The motivation to post this topic is because, along with the rng permits, is the rare woods one of the main bottlenecks to craft our ships. Some people can believe that oak and fir woods are good but the differences on performance are too high to ignore, specially in even OW battles or PBs.
The announced removal of permits for many ships wont help crafting much if we still have issues with the current implementation of rare woods and clan delivery missions.
-It reduces the alt interference in the nation economy, which was the idea behind its implementation.
-The price of adquiring woods is fixated by the game and not so much by the players (who love to place absurd prices): X amount of logs per Y currency.
-The mechanic of moving forests is weird. It raises many questions. Where are the forest going to spawn after all the stock is consumed? Close or far? Will spawn in a friendly or enemy port? Probably all those questions are answered by a system that works using RNG, which worsen the issue.
-The prices are just too high. Raising such huge amount of doubloons in a reasonable time is impossible. Devs must understand that most ships crafted have a different wood for frames and for planking so even the cheapest combination will require you to pay 25.000+25.000 doubloons the first time. Also you must use the tow several times to transport the payment to the port (so more doubloons and overall annoyance).
Solo players and small clans will give up pretty soon when they discoverhow hard is to earn the doubloons atm. Most of the npcs gives you a max of about 600 doubloons and economy missions only reward 1.000 doubloons. For some reason, we are looting less doubloons than before and we need 3 times more doubloons.
-Getting 5.000 logs is, most of the time, an inconvenience. It forces to make an outpost in the port or change the perks to be able to haul all that quantity to the crafting point in one single trip.
-If you like to craft ships and sell them, you are screwed. Before we could see some ships on sale but now most of the shops are empty. As a result, the crafter profession is out of the game.
-The advantages of being a DLC owner have radically increased. Several hours of tedious grind vs one click.
-Wars can end after 1-2 big battles in which one side losses their ships as the amount of required time to farm the doubloons is considerable. Time the enemy will use to keep the push.
-People are burning their ships until they have none left. After that, I highly doubt anyone is going to bother to spend days pveing to have one fun pvp battle/ port battle. The system is not sustainable.
-The prices of all lineships are reaching historical maximums. In my calculations a first rate (3/5, no trim) is priced around 2.5-3 millions reals.
-Remove the RNG moving forests.
-Decrease of the prices (-50%).
-More variety in clan delivery missions. Different quantities and several options for payment (reals/doubloons/combat medals).