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Hotfix 9.95 - Social perk and other important changes


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It's not pvp when 5-7 guys jump on a single player barely away from a heavy populated city, or so close to the city that the forts defense will have the ships in sights and use them guns against them ...

Meanwhile we have barely 2mn to join and give a hand and it's silly, the game should reflect the difficulty to attack close to dense populated waters, especially around capitals, it should not be simple to attack barely 2mn away from a dense populated city than attacking in the middle of the seas or far from any land or at the borders of your Nation, it should not follow the same ROE rules, while social perk wasn't perfect it added this level of difficulty to reflect how it should be when attacking in such waters, now back to square 0 ...

You guys don't run from a fight but let's be honest how many come to jump a guy at 5-7vs1 with capital in sights once they are sure none are close enough to join within the 2 minutes ??? It's even more easy with alt accounts spies and some don't even are ashamed to stream this and we hear the spy reporting all potential targets...

Sadly this is the norm and you probably knows it, point is that is should not be easy to attack close to dense populated waters as elsewhere, and social perk was a nice addon for this even if far from perfect.

I don't call jumping at 5-7 vs a single ship pvp ... but yeah read above ... New conquest system will show heavy pvp zones and i bet capitals will still be full of ez "pvp" mode hordes, because they don't want pvp, they want easy supermarket picking targets only and many won't go to areas where they will meet players coming for heavy pvp, that's simply not what they want as kind of pvp ...

If these waters are so heavily populated why are you all just sitting in port lolligaging? If you were acually out in these waters then getting to your friend in 2 minutes would be easy. Dont say it wont because this is how the pirates on pvp2 play and nobody survives in our waters long.

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Old players you mean arround 300-500 active? Well, not many of them survived... Most got already tired of Battles Closes in front of your face.

No i mean the 1500 that where on every night for quite some time when the ocean was so thick with enemies you couldt sail 5 minutes without seeing them.

Yeah those players. The ones who survived no problem. The ones who learned how to fight and survive a pvp environment. The ones who didn't need hand holding and gimmicks to push them out of the crib. Those same players who now wreck all the carebears everyday because they actually know how to play.

The reason half of them quit was because the game became to gimmick filled and easy in order to placate newbs who complain.

Those guys are the ones i mean.

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IRL, yes. I took a LONG time to prep a ship for sail, and ye had to wait for wind and tide. Also… The horizon is 30 miles on a clear day, less so in bad wether. You could have a battle right out side port and not know it!

It happened...

In the civil war, there were a famous battle that took place on the other side of a small hill, only 2 miles away form a large force! The large force never new the smaller units were in trouble, as the wind blew the sounds of battle away from them.

Stop using logic and common sense. The port huggers want to sit on thier ass playing Farmville till someone announces a pirate is fighting then they want to gangbang the pirates then run back to Farmville.

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 Not happy about the social perk being removed, it seems once again the gankers get off scott free. social gave traders mostly lower lvl's who don't have the men to use fleet ships a chance to be saved and now you take that away ?. nice decision making there guys.

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after regions - pb loot will depend on the port you capture. 

My only concern here is what type of loot?

 

If you are talking about resources then you must introduce boxed goods. I know you guys increased cargo hold, but that simply won't fit all the stolen resources and might result in players throw overboard all earned loot because they can't fit it in their ships. I would suggest to place all good in boxes and distribute weight per box. Box contents should expand when opened in port (winrar) example. 

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I would love to see the social perk back, I think most players both enjoyed it and wanted it in, unfortunately  the forums don't represent the bulk of players. This was the best thing  you did to promote PvP.

 

Please do not balance ships, I suspect the L'Ocean has already been balanced as it was renowned for its speed and handling yet the in game implementation turns like a pig and is relatively slow especially at any angle above 90 degrees to the wind.  It does have a nice broadside though.

