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Patch 9.9 - Officers, Fishing, Provisions and other things


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Adding of the grid marks on the mini map as a great addition but I have one recommendation. Use the same coordinates data types in both the mini map and the F11 Report Bug screen. This will provide the navigational (location) aids that everyone has been requesting. Otherwise great release so far

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First of all, 500 gold per crew member. Are you actually insane in thinking anyone will attempt to pvp under those terms? To fully crew let's say a third rate it would cost 325.000 gold. A frigate 140.000 (which is more than it costs TO BUY THE SHIP I might add).

Second, why would ANYONE risk spending crew on a ship that is controlled (poorly) by the ai and risk losing 500 gold per crew member, especially since AI ships seem very keen on boarding, and the AI is pretty shit and not getting stuck against the wind.

Third, I get you wanted to implement lives for an officer, but this is going to cause people to PvP even less as nobody is willing to lose their high level officers (depending on how long they take to level up ofcourse)

Fourth, Why did you waste time on fishing, rather than adding new ships and the like?

A rear admiral has 470 free crew loosing all crew on a 3rd rate would cost less than 100k

If you surrender your ship you won't loose the officer. Yes this is going to change how the game is played under certain conditions.

Edited by Chimera
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First of all, 500 gold per crew member. Are you actually insane in thinking anyone will attempt to pvp under those terms? To fully crew let's say a third rate it would cost 325.000 gold. A frigate 140.000 (which is more than it costs TO BUY THE SHIP I might add).

 

Second, why would ANYONE risk spending crew on a ship that is controlled (poorly) by the ai and risk losing 500 gold per crew member, especially since AI ships seem very keen on boarding, and the AI is pretty shit and not getting stuck against the wind.

 

Third, I get you wanted to implement lives for an officer, but this is going to cause people to PvP even less as nobody is willing to lose their high level officers (depending on how long they take to level up ofcourse)

 

Fourth, Why did you waste time on fishing, rather than adding new ships and the like?

 

First, i think it is pretty much fine with a bit of adjusting maybe. Some ships right now are way to cheap, frigate being an example for it. As a shipbuilder,you actually net a huge loss when building a Frigate to sell it. And there is plenty of gold anyway

 

Second, people having more than enough gold dont care about the price for the crew on some npc ships, even if they are not that strong. it makes for an interesting choice: do you want to get that Ai help in battle,risking your crew or do you sail without it. Fleets shouldnt really be that easy and cheap to come up with,otherwise we go back to Pre-EA-State where every battle consisted of twice as many fleet ships as players were present

 

Third, this is an early implementation of officers. Changes are bound to happen. And then again,why should i level up an officer if i do not use him in pvp? i do really not need him for doing pve. And if you are on a cheap ship concerned about loosing the officer, just surrender. it was stated that this doesnt cost a live on the officer

 

Fourth, why is it time wasted? might be your opinion on it, other people like that different things are developed and not just ships ships ships

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hmmm well ... fine ... it will be instant brutal death for the game if you have to sail everything by your own ... i mean .. i dont play a game ... to watch a big santisima sailing for like 10 hours just to get it somewhere else i mean ... i play a game to get rid of boredom ... not to be bored

Yes yes being on the 321st remake of world or warships please ! Noore silly thinking or planning damn it ! Oh and trace anyone who plays IP address and kill them too. Tjat will make pirate play correct.

And people wonder why this game will fail.

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First of all, 500 gold per crew member. Are you actually insane in thinking anyone will attempt to pvp under those terms? To fully crew let's say a third rate it would cost 325.000 gold. A frigate 140.000 (which is more than it costs TO BUY THE SHIP I might add).

Second, why would ANYONE risk spending crew on a ship that is controlled (poorly) by the ai and risk losing 500 gold per crew member, especially since AI ships seem very keen on boarding, and the AI is pretty shit and not getting stuck against the wind.

Third, I get you wanted to implement lives for an officer, but this is going to cause people to PvP even less as nobody is willing to lose their high level officers (depending on how long they take to level up ofcourse)

Fourth, Why did you waste time on fishing, rather than adding new ships and the like?

1- they said long time ago that the aim of ship VS crew cost should be around 20%-80%... so... yes, aim achieved.

2-those that have crew enough and are rich enough that want a big fleet instead of travelling alone. Traders, ports attacks...

3-this are like potions, depend on the player type he will take de advantage for that risk or he will avoid both.

4-to increase crew recovery, add new minigames that breaks the monotony and finally because of realism (another aim of the game)

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One issue I see with the batch crafting is the inability to make small amounts.

Right now, I'm making a rattlesnake.

