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akd last won the day on July 2 2016

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  1. This sentence needs some commas: “Six months after the battle, Washington's Navy consisted of eleven vessels, captured about fifty-five prizes, and provided much-needed supplies to the troops.”
  2. This collection of articles on naval artillery has a few entries that are of particular interest: “Hitting the Target: Naval Fire Control 1860-1900” provides insight on, and corrects some misconceptions about, the state of gunnery fire control aboard ships before the post-1900 “gunnery revolution.” A lot of interesting detail is also tucked away in the footnotes. Unfortunately there are some significant typos, including a rather important “not” that seems to have been left out of the conclusion, so be wary. “Thoughts on the Naval Technology Used in the Battle fo the Yalu River” provides an analysis of this 1895 battle from the perspective of the opposing technologies, quite a few of which were being tried in combat for the first time. The volume also includes a huge database of the ballistic characteristics of rifled guns for every nation spanning the entire era covered in UG:D.
  3. Powder room is below the waterline and cannot be targeted directly. You can however double-click on target and specifically aim at rudder, masts, etc.
  4. https://www.aos.ultimateadmiral.com/post/naval-gameplay
  5. Sir Edward Pellew's career would make for some pretty great gameplay, especially given we will finally have a game with ship-to-shore operations fully realized.
  6. Really beautiful, but the relative scaling does give an odd feel, and might subvert authentic tactics to some degree (too easy to sail huge ships right up to coast and disembark huge numbers of troops without having to endure fire from land batteries).
  7. Another good example of ships under battle sails: https://goo.gl/images/w1n2c5
  8. Looks like NA and Ultimate General had a baby, and it is a really, really beautiful one. This is shaping up to be a dream game come true. Few comments / questions after perusing the new site: One thing that seemed very off in the battle video was the sail animation, with speed reduction seeming to go from topmost to bottommost sails and ships often left fighting with only main sails set. This looks very strange. The main (lowest) sails should be taken in first, then topgallant (highest) and finally top (middle) sails. It is arguable that ships should even fight a close action with main sails set as this greatly increased the chance of fire (could be an interest mechanic / trade-off for using full sails in combat). See “battle sails” as below: Will there be European and Continental American environments also? Everything shown so far seems to be tropical / Caribbean. More smoke please. Lots more. Will shallows, reefs and other underwater topography play a role in battles? This was a huge influence on ship-to-shore operations and could offer up a great deal of tactical variety in gameplay, with smaller (or shallower drought) ships being required in certain circumstances.
  9. More crew visualized? Ship-to-ship boarding visualized? Undersea topography in ship-to-shore operations? (Shallows, reefs, consequences for ships of different drafts.)
  10. Single player Naval Action in the works? RTS / sim blend?
  11. Hello Game-Labs, breaking radio silence after some time away adopting three children (from Ukraine!). Missed you guys, but testing something like this is probably more my speed nowadays. Sounds like you all are cooking up another thought-I-could-only-dream single-player game.
  12. In the case of Alcmene, IIRC her QD/FC 4pdrs were replaced with 6pdrs in British service after capture.
  13. You are possibly thinking of Rule the Waves from NWS, already mentioned above. Really not that old (2015), but sacrifices graphics for having just about everything else you could ever dream of in a wargame / sim for this era. Really the only things missing are beautiful 3D ships (with first person bridge and gunnery views), seas, coastlines and weather conditions. (hint, hint Gamelabs Small order, right?) Here is a nice overview of previous PC games for this era: http://www.wargamer.com/articles/the-wargamers-guide-to-ww1-naval-wargames/ p.s. title suggestion: Rise of the Dreadnoughts
  14. Devs will always put a gun in every gun port and even some places with port lids that aren't gun ports.
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