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Showing results for tags 'grapple'.
Let me start this suggestion by reminding everyone how boarding and grappling is done currently. You get your enemy and yourself under 3 knts, press a button and if they're close enough you get an immediate board. If they're a bit far away but still in range you get an immediate grapple and board. Not much of a difference and it's a bit o' silly how fast you can get boarded sometimes. Pressing G almost a game-over button and can disrupt the flow of any battle with little skill. Here's the suggestion; -A new way to grapple, grappling shouldn't be an immediate thing. It should take a bit of time to throw a grapple and more than 1 grapple would be enough to pull a ship. Many grapples would need to be latched in order to get the required force to pull the ship close. The way I suggest grappling should work is everytime you press G, 1 grapple is thrown. This can either be shown visually or with simple texts, ether way you throw 1 grapple, then a cooldown is put until you can press g again and set the 2nd grapple. The grapple lands and you get more pull power. Once a third grapple is thrown then you get the full pull power. The ship being grappled has a few choices here, either try to sail away with enough force to break the grapples before all 3 can be set, or alternatively there should be a counter to grappling. By pressing g once a grapple has set on your ship, you get a chance to cut that grapple and free yourself. It would work the same way as throwing the grapple, except it would be percentage based how likely you are to cut the rope. So to put it in play, an enemy ship grapples throws it's first grapple, you counter with g and the cut fails, you're very slowly being pulled towards the ship. The second grapple lands and you try to cut again, it succeeds and is back to 1 grapple, by this time you've regained speed and with enough force you break away from the last grapple. No longer do you immediately get pulled and boarded by a ship, this is more realistic and imo more balanced that the current system and is a fairly simple addition that would improve the quality of combat.