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Found 7 results

  1. Hi there Dev Team and Comunity, first i want to say that the Game looks awesome, i played it 3 years ago and i did restart 2 weeks ago. But the Buisnessplan of the Game is just not going the right way, sorry to tell that. Many People here i would say still remember the Game Sid'Meier's Pirates. It was a Gold Mine for Sid as Civilization was. But the Game was not an online Player Game, it had something Romantic and a lot of new Features Bounded to the Ports and Ships. Atm Naval Action is doing the same mistake as Eve Online did 5 years ago and lost about 80-90% of its Player
  2. After having first contact with the new flags system I come to suggest a improvement that relates to everything Open World and the battles created. - When accessing the Flags allow the player to choose the flag intended for each nation eg. player selects one from pirates, one from Sweden, and so on. - every battle that the player joins with his own Nation he will show his own Nation flag proudly. - if player happens to join a battle on the side of another nation he will show the selected flag he picked for that nation and not the default one for that nation.
  3. Prolog Recently i got more into trading and one thing that annoys me most is waiting. Waiting for the other guy to finally reach the port where the trading will happen. Sure it would be possible to place a contract but sometimes we dont want to trade goods for money. Its not possible to trade goods for goods other than player to player trade. Therefore I suggest: Suggestion: Players can place contracts for a specific person with goods for goods trade option. Here is one example: @rediii wants to buy 300 pve marks for 10 pvp. We both agree and set La Tortue as
  4. Introduction I'm sure there have probably been posts on this, however I will give some more inspiration to this topic. I strongly suggest that this is done before release, since if this game gets media attention and high attention on YouTube (which it probably will) this would be a great feature. I suggest having visual crew on decks with each crew member performing actions according to their rank. After playing "Napoleon: Total War" and viewing the sea combat there I was inspired to post this. NOTE: I do not want this game to copy said game or any other. This game compared to oth
  5. Hello dear Devs, please implement a br-even joining function referred to the signaling perk. That would lead to more even and fair battles in the event and participation may increase. Thank for keeping it in mind. Best Regards Donjuan
  6. I created a document to collect ideas and suggestions to further improve “Naval Action” and to create a more flexible platform for exchange of ideas. Any suggestions can be posted as a suggestions and will be implemented into this document. We will also keep updating any changes. This way anybody can easily see what ideas have already been posted and what has been confirmed / denied by the developers. Link to the document: Click We hope that this can be helpful for the development of the game. With best intents, Rena and Co.
  7. (disclaimer: sorry for the wall-of-text and lack of TL; dr, but I feel this issue is one that needs to be looked at in-depth). I've only had the opportunity to do a little trading in the game so far. It seems extremely simplified (no more advanced than the system in Windward to be honest). And I honestly think it needs to be fleshed out quite a bit. But how? We were discussing this a bit a short while ago in O_Dingo77's stream on twitch and I had some ideas which we might be able to build upon. First off... what is trading? What do you expect when you hear that a game has t
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