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Found 25 results

  1. I tried that mission few times, but i was never able to capture the Arrogate. Any Ideas, if its possible? And what would be the best tactic to take her. In my Case i had 2 Hermiones.
  2. Jeder "Content Creater" kann hier gerne seine deutschsprachingen Tutorial-Videos posten. Ich mach mal den Anfang mit Entmasten (nicht kommentiert), Ausdauer (kommentiert) und Entern (kommentiert). In der Videobeschreibung sind die Zeiten verlinkt - für den schnellen Zugriff.
  3. This is just simply something I realized recently and I thought it may not be obvious to everyone, so I thought I'd explain. When in the Boarding mini-game, the numbers labeled "Firepower" and "Melee" actually depict how many casualties you AND the enemy will do at the end of the current turn. This allows you to know when to defend instead of brace and is especially helpful if you get nabbed by AI without being fully prepared and need to just disengage. If you are bracing and see that the enemy is about to do a crap-ton of "melee" damage to you, you know they have selected "attack" this t
  4. My Indiaman and a Polish Player's Wasa were turned into the wind, speed was 2 kn and I successfully boarded the Wasa. However, with 5 seconds left on the first round, all of a sudden his Wasa raised sails instantly (like they were down and then within 1 second were at full) and accelerated at what looked like 10 kn (from dead stop to 10 kn) to break the boarding. I created a F11, but only minutes after I left the battle, as I was too pissed off to think about it in battle. How is this possible? I know lag could be sus, but neither of us had any lag and we were absolutely both in boarding,
  5. Situation: 2 Dutch Pandoras vs 1 Brit Pandora A boarding happens and the Brit wins the boarding while the 1st Dutchman sinks during boarding from the Brit carronades. Nothing strange here. Immediately after this boarding the 2nd Dutchman boards the Brit. Once again, the Brit's carronades sink the 2nd Dutchman during boarding, but loses the boarding. So the 2nd Dutchman won the boarding and since he lost his ship due to sinking, he takes over the healthy Brit ship. Now being premium ships, of course you can't leave the battle with an enemy premium ship. (Even though I think
  6. Would it be possible to add some "in-between" boarding mechanic. Some mechanic where you aren't boarding yet, but are in combat at close range and low speed. As an example : if you have boarding turned on and prep is high enough, have an option to fire muskets. This could kill crew depending on where they are located. I.e. if they have lots of crew on boarding then they are exposed and will be easily hit, or if there are lots of crew on sailing/ repairing sails, then they would be more exposed and more crew would get hit. The accuracy could depend on speed of both ships, roll, w
  7. We all know boarding mini game is not the best part of wonderful Naval Action. It is a bit difficult to understand, not enough guides or tutorials, too many books and mods to change outcome. Thus leading to frustrations amongs players time to time. Boarding is mostly a game of last second attack/defend/muskets etc. I remember capturing Bellonas, Agamemnons with our 6th rate ships with my mate, when I was fairly new to this game. Only reason those guys did not have idea of boarding game. So developers introduced the fake “Determined Defender” perk to counter these problems, to bypass
  8. We all know current boarding game is not really fitting NA experience. It creates many problems, devs try to make temporary fixes like DD etc. I purpose slight changes to the boarding game to make it a bit better. I think not much of a work needed to implement these changes. 1. Grappling Phase Current instant grappling into boarding in a second is not good. Looks weird, happens weird. Purposal: Make grappling phase longer. Need 5 seconds to achieve successful grappling, in which maximum distance is maintained with boarding speed during 5 seconds. A ship can steer away, acce
  9. I DEMAND to be able to turn survival on and mostly off when being boarded PLEASE, it automatically turns on and has done since a certain patch early in the year. It is displeasing having my fireship ready to board and blow, then boom survival turns on, I mean on, not off, on.. furthermore and under more consideration in conclusion GIB ME THE ABILITY TO TURN OFF (please). McBaity
  10. I know simulating collision damage was tried and failed, but with our current unrealistic boarding capabilities or sometimes lack of (determined defender), perhaps it’s time to relook at some options. First, I don’t know if it is always possible for the game to determine who rammed who. I also don’t if the game can determine the speed of the collision. But... Here are some options: Damage and leaks to both parties, the lighter ship sustains worse damage. Possible immediate rigging shock as well. But even more important and perhaps easier to implement. A use for the BRACE CO
  11. I don't seem to be able to "Fire Deck Guns" in the boarding mini-game with my Herc. Is this something im doing wrong? It works with other ships I use to board.
