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Angus MacDuff

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Everything posted by Angus MacDuff

  1. Concur. My argument is that capture has the same effect on the enemy. The vessel is removed from their inventory. In some cases, capture is harder than sinking. (At least for me, without all the mods).
  2. XP is not rewarded to the same degree. Sinking gives you far more XP points than capture. Plus, capture gives no monetary award where sinking gives a good payout. Granted, you can sell the ship if you choose, but it is far less.
  3. This applies to XP also. Capturing a ship should give exactly the same rewards as sinking it. In both cases, the ship is taken from enemy control.
  4. Lol, I think the British 3 decker on Lake Ontario had the most significant effect! But that would be a powerful 6th rate. It seems too small for a frigate
  5. For me it would be time. I can choose to accept or decline risk and I like the idea of better rewards with distance/risk. But sometimes I just don't have a lot of time! (I still have to do trade to support my PVP habit as I suck!)
  6. I would definitely like to see all missions get auto-cancelled every day at maintenance.
  7. Not about the game but about this forum. I know I can "Like" a post from another player, but is there a way to "Dislike"? It would be easier to hit a button instead of typing out all the reasons I'm unhappy with him. Feel free to hit "Dislike" if you don't agree...
  8. I agree with you completely on the issue of wanting to run a quick mission for just the fun of it. But I also listened to good advice that running missions near capitols is suicide. Especially outside a capitol green zone. The game has a mechanic for you to tow a 1st rate to a more out of the way point. There, you can run your missions in relative safety and even find a place that is not an island an therefore, no having to sail around it. Yes, you might have to open an outpost and run some repairs down (at some danger to yourself, but that's the game.
  9. I don't think you want that distance. 30 mins with a good wind means an hour with a bad wind. He complained about time, not distance. If the Devs want higher level missions outside of the green zone, that's fine with me. But why cant they be 10 minutes outside the green zone (with a good wind).
  10. I would argue that it is a mechanic con. Having a mission spawn 30 mins sailing time away is something that should be fixed. I can see the argument that 1st rate missions may not spawn in the green zone....fair enough. But a 30 minute drive in a 1st rate for a mission is harsh.
  11. New players need safety. I'm no longer new and have read plenty. Now doing missions away from the green and sometimes I see an attractive AI worth snapping up. I have heard the complaints of the big ship guyus though. They say that in order to grind up slots In a 1st rate, they need safe missions....I can understand that as I have bought my first 3rd rate and feel very vulnerable when I go out alone. Don't want to ask for escort because that is boring for others.
  12. I don't believe that is a fair statement at all. When someone purchases this game they are allowed to play the way they choose and they have an equal voice in this forum.
  13. Then they should be worth a couple of PVP marks.
  14. A stock market? Insurance? Investing in East India Company Voyages?
  15. I still believe these Patrol battles should close after 3-5 minutes. Kiting is then no longer valid and ganking is reduced.
  16. Cook in New Zealand..." That afternoon Cook and would have attempted a further landing, but heavy surf made this impossible. On noticing the appearance of two canoes Cook planned to intercept them by surprise, with the idea of taking the occupants prisoner, offering them gifts, gaining their trust and then setting them free. However, the canoe occupants noticed the arrival of one of the Endeavour's small boats, and attacked as it approached. The Europeans, firing in self defence, killed or wounded three or four Māori. Three other Māori who had jumped overboard were picked up by the Europeans, and taken on board the Endeavour."
  17. I would also close the battle much faster...3 or 5 Minutes
  18. Good suggestions. I mentioned in another thread that ganking is a major issue in the Patrols. This would be easily fixed if you could only join individually (no groups0 and you can only join on the side of the lowest BR.
  19. And to add the flavour of realism, successful Captains (back in the day) all had shore agents who conducted business for them. It could even be some sort of earned ability.
  20. Back to the issue....Perhaps Patrol zone battles are open for too long? If I get ganked and I have some hope that my mates can come in, I will avoid as long as possible. That's not unreasonable. Close Patrol zone battles after 3 minutes. Kiting is then ridiculous.
  21. true for you. I only started at Xmas and I remember it was somewhat difficult to acquire 50 Marks. And of course I barely knew how to use perks, so they were all wrong. I really like the idea of setting them to a ship though. Makes more sense than to the character. Each class of ship has a different function, so of course it requires different perks.
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