 

The regional restrictions are not a great idea as they will cause the gamer types to demand the ships be balanced which is anathema to anyone with the slightest historical interest in the period. I've seen someone suggest that only the US could use liveoak or those who owned the appropriate ports, reality is live oak was grown all over the place.

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To the people complaining about Social being removed. 

 

Sail with friends. 

 

Get players to escort your traders. 

 

If you sail in a group make sure your group stick together on the OW. 

 

Do the above and you will very rarely need "social perk".

 

I PvP every time i'm online and the amount of times "social perk" has ruined a perfectly balanced fight is ridicoulus. It doesn't promote PvP, it promotes ganking, the thing you all are so afraid of. 

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If these waters are so heavily populated why are you all just sitting in port lolligaging? If you were acually out in these waters then getting to your friend in 2 minutes would be easy. Dont say it wont because this is how the pirates on pvp2 play and nobody survives in our waters long.

 

 

Stop using logic and common sense. The port huggers want to sit on thier ass playing Farmville till someone announces a pirate is fighting then they want to gangbang the pirates then run back to Farmville.

 

 

You perfectly know how it is happening in game, i have outposts across all map and sadly have to move many of them almost everyday  to relocate them somewhere else btw, this is the xp received during my last trip to create an outpost 2 days ago , home waters hugger not really no,  you perfectly know that attacking a player while in sights of a heavily frequented city leaves often no choice to anybody around to join him in time, winds are a thing in game you remember ? It's easy to pick a target and know in advance that the other guys you have in sights won't make it in time.

 

 

Many, not all,  of those defending this are the guys wanting easy PVP, hunting in small groups and able to pick targets at will ( often with the help of spies reporting everything happening at seas ) and more broken is that they are able to escape and evade at will too using broken def tag and spawning miles away in battle + camping in BS result when it becomes too hot, right now the attackers get all the advantages, no mater where they attack, if it's close to a dense populated area or not, this is where the lack of common sense and logic are, not anywhere else ... 

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I would love to see the social perk back, I think most players both enjoyed it and wanted it in, unfortunately the forums don't represent the bulk of players. This was the best thing you did to promote PvP.

Please do not balance ships, I suspect the L'Ocean has already been balanced as it was renowned for its speed and handling yet the in game implementation turns like a pig and is relatively slow especially at any angle above 90 degrees to the wind. It does have a nice broadside though.

The regional restrictions are not a great idea as they will cause the gamer types to demand the ships be balanced which is anathema to anyone with the slightest historical interest in the period. I've seen someone suggest that only the US could use liveoak or those who owned the appropriate ports, reality is live oak was grown all over the place.

I know that on nation chat not a single person liked the social perk.

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...economic warfare ...

 

aka. war on trade, the most important activity during the age of sail pronto.

 

Means more importance on open sea attacks on traders - corsairs, trade raiders and pirates;

means maybe clans start setting up convoy routines (?) instead of expecting their poor crafters to brave the distances alone and get mugged (?), smugglers will start to be attacked on sight and for sure Alliances will become as important as volatile due to trade Exchange needs.

 

On top of that Socialize perk will be reviewed and therefore disabled.

 

I am very very very pleased with the deployment of changes.

 

The crew is merry.

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It's not pvp when 5-7 guys jump on a single player barely away from a heavy populated city, or so close to the city that the forts defense will have the ships in sights and use them guns against them ... 

 

Meanwhile we have barely 2mn to join and give a hand and it's silly, the game should reflect the difficulty to attack close to dense populated waters, especially around capitals, it should not be simple to attack barely 2mn away from a dense populated city than attacking in the middle of the seas or far from any land or at the borders of your Nation, it should not follow the same ROE rules, while social perk wasn't perfect it added this level of difficulty to reflect how it should be when attacking in such waters, now back to square 0 ...