  12. The two images attached are my ship after being boarded and the second image the person doing the boarding, what troubles me about this incident is I was in a basic cutter so no issue with being attacked as its only a basic the issue is that during the boarding of which I had marines boarding parties etc but he out numbered me is that all he did was brace for two rounds of which I killed 5 then 8 to his brace 1 and 1 then all of a sudden the boarding was lost in favour of him even though it showed no attack my moral was above 60 my preparation was at 80 yet the boarding ended I lost and he imm
  13. Let me start this suggestion by reminding everyone how boarding and grappling is done currently. You get your enemy and yourself under 3 knts, press a button and if they're close enough you get an immediate board. If they're a bit far away but still in range you get an immediate grapple and board. Not much of a difference and it's a bit o' silly how fast you can get boarded sometimes. Pressing G almost a game-over button and can disrupt the flow of any battle with little skill. Here's the suggestion; -A new way to grapple, grappling shouldn't be an immediate thing. It should take a bit of
  14. I would like to see pvp rewards given for capturing player ships just as gor sinking them. It sucks when the disscussion has to be had on whether or not to capture a ship for re sale/use under a new flag, or sink for pvp marks. admitedly the minigame for boarding isnt fabulous but there seems to definetly be alot to it, and it seems all the books and boarding upgrades go to waste when capturing player ships is at the cost of pvp marks esspecially when it can be just as challenging as out right sinking them.
  15. Over the years, many players have wished for a change to the boarding mechanics in Naval Action. Game-Labs already has a combat engine for their Ultimate General game. I'm wondering if something similar could be implemented into the boarding aspect of Naval Action. I've attached a screen shot from a strategy game by the developers of 'Pike & Shot' for illustrative purposes only. Imagine the crude outline around the combatants as representing their respective ships. 1. The boarding battle would be turn-based, with the attacker going first. 2. Each player would have a set amo
  16. Just to clarify the rather brief F11 report I sent earlier. While unlocking knowledge slots on the Herc I noticed that regardless of crew setup befor pulling (Sailing/Guns/Boarding etc) and/or (de)activated broadsides (F5) the 'Fire Deck Guns' option in the boaring menu permanently stayed disabled (greyed out). Boarding preparation also had no effect on it. Is this just me missing something obvious?
  17. Greetings! Recently I was involved in a small battle with some 1 st rates and smaller ships. At the end we (The group nearest to the fleeing ships as the rest left to pursue another battle) was chasing a L'Ocean that managed to board one of our Victory's that sailed to close and to slow to avoid being grappled. This L'Ocean was fitted for boarding actions with plenty of Marines to aid in the capture of our Victory. Despite the rest of us being close we did not manage to separate or in any other way interfere to avoid the outcome. Now the L'Ocean player loots what he/she/it
  18. It would be nice to have the boarding overlay on top of the rest of the UI so we can see the latest damage dealt.
  19. Ok so the screenshot above shows that I have hit repair (5), then surgeon (3), which should being to feed me a few crew each round of the boarding which would show as a negative in the enemies "Ok" section of the boarding; however, I have found the past two times I have been in this situation my crew has not been repaired. You can see the repair is on cooldown and there is rum on board. This bug cost me a boarding last night as the opponent had no problem with his repair
  20. So in response to my previous post, I assume there will be no way for me to replace the ship I lost after hours of work and careful sailing only to lose the ship due to something out of my own control? I really enjoy the game but the incident outlined in my earlier post has ruined the game not just for me, but also my friends and clansmen. So I inquire, is there nothing I can do to replace my vessel being an original supporter of the game and following all of the development over the years, through the good and the bad? Here is a link to my earlier post: Than
  21. So I went out for a quick mission in my Santisma today unknowing it would be my last. I was doing my normal 1st rate mission Santi vs Santi. Everything was going as planned and he boarded me. After three rounds winning against him, something went horribly wrong. My timer said there were 10 seconds left, then it immediately went to 2 seconds left. Thus, I could not properly coordinate my attack rounds and lost 150 of my crew. Then the next round came and it was even worse. If I remember correctly, it went from 10 seconds to 3 then back to 5. I was doing all I could to select the appropr
  22. Hi captains, recently i was in a battle, where i was unable to run away/leave battle and i had no chance to fight the superior enemy forces. In this situation i would have loved to be able to surrender to the enemy. But as long as the only benefit from surrendering is to skip an otherwise impossible battle i see no resean to ever use this option. When you look films about pirates and naval battles, surrendering is often the last option to save your own life. If a pirate attacks a trader that has no chance to win the fight, i can imagen that usually the trader would surrender. He migh
  23. Are you satisfied with current visualization of crew on the deck? Compare our stupid canonniers and sailors of "total war" / "age of pirates 2". Growth in scale, increase the number of sailors, different movements and actions including boarding fights. (don't know actual status of new boarding) Game performance will not change: "disable" option, another quality...
  24. This topic is focused on all non-sailing crew and personnel that may find themselves on board our ship, and will offer possibilities in which they can be implemented. 1: Sharpshooters and Marines, These will be crew that are actively used in close ship-to-ship combat as well as boarding combat. When close enough, sharpshooters will begin to pick off enemy crew, slowly but continuously lowering the enemies crew number. They will be placed in the ship's rigging and deck. Marines on the other hand will be used solely for boarding combat. Marines will be much more adept at boarding than r
  25. Evening gents. First off I would like to apologize for this long post. As someone who intends to do a lot of boarding in the fully released game for, ehem... reasons, I have taken a big interest in how crew will perform in the future. Things like how your crew are obtained, trained, participate in boarding action and handle the ship are all going to be touched upon in this topic. Obtaining Your Crew First things first, there is little point in owning a ship if one does not have a crew to sail her. I would like to think there will be multiple ways to obtain your crew, but for the tim
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