Yesterday, I bought the exact amount of mats needed.

So today, when crafting it, I cannot make 6 silver ingots for furnishings, the minimum I can make is 10 and I do not have the excess silver for that.

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That is a bad idea imo, i would like to have at least the option to switch the officer off. I will not take a cheap ship and hunt pirates just for fun without the fear of loosing my high-leveld officer. 

Nelson did not have a huge ammount of mediocre and disposable ships that wont sell under his command. 

  • Total number of lives = 10 and if you lose all of them you will have to hire a new officer

 

Officers have 10 lives. If you are afraid to loose an officer life then just surrender. 

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Yes yes being on the 321st remake of world or warships please ! Noore silly thinking or planning damn it ! Oh and trace anyone who plays IP address and kill them too. Tjat will make pirate play correct.

And people wonder why this game will fail.

 

the game will rather "fail" when it takes hours to get anywhere near the action. There has to be some sort of system to get ships to the outposts you own without sailing every single one there, otherwise only the really hardcore players with lots of time on their hand will stick to the game. now imagine the population of the server...

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Would still like to draw on the charts during the session. Permanent changes disabled and disappear after logoff.

 

Imo i would like to have option to put permanent notes/changes on maps.

Simply it should work like some kind of fow where i can put names of ports etc, etc. So if i want to see whole carribean sea i should travel and explore it by myself or buy map from player for certain price, with certain info!

That would be marvelous!

 

 

 

the game will rather "fail" when it takes hours to get anywhere near the action. There has to be some sort of system to get ships to the outposts you own without sailing every single one there, otherwise only the really hardcore players with lots of time on their hand will stick to the game. now imagine the population of the server...

 

Why it says Hethwill instead of Sharden when i quote? Some bug?

Anyway to the answer. I have totaly oposite opinion about it. For me its gamebreaking that people can teleport ships and themselves arround world freely without any penatly. Thats sick and simply stupid. Option for teleporing yourself between outposts is already BIG help for traveling arround the world. If that is not enough for you then simply you should consider looking for game that is not:

- sandbox

- open world

- mmo

Or simply stay with small/large battles/duels.

Moving ships between fronts should be an effort. Want some huge power on the front line? Prepare for it! Open opportunities for some player content! Convoys, escorting, hunting, making money for it!

Are you afraid of loosing your precious ship? Dont take it. Take cheap one!

You dont want to sail for 2hours for preparation? Take faster ship, cheaper one, or simply leave the game.

Teleporting and durability is the worst thing in this game imo.

About low amount of players. Yes thats the problem atm. But think about future. What if game will have 10k players? Or 20k? And they insta teleport arround map?

Cheers

Edited by Leku
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First of all, 500 gold per crew member. Are you actually insane in thinking anyone will attempt to pvp under those terms? To fully crew let's say a third rate it would cost 325.000 gold. A frigate 140.000 (which is more than it costs TO BUY THE SHIP I might add).

 

Second, why would ANYONE risk spending crew on a ship that is controlled (poorly) by the ai and risk losing 500 gold per crew member, especially since AI ships seem very keen on boarding, and the AI is pretty shit and not getting stuck against the wind.

 

Third, I get you wanted to implement lives for an officer, but this is going to cause people to PvP even less as nobody is willing to lose their high level officers (depending on how long they take to level up ofcourse)

 

Fourth, Why did you waste time on fishing, rather than adding new ships and the like?

 

 

You DID notice that you get a base number of free crew according to your rank, correct?  You're only paying for replacements.

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  • Total number of lives = 10 and if you lose all of them you will have to hire a new officer

 

Officers have 10 lives. If you are afraid to loose an officer life then just surrender. 

When ship surrender you dont get reward for kill....If people will often give up we do not have money for PvP :)

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the game will rather "fail" when it takes hours to get anywhere near the action. There has to be some sort of system to get ships to the outposts you own without sailing every single one there, otherwise only the really hardcore players with lots of time on their hand will stick to the game. now imagine the population of the server...

 

Come on people...   

 

This is the STRATEGY part of this game.   In MANY games, you have to move resources/troops around and it takes time.  

 

The big map is PLUS in this game...  

 

That being said, I'd be fine with a ship delivery system that was EXTREMELY expensive and SLOW.

 

I'm thinking along the lines of 2 REAL days to get a ship delivered the length of the map.  In my mind, it throws a bone to people with less play time and still doesnt allow for insta-replacement fleets.

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First of all, 500 gold per crew member. Are you actually insane in thinking anyone will attempt to pvp under those terms?