 

You guys don't run from a fight but let's be honest how many come to jump a guy at 5-7vs1 with capital in sights once they are sure none are close enough to join within the 2 minutes ??? It's even more easy with alt accounts spies and some don't even are ashamed to stream this and we hear the spy reporting all potential targets... 

 

Sadly this is the norm and you probably knows it, point is that is should not be easy to attack close to dense populated waters as elsewhere, and social perk was a nice addon for this even if far from perfect.

 

I don't call jumping at 5-7 vs a single ship pvp ... but yeah read above ... New conquest system will  show heavy pvp zones and i bet capitals will still be full of ez "pvp" mode hordes, because they don't want pvp, they want easy supermarket picking targets only and many won't go to areas where they will meet players coming for heavy pvp, that's simply not what they want as kind of pvp  ...

A new BR system will make it work properly. Social is only a zerg oriented perk, IMO.

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Can the lovers of the "social" perk honestly tell me how many times they:

A) were heroically saved by friends

B -- bothered to change their plans and sail to the defense of a person other than a clan mate?

Please be honest.

Edited by Vernon Merrill
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Can the lovers of the "social" perk honestly tell me how many times they:

A) were heroically saved by friends

B -- bothered to change their plans and sail to the defense of a person other than a clan mate?

Please be honest.

Many do when they can, some don't care for anything and continue them way to a pve mission like nothing happened, but there is plenty of guys who like to help, i done it and saw many others doing it, jumped in battles where i was sure to loose but did not care for my ship or officer if i had a chance to allow the other ship to escape, of course depending the situations you won't do it 100% of the times, you can't be all the time at disposal, was also saved, i was rarely jumped in like for most players being more experienced, not saying i am a good player, just saying i know what to expect and a bit what to do to avoid some risky situations while I'm sailing almost always alone, not in a group, not in a clan, each time i asked for help there was someone wanting to help and coming to help ... 

 

Sadly those that are the most victims of all this are the more inexperienced players ... And this isn't correct.

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we have reconsidered the position. the change was given too early. 

we will hot fix this tomorrow

Only newly ships (like Le Ocean) will require national resources until the regions are deployed and trade routes change. Before that - this change is sort of unfair to 3 nations and unfortunately due to programming issues we cannot add the the required resource to them easily.

 

But prepare..

In the future (after regions are deployed). Exceptional ships will be rare, first rates will be rare and hard to build. Many vessels will require you to conduct economic warfare to be able to build them. 

 

I could hug you right now!  :wub:

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After the patch my clan took a look at this and did a quick run and we collected well over 10K of Tea and Meat for the 1st rates.  It's not hard to get these items so folks stop complaining.  I mean most of the ports that now produce them produce them in the thousands.  So there won't be some secerate shortage unless we the players make the.  Looks like Pirates won't have an issue making any 1st rates for now.  Though I was expecting something like this and don't mind the change one bit. I kinda think 1st rates are used way to much as is now a days.

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If one Nation is reduced to 2 regional capitals it will produce around 20k more or less , 20x 1st class ships per day, not even a full fleet ... This is if the Nation gets all those products, smugglers, alt accounts etc will not allow this.

 

Loosing ships will matter a lot, loosing 2 major 1st rates battles and getting ships sunk in a single day will really have a very big impact, right now i bet all will put smuggler flag on and try to buy all they can, then will come contracts with prices reaching insane records for those goods and a competition between the richest clans, and a lot of players going for Ai traders all day long in hope to get those things dropping.

 

The sad news is that a common player will have almost zero chances to get 1000 units of those goods, it will take probably a month for some to collect 1000 units ... 

 

 

If you utilize the European Trader mechanic, then the number of ports producing that national resource and the amount that they produce will be irrelevant, so long as the nation has at least one such port.  You could use the European trader functionality to purchase an unlimited supply, albeit it will be at a much higher cost.  And you could still use the smuggler flag to obtain the specific resource at a different nation's port.

