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Gott365

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Everything posted by Gott365

  1. could we also talk about the things you are accomplishing, but not notifying us about atm? last two patches didn´t have a note... also: I don´t know if this is the right place, but I couldn´t find it elsewhere: Why exactly has broadside-firing been introduced into boarding? I mean, either you put your full crew into boarding, as it is shown atm, or you send some off loading the cannons. but why do these sent off still count towards your boarding crew? that neither feels balanced nor realistic imo.
  2. @Angus MacDuff If I read it correctly there were ideas floating around of making them capturable for the owning nation only for a time, that´s why I ask.
  3. Just to understand it correctly: All cities in the R-Zones will be turned neutral, right? Can we get any info about their future BR´s and whether we are to keep our warehouses in these cities or not?
  4. DISCLAIMER: OFF TOPIC :) Best example would be @Thonys idea, I guess. Apart from that you could see the spanish Galleons as predecessor of the Indiamans (what is the correct plural on that lol), and since Wapen and Inger are rather "old" ships, maybe we could get one of those later built and trade-fitted Galleons aswell, e.g. later Manila-Galleons. Now that I searched for some time, it´s actually rather difficult to find ships like these...but I found some: HMS Madras (1795, 56gun armed transport, originally built as East Indiaman with 1400ish tonnage), HMS Weymouth (1795, same story as above, 28x18pdrs, 28x32pdr carros) and some more ships like these. I mainly found those british ships, but I guess there are some more of different nations aswell... hope that´s enough at a first glance to satisfy your curiosity :D
  5. That aswell, but my point firstly was to fix the AI ^^ Buffing Indiaman and LGV would be nice, though. I mean, the Indiamen were supposed to sail from Europe to the West Indies or to the Caribbean and back. They therefore were actually well armed and armoured, so that they single handedly could fight off attacks. The ingame traders are far away from that, only matching the numbers in crew.
  6. So, I got ganked by pirates, LGV Refit and Requinn, all fine with that. Had good upwind position, Requinn had to join later, no problem. Had three traders, one at my left side a little behind me, two at my right, a little infront. I ordered my traders to demast and chained the Refit in my Inger to about 70%. After that, I ordered them to follow me, since I wanted to escape with the wind. The two traders at my right would just set sail and more or less keep their relative position, the one on the left made something that stupid, that it caused me to write this. My Inger was downwind from the AI´s perspective, so no excuses. And when I gave the "follow me" order, we sailed side by side, about 200m away, the Refit behind enough to not get in the way. It turned *away* from me, *through* the wind, and *to* the Refit, which would then get close and cut the trader off of me. I think this is what AI thought: "Noone has ever done that, noone has EVER done that in the history of NA!" Or simply: "yolo." This is just another evidence of the insanely stupid AI, and you have to admit that. I think we can agree on that: Either the devs need to make the AI much more intelligent (fixing targeting and pathing logic e.g.) or give the players something a little more solid to command the AI. For the later, I´d suggest something like a "Move there" option for the in fight map menu, so that AI just goes there. No what´s, no if´s, just simply moves the bowsprit in the direction, and sets sail, disregarding wind and obstacles all along. *Maybe* it should try to dodge something in its way, but from what I saw, better don´t give the AI any room to think itself. I know that NA is more or less supposed to be a simulation, but a guy, with a long pole and a pennant attached onto it waving to a direction, should be easy enough to imagine. As always, good winds gentlemen, o7
  7. Wasn´t meant to be adressing you Heth, but rather the devs ^^
  8. Excuse me, but why am I even allowed to pick a nation I want to assist in the fight, then? If you want the forts to behave that way, you should stop making it a 1v1 of nations, but rather a battle "free for all", where everyone keeps their nationality. I see a lot of reports on the tribunal regarding green on green; if you want to keep the current system, forts should be bound to this just as players are. I guess if you can implement the option to disable the fort at all, you can also simply fix the targeting AI, so it stops FF. I´d rather have the fort not shooting at all, than a fort trying to shoot the enemy, but hitting me instead. Forts firstly are there for the protection of their nation, and I think they just lose their purpose, when they sink more friendlies than enemies. And for fights infront of a third nation fort: Why not just disable the fort at all, like in PVE against AI fleets?
  9. So I wanted to help a US player against several French in a Snow infront of a US owned port. US player managed to get to his square fort, with a French ship chasing him and me stern camping the French guy. All went well, at first, but then the fort startet shooting at me. Guess how many volleys the fort needed to obliterate me? @Developers, cmon guys, is it that hard to fix this? My solution for targeting AI would be something like that: GET: target-flag IF: target = friendly THEN: do not fire IF: target = enemy THEN: do fire And while we are at it, and because I experienced it myself: GET: line of fire IF: friendly = in line of fire THEN: do not shoot IF: friendly = not in line of fire THEN: do shoot Also made bug reports about these events, but got no answer yet (I know not all of them are answered, but I´d like to get that feedback...). Good winds, gentlemen, o7
  10. I asked them again, and my 3 clan mates were close to the brits´ white circles, actually able to attack in a matter of seconds, or a minute at worst, so definitely not out of visual range... They also wrote a bug report, but that´s probably no evidence whatsoever ^^
  11. I´m sorry I have no hard evidence, but my clan mate was close enough for them to not get out of visual range... anyway they haven´t been around for the first time, so it´s likely we get a chance to bring evidence next time
  12. Hey there, we had an issue with two british guys from FIRST clan, MassimoSud and Pedro Cabral: They hunted some spanish traders in the Vera Cruz area, which is fine, and sank some as well, but when some spanish gathered and started hunting them in fast ships, they turned around, ran and disappeared right on the spot (in sight of the spanish, both at the same time and with full sails)... I think there was a safety measure to prevent getting attacked in OW when you get disconnected from the internet, and I´m pretty sure those two used that to prevent getting hunted and eventually sunk, which is not only really sad, but should be bannable from my understanding. kind regards Gott365
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