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Eye_of_the_Storm

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Everything posted by Eye_of_the_Storm

  1. Only 3 more paints to go Im looking forward to the new paints, especially for the Surprise.
  2. So I rounded up all the ships I´ve Paints on and took some screenshots, some of them might be good enough to replace the others. Sorry about the dark ones, seems like the weather in Duels is allways shit Ceberus - French
  3. Pavel - Sicily Pavel - Sicily Constitution - Swiss Guard Rattlesnake Heavy Indefatigable Indefatigable (didnt open the Notes yet)
  4. please ignore this post. Ive started a new one
  5. I would like to analyse what you get in the redeemables from the events. please only comment what you got from the Paints Chest and Ship Chest. I´ll start with mine: Ceberus - French Constitution - Sicily Rattlesnake Heavy: Fir Wood, Stiffness, Regional Strong Hull Bonus Rattlesnake Heavy: Oak Wood, Stiffness, Regional Strong Hull Bonus
  6. I would like to analyse what you get in the redeemables from the events. please only comment what you got from the Paints Chest and Ship Chest. I´ll start with mine: Ceberus - French Constitution - Sicily Rattlesnake Heavy: Fir Wood, Stiffness, Regional Strong Hull Bonus Rattlesnake Heavy: Oak Wood, Stiffness, Regional Strong Hull Bonus
  7. If anyone knows how to upload pictures in higher quality, please let me know.... at least you can see the Speed, left is Regional Speed, right is Pirate refit
  8. I decided to test Regional Speed Bonus vs Regional Pirate Refit Bonus, to see which one would be better for ships designed for hunting. I build two Surprises with the exact same Modifications, one with Speed, one with Pirate Refit. Here are the results: The Frigate Master Perk was active in both cases.
  9. Exactly my Point! I fully understand its intention of making our waters safer for us, so traders and such can seek shelter near those Fleets, but they are too much. 25 Ships of the Line, thats a fleet a nation had only one of back in the time. Smaller fleets like 5-8 Ships, even only 3 of them beeing SoLs is enough to protect the trader if he is smart. And we have the Forts for those as well, which are devestating by the way. I gave it a try and attacked an enemy LGV just under one of the big forts and even tho I immediatly ran away I lost half the structure and crew of my Trinc before I got out of effective range. I think the Forts are very well implemented and make trading in your own area alot safer but I think there should be less forts and those should be closer to Ports and maybe strategic points where the land reaches out or at passages. Also 2 Big Forts + maybe 2 small ones is enough for a port even a capital. Nobody can attack that kind of fortification and having 8+ Forts and Towers is a bit too much.
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