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  1. I know folks have said a Xebec trader would be nice in game. I was thinking a DLC trade ship that can be redeem pretty much any where would be great. Maybe just have it with 2lbs on front and side decks and no other guns and half the crews (125 still high) so that it won't be easy to just rage board, like other shallow trade ships. Being able to just redeem one a day will keep folks from having fleets of them too.
  2. Hello, I wanted to start to trade (even though it could be much more profitable if they fixed it...), but I cannot place Buy Contracts for trading goods in the port that drops that precise item. So I would have to keep buying them by continuously checking in the shop, and can't just place a contract to save time. I find it pretty inconvenient.. and useless. Is it a bug, or an intended mechanic? Greetings
  3. Hi devs, as the reward for delivery&cargo mission are now lowered, would it be possible to see more AI traders on the sea? Would be great if even Indiamen would sail around, so even the new player will be able to gather a decent amount of dubloons and various loot, without going throught the combat and hunting missions.
  4. My suggestion is a secound Global channel just for Trading. Not for negoshiating just WTB WTT WTS offers alowed. That would be very nice caurse all the small Talk in the Global is Pushing the Gamerelated stuff away. That would be very nice. Thank you.
  5. I placed a clan resource order in a port where I did not have an outpost and 24 hours later when I came to pick up the resources it will not allow me collect them as it states my ship will be overloaded. It does not seem to consider that I may have ships in fleet or someone else that I will trade the resources to in that port after I receive them. Basically this means that you cannot do a clan resource mission in a port where you do not have an outpost as all the resource missions give 5k of the resource and the largest hold size you can have is 4.8k. If this was the intention then it sho
  6. Introduction Building castles in the sky! I have just about 200 hours invested in this game. Most of that during the sea trials phase when there was no open world. I have spend 40-50 hours in the open world now. I have yet to actually win a PVP fight, or buy/craft a first rate. I'm not very high level.Nor have I played any other games similar to Naval Action, or worked on a dev team. Now, having said all that, here are my thoughts on what I would like this game to be in my own personal Utopia. If you agree with any of it, please comment, and maybe we will see it implemented in f
  7. Hello everyone, (sorry for google traduction) french post here: I'm wondering about the speed of patches, patches and more. I will not talk about the economic patch and simplification of the craft that is already almost 3 months late. Neither problems of balance in the game especially with the shark and the Hercules (boats that I appreciate a lot), but destroy everything in their path. I'm going to talk about the exploit of the moment which is the bottomless pit in Open Sea. How can a feature like this still be active without real feedback from develope
  8. With the goal of increasing OW travel, how about a cargo option of passengers? The way I see it, these passengers could either be a straight cargo option or some form of mission. Unlike other cargo, a passenger wants to go to a specific location and is willing to pay a higher price to take him there. With different professions and values, there are different classes of passenger. Military passengers (fat Admirals) might be willing to travel on a warship. Lower class passengers would accept travel on smaller traders, but the Quality will only take passage on an Indiaman. They'd pay the hi
  9. As we all know very well one of the oceans biggest mysteries (Aside from that of the Mariana Trench) are man made structures that for reasons unknown are abandoned and left to rot. In naval action it would be pretty spooky. Just imagine your on a one hour sail to do a trading run and in the distance you spot a vessel... her sails are furled and there don't appear to be any men in the rigging or on her deck, so you bring your ship close to her to investigate, even as you draw closer you begin to notice that the deck is in near perfect consition, cables, blocks and restraints are all where they
  10. Prolog Recently i got more into trading and one thing that annoys me most is waiting. Waiting for the other guy to finally reach the port where the trading will happen. Sure it would be possible to place a contract but sometimes we dont want to trade goods for money. Its not possible to trade goods for goods other than player to player trade. Therefore I suggest: Suggestion: Players can place contracts for a specific person with goods for goods trade option. Here is one example: @rediii wants to buy 300 pve marks for 10 pvp. We both agree and set La Tortue as
  11. I sent an email however as of late I have not been getting responses through that medium of communication, so instead for the sake of certainty and public dispute I'll be putting this idea up on the forums and see if anyone agrees. I've been thinking of this for quite sometime and have decided that since it'll be easier than having to create an entirely new ship and instead the devs will be using assets that they already have on hand and will have to make minimal adjustments to it (Depending on the way they implement it). Instead of the "Wapen Von Hamburg" there would be a new c
  12. Hi I was in MT and had just used a labour contract. I Tp'd from Mortimer Town to Grindstone and a message suddenly appeared saying: "you have been banned from trade chat, reason:" but no reason was given, window was just blank. When I landed in Grindstone my trade chat window was no longer present. ???
