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Angus MacDuff

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Everything posted by Angus MacDuff

  1. Eh?? What list? Is this something at the crossed swords that we can access in OW?
  2. My SOP is to take my bottle someplace remote and open it. Then go straight there. I learned very quickly to stay away from enemy ports. And sometimes bad shit happens to nice people. Git fishin again!
  3. But wouldn't it be fun to catch somebody looting your wreck? Loot and PVP marks!
  4. I'm on the fence with everyone being able to see it. I agree completely that you should be able to take part, not all of the booty. How about after the originator loots the wreck, it is visible to all until it is empty.
  5. Meanwhile, you man your guns (as long as you have some crew) and blow holes in anybody you can see. Crank up that Patrol Zone damage and/or seriously hurt your attacker. As discussed before, gunners on the lower deck can continue firing
  6. Come to think about it, why do we need the mini game. Rock, paper, scissors with disadvantages to those with a slower machine. Get rid of it and make boarding automated. Throw in all the factors on both ships, give us a nice little movie of a boarding action and tell us the result. Everybody seems to hate the mini game.
  7. Once the melee begins, even a swivel would be deadly to both sides.
  8. The boarding needs to be expanded so that other ships can join in. Additionally, you should still be able to aim and fire your guns externally. The 'fire deck guns' portion of the mini game is wrong. Boarding is hand to hand and deck guns point externally.
  9. With the goal of increasing OW travel, how about a cargo option of passengers? The way I see it, these passengers could either be a straight cargo option or some form of mission. Unlike other cargo, a passenger wants to go to a specific location and is willing to pay a higher price to take him there. With different professions and values, there are different classes of passenger. Military passengers (fat Admirals) might be willing to travel on a warship. Lower class passengers would accept travel on smaller traders, but the Quality will only take passage on an Indiaman. They'd pay the highest tariffs, of course. Because the passenger requires different ports, players would be transporting them throughout the Caribbean/Gulf, generating PVP opportunities. Capturing a ship with one or more passengers would have interesting options. Set them free (get a reward (some form of book/skill)from a grateful home nation), Ransom them (big money), or kill them. If you kill them, you'll receive some form of reward suitable to an evil bastard, but you will be marked for a period of time and other players gain more PVP for killing you.
  10. On the sub we make our own water. When the tanks are too clean (no algae) the water tastes slightly metallic.
  11. You've clearly never seen the inside of a modern fresh water tank on a ship. There is always algae. The water is fine...trust me...
  12. Indeed, and because the events are randomly spawned, OW hunters need to cover a wide area in order to find these people. Or cover choke points...either way, now the hunters can be hunted.
  13. These long sailing quests are a very good idea. Something similar was suggested on another thread. They encourage OW travel which brings PVP. Even people who don't want to travel will pay for the resulting items, therefor someone is out there gathering.
  14. This is actually what happens when we hit a British port in our (Canadian) subs
  15. Very true. That's why ships going into battle brailed up their courses (the large sails closest to their decks). Risk of sails catching fire and spreading to the rigging. We don't do this in the game.
  16. Very nice. If you have to do all this work for an end result, can the end result simply be bought by someone with a ton of money? You'd still have someone doing all that sailing, for sure.
  17. Yes but wooden ships were notoriously dry (sure, the outer surface might be wet). Surely, a red hot ball lodged in the timbers is an instant fire. And magazines were not often penetrated. magazine explosions occurred when the ship was on fire (see L'Orient at the battle of the Nile)
  18. The whole ramming thing is weak. If a 4th rate (or higher) rams a 6th or 7th rate (90degrees or "T-Bone") the smaller ship should be destroyed. If the smaller ship rams a much larger one, it should be like hitting a wall, with all damage (or most) on the smaller ship. Ships of the same rate who ram should both receive damage commensurate with their angles of impact. Demasting should be a near certainty when ramming results in a sudden stop. major leaking should also be common.
  19. Exploding ammunition basically ended wooden hulled ships. Once shells were available, ship builders had to counter with iron armour. We want to stay in the age of sail and wooden ships, ergo, no wish for exploding ammo (exception being mortars). Also note that shore facilities had heated shot, which we don't use in the game. With heated shot, no wooden vessel could survive within a mile of a shore battery. Do we want that in the game? It would make it impossible to attack ports without a major change.
  20. Its also more of a high risk gameplay. Some will love this while the more risk-adverse will stay with the security of the nation structure.
  21. If you go with the concept of hard core Pirates, operating out of secret ports and having limited crews (VERY cool!), perhaps you would need a "legitimize" option (per Henry Morgan?). After a successful and lucrative career pyrating, a Captain could purchase legitimacy and return to a nation (with his loot).
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