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To make a moored ship clear for action + leave habour + arrive at action zone take quite while at this point the battle would be already over or the approche of the fleet would be seen so the attacker would withdraw.

 

We cant see what is happening outside +  OW is a much more faster than battle instance + what i mentioned before. That all makes the "social perk" a shit perk.

 

Agreed.  Why are the devs considering a mechanic that will unbalance fights and provide one side with more ability to gank?  Can't help friends?  If three friends are sailing together and they jump YOUR friend and you are not sailing with them at the moment, the three friends together get the advantage for being together.  You should not get some magic ability to then come to the fight late.

 

POTBS was ruined because of mechanics that tried to govern player behavior unfairly.  This game is open world pvp.  Advantage goes to the ones that organize (or should).

 

Social perk of course would be abused by the same "gankers" you complain about.  Hide a death star fleet out of sight, tag with a single ship.  Boom.  Gank that. 

 

I think OW pvp should be fair and "realistic" in time.  Say three minute timers on battles, give everyone one minute of invisibility and two minutes of no tagging once they get out; profit.

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3) Regional changes implemented for vessels as an experiment that will spread to other high ranked vessels... This is done as an experiment to see if regional changes will create more variety in large scale port battles, making national choices more interesting. 

5) Social perk disabled

 

 

3) How about something to limit the # of 1st and 2nd rates in a fight? The real battles were always made of a majority of 3rd rates, our game... Nope... almost never ever see one :(

 

5) How about the idea of something in the middle like 10 mins or 5 mins instead of ALL or NOTHING extremes? Because 2 mins and 30 mins are both crap.

 

Oh, and thanks for at least telling us what you guys patched this time. We like being "in the loop" since we're all alpha testers after all.

Edited by Arctander
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Agreed. Why are the devs considering a mechanic that will unbalance fights and provide one side with more ability to gank? Can't help friends? If three friends are sailing together and they jump YOUR friend and you are not sailing with them at the moment, the three friends together get the advantage for being together. You should not get some magic ability to then come to the fight late.

POTBS was ruined because of mechanics that tried to govern player behavior unfairly. This game is open world pvp. Advantage goes to the ones that organize (or should).

Social perk of course would be abused by the same "gankers" you complain about. Hide a death star fleet out of sight, tag with a single ship. Boom. Gank that.

I think OW pvp should be fair and "realistic" in time. Say three minute timers on battles, give everyone one minute of invisibility and two minutes of no tagging once they get out; profit.

Its because these so called " friends" are all just sitting in port doing nothing while they wait for the call of an enemy attack so they can all gangbang someone actually playing.

These players will never admit thats what they do and instead hide behind stolen Valor and false claims if wanting to aid thier friends.

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  • I like the removal of the social perk as it was because what others wrote before, one should only be able to battle what you can see on the horizon. Ganking and battlescreen camping is a major problem but it should be addressed with the game machanics (tagging and such) instead of a 30 min timer.
  • IMO the special event changes are a step into the right direction but are still far from what I would have liked them to be.
  • I would not like to see ships limited to nations because it creates the need to balance ships in terms of guns and sailing. I like the ships with individual strengths and weaknesses and, first and foremost, more or less historically accurate without having to think about nerfing certain ships because they put a nation in a better position.
  • I would however like to see economic warfare but not if it goes hand in hand with the former.

But prepare..

In the future (after regions are deployed). Exceptional ships will be rare, first rates will be rare and hard to build.

 

 

This may be off topic but I can not befriend this idea because IMO it will have the following effect when it comes to PvP:

Very rare/super expensive ships will only see use in risk-free fights/ganking or act as trophies to brag about while the regular PvP will be fought in lower specced vessels with less customisation compared to what we have now.

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Mrdoomed, on 01 Sept 2016 - 6:22 PM, said:

These players will never admit thats what they do and instead hide behind stolen Valor and false claims if wanting to aid thier friends.

 

 Don't judge everyone else by your own standards.

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