of the line zoom around going clost to 14 knots. A speed stacked Teak/Teak Bellona for example easily outguns and outtanks a Wo/Wo Indefatigable, but the Indefatigable has almost no chance of running in such an encounter. This seems a bit overboard to me. (pun very much intended ) My suggestion would be to either reduce the effect of spee
  5. Ok that title needs to be put in context... But, in many ports you can find the same old books, the basic stuff, pellews, boatswain 6-7 , rum rations etc.. and this is what I am referring to by 'too common' I'd like to suggest that these basic books be less common, I mean you only use them once, and increase the availability of the 'basic' upgrades. Many ports will have no upgrades at all, but they will have 7 different 'basic' books. Players use more of the upgrades than they ever will books. I'd also suggest reviewing the drop rates of these 'basic books' from AI ships, esp
  6. Clearly, upgrades are not all created equal... How is it that upgrades do not have BR?
  7. Guest

    Contract bug

    I just tried to place a contract, and even though the price showed were for 1 upgrade I automatically placed a contract for 10 upgrades (and ofc were deducted the asking price x10).. As the richest man on the server, this isn't an issue but it will stiffle the economy for all smaller players..
  8. Problem: As I see it experienced players gaining even more of an edge over new players through ship experience and upgrades/builds. For veteran players it upgrades + mods + builds means a player must have a PvE ship and a PvP ship if they want to do both. If they are on a PvE mission and are jumped they are at a disadvantage or if they want to now PvP they have to sail back and change to their PvP build (how many times have I seen/heard "let me go back to port and get my PvP build..."). Evidence: Two players encounter each other in OW, both of them in say a Lynx. One is brand new and the
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