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Everything posted by Angus MacDuff
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Allow rejoining of a battle
Angus MacDuff replied to Edward Bacon's topic in Current Feature Improvement Suggestions
Eh?? What list? Is this something at the crossed swords that we can access in OW? -
[suggestion] Not So Empty Bottles change
Angus MacDuff replied to Hethwill's topic in Current Feature Improvement Suggestions
I'd probably take a Prince.- 42 replies
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- open world
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[suggestion] Not So Empty Bottles change
Angus MacDuff replied to Hethwill's topic in Current Feature Improvement Suggestions
My SOP is to take my bottle someplace remote and open it. Then go straight there. I learned very quickly to stay away from enemy ports. And sometimes bad shit happens to nice people. Git fishin again!- 42 replies
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[suggestion] Not So Empty Bottles change
Angus MacDuff replied to Hethwill's topic in Current Feature Improvement Suggestions
But wouldn't it be fun to catch somebody looting your wreck? Loot and PVP marks!- 42 replies
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[suggestion] Not So Empty Bottles change
Angus MacDuff replied to Hethwill's topic in Current Feature Improvement Suggestions
I'm on the fence with everyone being able to see it. I agree completely that you should be able to take part, not all of the booty. How about after the originator loots the wreck, it is visible to all until it is empty.- 42 replies
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Meanwhile, you man your guns (as long as you have some crew) and blow holes in anybody you can see. Crank up that Patrol Zone damage and/or seriously hurt your attacker. As discussed before, gunners on the lower deck can continue firing
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Come to think about it, why do we need the mini game. Rock, paper, scissors with disadvantages to those with a slower machine. Get rid of it and make boarding automated. Throw in all the factors on both ships, give us a nice little movie of a boarding action and tell us the result. Everybody seems to hate the mini game.
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The boarding needs to be expanded so that other ships can join in. Additionally, you should still be able to aim and fire your guns externally. The 'fire deck guns' portion of the mini game is wrong. Boarding is hand to hand and deck guns point externally.
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With the goal of increasing OW travel, how about a cargo option of passengers? The way I see it, these passengers could either be a straight cargo option or some form of mission. Unlike other cargo, a passenger wants to go to a specific location and is willing to pay a higher price to take him there. With different professions and values, there are different classes of passenger. Military passengers (fat Admirals) might be willing to travel on a warship. Lower class passengers would accept travel on smaller traders, but the Quality will only take passage on an Indiaman. They'd pay the highest tariffs, of course. Because the passenger requires different ports, players would be transporting them throughout the Caribbean/Gulf, generating PVP opportunities. Capturing a ship with one or more passengers would have interesting options. Set them free (get a reward (some form of book/skill)from a grateful home nation), Ransom them (big money), or kill them. If you kill them, you'll receive some form of reward suitable to an evil bastard, but you will be marked for a period of time and other players gain more PVP for killing you.
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Pimp my Crown and Anchor
Angus MacDuff replied to z4ys's topic in Current Feature Improvement Suggestions
I wouldn't notice if it was gone- 27 replies
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Pimp my Crown and Anchor
Angus MacDuff replied to z4ys's topic in Current Feature Improvement Suggestions
On the sub we make our own water. When the tanks are too clean (no algae) the water tastes slightly metallic.- 27 replies
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Pimp my Crown and Anchor
Angus MacDuff replied to z4ys's topic in Current Feature Improvement Suggestions
You've clearly never seen the inside of a modern fresh water tank on a ship. There is always algae. The water is fine...trust me...- 27 replies
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This is actually what happens when we hit a British port in our (Canadian) subs
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Very true. That's why ships going into battle brailed up their courses (the large sails closest to their decks). Risk of sails catching fire and spreading to the rigging. We don't do this in the game.
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Yes but wooden ships were notoriously dry (sure, the outer surface might be wet). Surely, a red hot ball lodged in the timbers is an instant fire. And magazines were not often penetrated. magazine explosions occurred when the ship was on fire (see L'Orient at the battle of the Nile)
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The whole ramming thing is weak. If a 4th rate (or higher) rams a 6th or 7th rate (90degrees or "T-Bone") the smaller ship should be destroyed. If the smaller ship rams a much larger one, it should be like hitting a wall, with all damage (or most) on the smaller ship. Ships of the same rate who ram should both receive damage commensurate with their angles of impact. Demasting should be a near certainty when ramming results in a sudden stop. major leaking should also be common.
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Could you expand on that?
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Exploding ammunition basically ended wooden hulled ships. Once shells were available, ship builders had to counter with iron armour. We want to stay in the age of sail and wooden ships, ergo, no wish for exploding ammo (exception being mortars). Also note that shore facilities had heated shot, which we don't use in the game. With heated shot, no wooden vessel could survive within a mile of a shore battery. Do we want that in the game? It would make it impossible to attack ports without a major change.
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Pirate Dens around the map
Angus MacDuff replied to Koltes's topic in Current Feature Improvement Suggestions
Its also more of a high risk gameplay. Some will love this while the more risk-adverse will stay with the security of the nation structure. -
cannon knock back.
Angus MacDuff replied to Mighty_Mo's topic in Current Feature Improvement Suggestions
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Pirate Dens around the map
Angus MacDuff replied to Koltes's topic in Current Feature Improvement Suggestions
If you go with the concept of hard core Pirates, operating out of secret ports and having limited crews (VERY cool!), perhaps you would need a "legitimize" option (per Henry Morgan?). After a successful and lucrative career pyrating, a Captain could purchase legitimacy and return to a nation (with his loot).