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Peter Fouche

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Everything posted by Peter Fouche

  1. YES!!!! Excellent patch! I know we have been waiting patiently and for a while now for the port battle changes, but please... Take your time and make it awesome! I feel you guys are moving into the right direction!! I love the idea of single dura ships, maybe to help improve that system, remove mods altogether and make them permanent when crafting the ship. Well done devs! hats of.
  2. Please make a reminder to vote when logging in. I completely forgot about it... ^^
  3. Be advised, there is currently a bug with the gunboat, that if you get stuck in irons, there is no way of getting out of it.
  4. The ability to set your sails manually as you wish: Key mapping could be like this: "1" for bow sprit "2" for Foremast "3" for Main mast "4" for mizzen mast Then assign a key A-Z for each individual sail. Q&E still controls the foremast yards. Z&C still controls the mizzen and main yards. T still controls the staysails. So say I would like to set the Staysails together with the spritsail, royals on each mast and spanker, the keys would be like the following: T for staysails 1-D for spritsail 2-A Royal on foremast 3-A Royal on mainmast 4-A Royal on mizzen mast 4-E Spanker It could be done like the current dropdown menus, maybe pressing Ctrl+S will put you into sail setting mode, giving options 1-4 being the masts, when the respective mast is selected, it could be 1-5 or A-E for example for the individual sail. Could be interesting to see something like this especially when wind strength gets introduced. It would make the sailing experience in the game allot more challenging and exciting! You will never see ships in the open world again sailing upwind with full canvas. Typically when a ship was close hauled, not much more than the staysails was set, because the square sails will actually counter the effects of the staysails. Would also love to see studding sails (If the module is equipped) and being able to set studding sails should you have them available ofc.
  5. I said this before, and will say it again. Do not give this much power to players. Let the AI decide. Then it could even be historical or not.
  6. Well there is already a game mechanic catering for afk players, just implement for when people are in the open world as well, where the server will kick you from the game after a certain time of no activity when sitting still in one place. In the process they should lose any fishes caught and not yet claimed.
  7. Okay, I honestly hope the Devs read this and take it to heart. I think I will talk for many of us here. I will try to keep it short. 1: Fleets are a great idea but... Can you please not make us destroy guns and modules when moving a ship to the fleet. Can you make it possible to add a trader with all its goods into your fleet after it was captured without having to take command of the trader itself. 2: Selling ships: Why do you need to remove all mods and guns on a ship before you can sell it? Give us the ability to sell a customized ship. Also, instead of destroying permanent mods in order to remove them, give the option to spend allot of gold to remove and keep the mod. 3: Capturing Ships: When capturing a ship, xp rewards are next to nothing, especially when the enemy surrenders, please fix that. When capturing a ship and morale of the enemy drops to 0 with still some sailors on board, add them to our crew, in short. Please make enemy crew capturable. When the enemy surrenders, all crew should be added to your maximum available crew, or they could be ransomed when getting back to port.
  8. I was all for the fishing business, but I hate to see good old fighting frigates turned into damn fishing trawlers. Well I suppose it adds more to the game. Maybe implement fishing boats, giving fishing boats certain bonuses and weaknesses? So you can farm fish only while sailing a fishing boat and not his majesties ship of the line please. Some ideas of fishing boats?
  9. Well thanks, you ruined my keyboard... Drooled all over it! Well done Dimitriy and thank you! When can we see it implemented in-game?
  10. What would be great is if every ship carried a "log" of what happened to that ship during its lifetime. Something that would look like this: Crafted by Flag Captain Peter Fouche in Kingston Port Royal on "date" Sold in KPR to Post Captain Heinz Great Britain on "date" Captured by Admiral Frog near Pedro Cay France on "date" Captured by Flag Captain Brown near Jeremie Dutch on "date" Just something interesting that could be added maybe? Telling a story about the ship. But then with the 5 dura ships... I have no idea how to go about it.
