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Bulwyf

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About Bulwyf

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    Midshipman

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    Sydney Australia

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  1. Delivering resources is way to risky at the moment to make it worthwhile, you can invest a huge amount to deliver something and you have a pretty good chance of being ganked and losing your ship and investment if you try it the more so since the good rewards are very large travel distances. Trade missions are risky but you only stand to lose time and ship at the end of the day and your potential rewards are much larger. Even delivering your resources to your clan warehouse can be fraught with peril. Its well past time the LGVs cargo capacity was restored to something reasonable, it is currently marginally more than a Trader Brig (despite being a much larger ship) which can go to many more ports than a LGV, its speed is no longer the asset that it was and most raiders have no trouble killing it so its not worth sailing at all in its present form. With its minimal capacity it should be if not fixed renamed to the le Petite Ventre.
  2. Your examples are fairly meaningless, anyone can dismast a trader with reasonable ease and I was not ever saying that they cant fight though against a halfway decent opponent you will lose. Your opponents obviously didn't try to dismast you and you dismasted them then raked them till you could board with relative ease. LGVs are especially easy to take down the masts on and I never made any statement that they couldn't fight the more so if they are tricked out to do so by boarding actions. I have no doubt this was a ploy on your part to sucker in newer players.The first fight is mostly impressive for the lack of competence on the part of your opposition. The next two were small or relatively equal ships.
  3. Not inaccurate at all, Traders were often faster when loaded, what is inaccurate is the simplistic approach that more load meant lower speed. It might mean slower acceleration and deceleration but it actually often helped with top speed and there are records to show this.
  4. 1. The gimping of trader ships in a misguided attempt to make them more vulnerable and trading harder: (a) They have been slowed down with load, this is simplistic and inaccurate, most of these ships sailed better when in ballast and slower with no load. ie ballast made them stiffer. (b) The reduction in the distance that enemy ships appear so they are much closer when you first see them and thus much harder to avoid. (c) The implementation of huge turning circles in the open world making it once again much harder to avoid an intercept. (d) The weakening of the masts on traders so that they are far easier to dis-mast than they should be when compared to similar ships ie LGV vs Bell Poule. 2. The reduction in cargo of the Le Gross Ventre so that it is only marginally more than a Trader Brig despite being a much bigger ship. It should be renamed to Le Petite Ventre in its present form. It is worthless to take one, you get 100 more cargo space and limit yourself to deep water ports. 3. The lack of reward for a heroic but hopeless defence. Anywhere that a ship is massively outnumbered, is a trader vs a warship or there is a huge BR difference the outnumbered, trader or BR deficient ship should get a good experience bonus for putting up a brave fight, at present they get nothing and for traders its simply a lose lose proposition, the more so since most trading missions involve sailing to foreign ports where the risk of interception is huge.
  5. I have found that my merchant ship knowledge slots have vanished for my Trader Brig on the PVE server. Prior to the wipe I had 4/5 knowledge slots open for the Trader Brig, 1/5 for the LGV and 2/5 for the Indiamen. Since the wipe I have lost all 4 slots for book knowledge on the TBrig, kept my one slot on the LGV and don't know on the Indiamen as I am yet to sail one. Anyway this could be fixed? it seemed to work fine for warships but not the Trader Brig at least.
  6. Can log into PVP but failing repeatedly on PVE server. It attempts to log in and fails with a message "Error Login queue request failed" Was fine after maintenance last night but is consistently failing now.
  7. My next gold mission box had total rubbish and not much of that so I presume you are correct.
  8. Yes did an F11 report immediately but this seems to be happening a fair bit from what other captains are stating, if it indeed does stack and I didn't believe it did then I must have got truly lousy chests as I didn't have any of the things you typically get in a gold chest.
  9. I just completed a mission (sink 11 rank 3 ships I believe) and went to St Nic to redeem the mission. The mission and gold chests redeemed successfully but when I opened the mission chest I got nothing. Perturbed I opened the gold chest and once again nothing. I could detect no change in my warehouse contents and wouldn't expect the new chest contents to stack. Do they stack as soon as you open a chest? There doesn't seem to be a way to check what you got so I am left wondering and so far as I can tell got nothing. Speaking to another clan member of my clan and he reported that he also had two empty gold chests today, his name in game is Alexander1. This is all on the PVE server.
  10. Bulwyf

