So, I got ganked by pirates, LGV Refit and Requinn, all fine with that. Had good upwind position, Requinn had to join later, no problem. Had three traders, one at my left side a little behind me, two at my right, a little infront. I ordered my traders to demast and chained the Refit in my Inger to about 70%. After that, I ordered them to follow me, since I wanted to escape with the wind. The two traders at my right would just set sail and more or less keep their relative position, the one on the left made something that stupid, that it caused me to write this.
My Inger was downwind from the AI´s perspective, so no excuses. And when I gave the "follow me" order, we sailed side by side, about 200m away, the Refit behind enough to not get in the way.
It turned *away* from me, *through* the wind, and *to* the Refit, which would then get close and cut the trader off of me.
I think this is what AI thought: "Noone has ever done that, noone has EVER done that in the history of NA!" Or simply: "yolo."
This is just another evidence of the insanely stupid AI, and you have to admit that. I think we can agree on that: Either the devs need to make the AI much more intelligent (fixing targeting and pathing logic e.g.) or give the players something a little more solid to command the AI.
For the later, I´d suggest something like a "Move there" option for the in fight map menu, so that AI just goes there. No what´s, no if´s, just simply moves the bowsprit in the direction, and sets sail, disregarding wind and obstacles all along. *Maybe* it should try to dodge something in its way, but from what I saw, better don´t give the AI any room to think itself.
I know that NA is more or less supposed to be a simulation, but a guy, with a long pole and a pennant attached onto it waving to a direction, should be easy enough to imagine.
As always, good winds gentlemen, o7