 

This, but it is not only the cost of the crew. The risks and rewards for OW-PvP are totally off. There is a serious lack of OW PvP even though a single fleet missions gives you enough money to buy 2-3 exceptional frigattes and now it will be even worse.

I risk a dura of my ship, my crew & my officer to get in the very best case a pretty useless 1 dura ship. 

Lets assume the average player loses 50% of their OW-battles and wins 50% of their OW-Battles. 

He is starting his OW action with a fully crewed, 5-Dura ship and a 10 dura officer. 

He looses his first fight, but is able to capture a ship in the second fight. 

He should now be even, but he is not. He lost crew (and did not regain crew), he lost one life of the officer (and did not regain one) and instead of having a ship that he can sell on the official ship marketplace, he has now one 4-Dura ship which he can't sell (not on the official ship market) and one totally useless 1-Dura ship, that he can't sell and will probably not sail, because losing that ship means losing all cannons &upgrades on that ship.

So why should anyone take the risks of OW-PvP?

 

All ships should have only one dura & upgrades should not be lost. 

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Honestly when they said they will introduce fishing i was under the impression there will be fishing ships and it will require going to some fishing spot, have a risk/rewards kinda thing going on watching out for privateers to loot you. Instead we get an automated system of endless fish pumping on any ship ? Adds nothing gameplay wise just will make inflation skyrocket again ....

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Come on people...   

 

This is the STRATEGY part of this game.   In MANY games, you have to move resources/troops around and it takes time.  

 

The big map is PLUS in this game...  

 

That being said, I'd be fine with a ship delivery system that was EXTREMELY expensive and SLOW.

 

I'm thinking along the lines of 2 REAL days to get a ship delivered the length of the map.  In my mind, it throws a bone to people with less play time and still doesnt allow for insta-replacement fleets.

 

i agree with this but i think it should be 8-24 hours based on distance and should only be able to do it from 1 port to another port that your nation controls that you have an outpost in. That way you dont have the free port being the only place were people have ships and outpost and forces someone to invest on the growth and defense of the front line. 

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...

 

Other changes 

  • ...
  • New buildings added - Tobacco Plantation, Sugar Plantation, Farm
  • New resources added - tobacco, sugar, salt
  • ...

 

 

OMG DEVS, you're awesome !   Great patch !  Thank you bunches !   

Big Kiss

 

 

And now it's time to plant those tobacco fields and smuggle that tobacco, woohoo !!

 

Banana Dance

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I havnt logged on yet but let me get this straight I have to spend more time sailing from port to port to get a boat somewhere ready for a port battle or pvp?

Devs you may as well drop the word ACTION out of Naval Action and it call it Naval Sail.

Surely you can come up with an option for sending ships to ports. If you are so keen on crew management maybe say like if I'm in a Connie and cap a LGV I can assign the right amount of crew and send that ship to port instead of sailing that ship to port.

Another option could be like the outpost delivery system where I could pay the crew to sail my ship to an outpost and the further the outpost the longer it takes. That way people can move boats around as need be for whatever they are planning.

Don't kill the game with tireless sailing. People want action.

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I havnt logged on yet but let me get this straight I have to spend more time sailing from port to port to get a boat somewhere ready for a port battle or pvp?

Devs you may as well drop the word ACTION out of Naval Action and it call it Naval Sail.

Surely you can come up with an option for sending ships to ports. If you are so keen on crew management maybe say like if I'm in a Connie and cap a LGV I can assign the right amount of crew and send that ship to port instead of sailing that ship to port.

Another option could be like the outpost delivery system where I could pay the crew to sail my ship to an outpost and the further the outpost the longer it takes. That way people can move boats around as need be for whatever they are planning.

Don't kill the game with tireless sailing. People want action.

 

 

AND strategy.

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Yes, some of these officer perks are absurd, OP and game-breaking, and combined with stacking with physical upgrades, possibly finally convert game from player-skill-based to gear-based (ships with 50% less reload, 3kn+ speed bonuses, etc.). Also, you in the past said you would not add faction-based combat bonuses as you wanted combat outcomes to rest on player skill not faction choice.

Smaller bonuses and migration of some powerful physical upgrades to officer skills (hello silly Steel Toolbox) would be a much better approach. Faction-based bonuses / penalties should be confined to non-combat aspects of gameplay (and I include OW speed in combat aspects of gameplay because it allows control of terms of combat). It may also be time for an across the board nerf to bonuses as addition of new upgrades is leading to crazy stacking bonuses in some areas (e.g. toolbox + survival handbooks), and in turn must-have upgrade choices.

Everything else in the patch sounds awesome.

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