    Vanishing ship

    The battle was a foregone conclusion and my ship nowhere near it. It should be replaced as there is nothing saying this will happen.
  11. Bulwyf

    Vanishing ship

    I recently entered a battle to speak to another player who dived onto a ship I was about to attack on the PVE server. I entered the battle with my Christain and the other player was a long way away also in a Christain in the process of sinking the Indefatigable which I had originally targetted. I sent him a message regarding what he did and left. I was miles from the battle when I did so but when I next entered battle I found that my fleeted gold constitution was missing. I asked in chat if anyone had had a ship vanish like this and described the circumstances. I was then informed that there is an undocumented feature which means that if you don't retreat a fleeted ship then it vanishes when you leave. There was no warning that this would happen and myself and my fleet constitution were miles from the actual combat. I wouldn't normally worry about this but since it was a gold 5/5 Connie with an agility bonus and my only gold ship I am understandably more perturbed. I would like to have it returned as there should be some kind of warning about this. I understand that if you are engaged that retreating might make some sense but I was far from engaged and would have expected that my fleet would have simply followed me out. It was fully kitted out but in this case, I would be happy to just get the ship back. I feel that a warning should happen if someone does leave without retreating fleet ships if this vanishing ship syndrome is to continue or that ships which have not engaged or are nowhere near the combat should automatically retreat if the main does. Further, my son has just joined me on the PVE server (we were previously on the PVP but as a trader shipbuilder it isn't much fun anymore) and I notice he actually has a guide available. You might want to make that available to older players as I have never seen anything like that. My PVE account is Pierre Andre de Suffren and I would very much appreciate your help in this matter.
  12. I would like to see the following: 1. The compass in the map selectable to default on or off. Presently its defaulted off and can't think of any time I want it off. 2. Books applied to ships remaining with the ships when they are in the fleet. If you must they could be disabled when fleeted but presently I have to reapply them every time I take a ship out of the fleet. 3. Interiors modelled on ships, this would be very atmospheric. This is done on the Connie to a limited extent but some ships are very poor on interior detail. In particular, the 1st rates which don't even have fully modelled cannons. This could be selected on or off for those with poor performance. 4. The ability to move around the deck, I know the home key allows you to simulate this to some extent but makes no allowance for pitch and roll. Commanding from the deck would make a nice challenge. This could be selected on or off for those with poor performance. 5. Better storms with the possibility of ship damage. 6. More crew and marines in battle and out. This once again could be turned on or off it a player experienced a performance impact. 7. The ability to select different ships of the same type, for instance, I would love the L'Orient name with the appropriate stern and bow figure. I would be happy to get this a DLC that I could apply any time I made an Ocean-class ship. Since the ship model, handling exists already this wouldn't require a huge amount of work I would think to implement. 8. Better zoom on the map with clearer indication around islands of where the port facilities are. 9. Open world crew even if they were stationary would be nice. 10. Better modelled towns which are at a better scale. There is some variation now but not much. 11. Points of interest around the islands which would be recognisable. 12, Crafting levels above where they sit now which would give some better chance of gaining purple of gold ships.
  13. Wondering if its possible to join the BETA for this?
  14. While not strictly a naval flag, would love for a variant of this to be able to be flown for the British.
  15. I am just starting to get back into the game from the merge from global. I am finding dock space a big problem, I started with 6 ships in dock after the merge and one port down from 4 prior to the merge. I had 7 ships to redeem and the cost to get port slots, expand my warehouse to accommodate items from my ports is bankrupting me. As I understand it this wasn't a wipe so I am at a loss as to why I am being disadvantaged like this vs people who were on the server previously. I had thought the process was essentially just a server transfer without any great loss, but I am finding that I cant even manage to get my ports/storage space with the available money and to expand to two ports and an extra 3 ship slots has diminished my money so dramatically that I cant even afford the extra ship slots let alone try and replace the factories I lost. The redeemable wipe seems a bit ridiculous, data isn't expensive and to store that you have an item as a redeemable would take up miniscule space in any case.
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