  13. The cost (tax) of placing a buy bid is a significant fraction of the purchase price (default 10%). I dunno about anyone else but I get pretty peeved by the +1 bidding that goes on. So if I bid 300 for 500 logs some cheapskate comes along and bids 301gold, and another 302 and another 303 and so on. For me to outbid I have to ditch 15,000 gold and bid again. This is nonsense. Let's have a coded rule that requires any new highest bid to be at least 10% higher than the existing highest bid price. So for example, in the case of an existing bid of 300 gold any buying bid would have to be at le
  14. Recently thinking about neglected aspects of NA, I suddenly realized that one of my dearest activities is completely missing in the poll: Smuggling Maybe it's a spleen only of me, maybe it's because a smuggler is severly hampered in game: He can't set contracts in enemy ports. For myself i tried to circumvent this problem by making deals with players from other nations or using alts. The latter one is cumbersome and the first one more difficult since we can't open a private chat with enemy players in ow any more and you always have the risk of loosing your trading partner. But I
  15. The game is of course a wargame and the battles and fighting are at the moment the most important part. However i think that that a lot of people would like to see both the economic side and the port handling side be improved so that the game can also cater to people who do not want to fight continuously or like me lack the skills of fighting 1v1. I want to explain the things that I would like to see for ports and this is just my personal opinion. I do believe that the interface of the ports and the management system of the ports should be increased. Also i would like to see that a clan l
  16. I'd like to suggest three things: 1) Remove all crafting mats from ports inside reinforcement zones. Atm there's no possibility to wage econ warfare on especially DK/NG and Sweden due to the large number of ports/mats inside the reinforcement zones. 2) Make trading goods great again! I fully back the latest increase in combat mission awards, it makes a posible alternative to trading, but trading as a result is no longer profitable. My two-fold suggestion is either increase profit margins or reduce item weight on trading mats (i.e. making every trip more profitable by bulk quan
  17. The Suggestion is Simple. Right now Trade happens almost 100% Local. With no Info on other Ports available. Now how could we improve that without breaking immersion. The Answer is by addint Trade Posts and Taverns. 1. Trade Posts Trade Posts would allow us to Post Buy and Sell Offers not only in the Local Port but in a certain Range of Ports around that Port. Of course the Tradepost would demand a Share of the Profit for Spreading the Offer around. And even if the Order is visible in other Ports the Goods still need to be bought to the Port where the
  18. There is currently no place for the EU server where people not involved in inner diplomatic circles can know the newest diplomatic developments, so I thought I just start this thread until something better will be set up. As you will see, its pratically a copy of the Global servers thread by Teutonic. I have no connections or information channels yet since Im pretty new to the game, so please inform me here or ingame about any wrong information or new developments. I will try to get more involved going forward, but if somebody already good connected wants to take over this thread, he or she is
  19. Bonsoir/bonjour à tous et à toutes, Premièrement, je tiens à me présenter pour ceux qui ne me connaissent pas. Je suis un joueur de Naval action depuis fin 2015 et bien que je fus obligé de faire une pause pendant quelques mois durant l'année passée, j'ai pu suivre sont évolution via différents sites d'actualité et via certains amis qui jouaient toujours. J'ai dans un premier temps joué dans la nation français puis depuis peu chez les pirates. Je précise que je suis un joueur majoritairement PvE et surtout Trade mais j'insiste sur le fait que cela ne m'empèche pas de temps à autre d'aider
  20. So I should start by stating that I haven't gone as in depth as some other more veteran players here, I'm sure you can tell by my amount of posts. My play time isn't that absurdly high either, but I have listened to as many players as I could and though I don't know a tremendous amount about the game, I thought of some things that hopefully veteran gamers could either expand on, run with, or completely shut down. Either way, it's a learning experience for me. I've noticed that this game is focused on OW PvP and Port battles (I think that awesome and it drew me to this game on the first pl
  21. Have a seat. Get yourself drink of water from the scuttled butt. Here... add a bit of something stronger from this bottle. You only got a few minutes break so I'll be quick. I am your Harbor Master. I keep my eyes and ears open for scuttlebutt from the ports in these waters. I used to have agents everywhere and we'd share what we learned. Yep, back then... the right sources and the right customers... those odd bits of news used to earn us quite a tidy sum on the side. But alas, your ole Harbor Master ain't as young as he used to be and many of my agents are sailing differen
  22. Is there any relation between what AI traders are carrying and the ports they are near? If not, @admin, there should be. AI traders seem to mainly be making short hauls. It would make sense if they were carrying goods consumed or produced at the nearby ports. I apologize if this is already in game and I just haven't noticed it.
  23. This might only work in conjunction with a reputation system, but what if players could craft and trade Letters of Marque. They would temporarily assign the creating nation's flag (with its restrictions on who is an enemy) to the player holding the letter. There are a few options how this might be interesting: 1. Only Nats could make them and only Pirates could get them. 2. Or since alliances are being "turned off" perhaps one Nation could give it to another Nation's player. They would not be free to make and presumably whoever accepts the letter will want some sort of payment a
  24. I'm hoping this thread can stay constructive. Please don't bother to use this as a place to whine about how much you hate the idea of a PVE zone in the Gulf coexisting on the same server as PVP. Unless the Devs change their minds, it's going to happen and unless there are things we don't know about its implementation, it is going to cause some pain points. Hopefully we as a community of PVP and PVEers can make some constructive suggestions about how to minimize these pain points. @admin if there is something we just don't understand about implementation, please clarify. BTW, I'm not sayin
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