  11. This is excellent! And it wont be really a re-work as such, you are still making use of the basic idea. Maybe some perks could be added to the crew as well? Crew gain xp just like officers does higher lvl crew can get more perks. Perks are lost when experienced crew gets killed. How the current system is, it feels more like a Captains perk than an officers perk.
  12. Gentlemen lets take this discussion to another thread. I have opened a thread here: http://forum.game-labs.net/index.php?/topic/14858-ai-pvp-and-pve-influencing-economy/
  13. Probably the same as this: http://forum.game-labs.net/index.php?/topic/13913-important-announcement-pvp-eu-3-server-closing-and-merge/
  14. A mission system would work well, where the admiralty will send you to a certain area for missions, depending on your rank/level where you would encounter other players of the same level as you are. Areas could also be divided into friendly/contested/enemy/open territories, where "friendly" would be a certain radius around any friendly port, contested being a larger radius around any enemy port, enemy a smaller radius around any enemy port, open is open water, expect anything to happen at any time. Also, AI beahaviour could be set according the zone they are found in, to keep friendly zones friendly and so forth. If players want to do pure pve, they can be sent to a friendly zone of their level, if they want to pvp, they can be sent to a contested or enemy area of their level. Ofcourse this will not limit anyone from going anywhere, I you WANT to go somewhere, you should be able to do it, but beware that you are painting a target on your back and it will not be easy.
  15. I hope the crew content patch will fix this. Crew are expendable atm, nobody cares about a couple of pixeled sailors, but give them names and blow a bit of life into them... Well it may be a very different story. People will then start to surrender in order to protect their crew and officers in a hopeless fight I am sure.
  16. And increase the drop rate of non craftable mods in both pve and pvp, and make more mods craftable.
  17. I like this statement! Ships should be one hell of a loss to a player. If it is sunk, it should stay sunk. People should want to protect his ship at all costs. The whole durability system I do not like, maybe I'm too hardcore, but I managed to play my character to Flag Captain, and my crafting skill is 32. I am crafting all my ships myself and it really is not such a big deal. I just think the durability system cause players to be too slack with their ships, and once they get to a 1 dura ship, its useless. Its basically cannon fodder. This is when people start ramming each other etc instead of putting up a decent fight. Why should certain ships be allowed 5 duras and others only 1, losing a ship is a big loss, it doesn't matter what lvl you are. Craft and mod your ship as good as possible in order to give you your best chance to win a fight. Aye, with the new combat system I say all ships must have only one dura.
  18. You want to be a Naval Captain? Then manage your ship in all kinds of ways, and face the challenges that real captains faced. I think it will add value by improving trade, production and opening other avenues in the game for those not so hardcore action players looking for something else. It is a consumable that must be produced, a great item to trade with. And I am sure that the devS are busy working on the other goals already, but they are a bit more complicated than this. This is a quick add, that can bring allot to the game. P.S. If you cannot suggest anything better, then rather don't say anything.
  19. Ability to right click and sell something directly from warehouse.
  20. I like this idea, however I think 20% are too much. It means that by 1 Dura you are only left with 20% crew able to work the ship... This is what it would be like for a Master&Commander to sail a Santisima. The ship will simply be unworkable and that will break the whole mechanic of the durability system as well. I think if you get to the last dura it should be like dropping one rank for that ship. Then it could work. I'm also just a bit afraid that the durability system will become completely redundant as people will break up or sell ships as soon as they lose a dura on it to avoid the penalty..
  21. I think this is an excellent idea! Crew was always a problem for the RN for example, and I think the crew should gain xp as well as the officers. A ship was only as good as the people sailing her. (captain, officers and sailors) However, this will have to be clearly thought through for it not to have massive negative impacts on the game and the community. I say roll it out, give it a couple of days for us to test and you will get your feedback quickly. Looking forward to it.
  22. SOUNDS!! Officers shouting commands during battle, crew members replying to officers, masthead hailing the deck when a player ship is spotted in OW maybe sea chanties being sung by the crew in OW every now and then, just a bit of life to the ship.
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