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Found 15 results

  1. @admin Storms are by far the worst content in this game. all the do is hinder open world movement/operations. if you not going to have storms in battle then take them out of the game as a whole. and no I don't mean some little rain storm. I want to see some big waves I know you have the in game already. you can do your usual RE introduce and old feature and call in new content move. YA KNOW like you did with paints and several ships and like im sure your going to do with the diana. either delete the storms who put them in right. stop doing the job half way. #Deletestorms
  2. Im wondering, why in NA we dont have different skills or bonuses for Each nation like other games? Just now it doesn't matter where you are, you just play the exact same game no. Matter the flag you wear. Is posible to make some Ships exclusive but capturable for some nations? For example: GB had some armor side HP and structure HP bonus along with reload bonus. But they cant craft some vessels, example US constitution, Locean, Santisima, and belle poul and renomee *French had better rigg and Speed bonuses also pen bonus. They cant Craft Santisima, victory, in
  3. Captains, I'd like to share with you some ideas to the past discussions about content/nations and possible server solutions based on the two server model: 1. CvC Server (Clan versus Clan) - No nations, only clans - No safe zones - No grinding (just choose your ship for fight) - Ganking, death match, capture flag etc. - "old" battle system - Target: Clan/player scores, conquests 2. NvN Server (Nation versus Nation) - Only Nations (yes, no clans) - Pirates: no nation to choose, you become Pirate for sinking the wrong ship (e.g. without
  4. Present rulebook states, in relation to Empty Bottles: - to find Empty Bottles, captain must enable Fishing, by use of the Fish button - Use of a Empty Bottle will reveal the exact location of a ship wreck - only one Empty Bottle Wreck can be active at any given time per player - wreck contains a unknown weight in cargo, to be retrieved of: gold coins, materials for refits, a book/refit, resource/trade good - retrieving the wreck cargo requires the entire weight to be transported - all or nothing gameplay - only that player sees the wreck, no one else ----
  5. So, any chance of some kind of PvP missions. "Sink X amount of Prussian players in X senario.?" Or something players can create and pay rewards for in the form of a contract - i.e. a bounty on a player, or a contract for sinking a nation near a certain location? (Could be used port battles.) Or am I crazy? Mcbaity
  6. just a simple question really, is any kind of actual content going to be added before release? I mean the patrol zones and epic events are just jokes really. they sort of work but are "simple". tweaking balancing is all good but seriously so many things suggested, trade routes, different battles zones, Spanish treasure fleets, storms, etc...…...but nothing seems to get added to spice things up. just wondering now release is close or isn't close or is isn't close. or is it just me thinking this?
  7. I love the idea of the hidden pirate island and would like to see more of it but in smaller size. Credit to @Banished Privateer and many others before him who suggested this and I would like to bring it to general attention again. These hidden mini treasure islands would be a great place to start raids from and should have limited dock aswell as warehouse space. Those hideouts could also be on islands and coasts already in game but hidden from sight in some bay, so only people who have been there or know about it can tell where it is... There could also be a black market for smugglers and mor
  8. I have a suggestion to enhance Tutorials and help players skilling up. Implement a seperate battle scenario accessible from Port UI, like the tutorials. Call it like "Training Room". Players who get in there can chosse what ship they want to sail themselves (type, wood mix, long, medium or carro equipped, maybe even upgrade and knowledge selectable, for testing) and what enemy ships they want to encounter (ship type only, random layout). All in sandbox mode without effects on the rest of the game... So if a Player wants to check out if he can defeat a santi with a Fir/Fir Ingermanlan
  9. Master and Commander Book reads...with the silver medal of the Nile... Dear Devs, @admin please consider adding content in a form of medals. It's a very simple yet powerful content. Achievements that would reward players with items that can be shown to everyone else in their player info window. Active players would be proud to show their medals, earned during actions on the high seas or land. You earn points and then bring them to the Admiralty to get your medals. Example Suggested awards: PB (your team wins, must be alive - 1 point) -10 Points - Successful
  10. @admin please introduce gun packages (rare item drop) to Naval Action. It would be a one time use item that will automatically fill all your guns (heaviest allowed per broadside) on a newly acquired ship or any ship with no guns mounted. Have 3 types: Long Guns Package Medium Guns Package Carronades Package These items have a small drop chance and could drop from NPCs, PBs, Players, Missions etc.. Having one gun package ready will quickly get your ship ready for battle in no time. How will it work? Must be in the ship with no guns mounted, select Use Gun P
  11. Fleet ships need to be buffed, re crewed with humans or have dramatically improved command options. One of the single most annoying aggravating/infuriating elements of NA is the utter uselessness of fleet ships to do anything more than carry cargo. And before anyone uses the counter "just sail with clan mates", I'm in a clan, a Rear Admiral & rich, yet it is still almost impossible in today's NA environment to find any player in a clan or otherwise, who will escort your 3-4 Indiaman for 3-4 hours at a time.
  12. @admin Naval Action foundation is nearly complete and I would like to strongly suggest an interesting story of a young sailor who works through missions, events and adventures to fame and glory. I am a big fan of Patrick O'Brian novels and I want to point out that developers haven't lost all hands just yet. Game development is like a good old ship fight. You can't see your opponent actions through the thick smoke of cannon fire... it's simply a gamble of two Captains. Wrong move can cost you a ship. Developer would need to hire someone who can write short stories that would piece toge
  13. Hello everyone. Lately many players have been complaining about lack of content and how there is not much to see on the sea and islands other than water and trees. Also lack of Events and other things are making this game more like pvp smash with trading than interesting game with bigger amount of content. This is why i would recommend game developers to create some thing that would make us feel like we are surrounded by naval creatures like dolphins and whales or have some events happening that make it interesting to watch the seenery like on land conflicts when
  14. Hi All, Reading through the forums, you can see a lot of questions or request for ship paints / skins. Thinking a little bit about it an idea popped into my head. Please let me know what you think. Ship paints/skins availability in region capitals if: Mechanics on how painting system will work. whole region is owned by one nation (or clan) - region specific paint you can paint your ship only if you are on this ship or ship is in the fleet (not as an item that you can carry to another port) you have to leave your ship in this port until server maintenance
  15. Hello everyone, It feels like only having PBs as endgame content is not enough for what this game could bring. I guess everyone agrees that the funniest thing to do is to playing with other ppl, not solo missions and solo trading. Said that, i think it would give a lot of action and dynamism to the game having National co-op NPC convoy protection missions. Just as an example: Your nation gets a co-op mission where a NPC trader fleet is gonna go from one port to another, the NPC trader fleet will leave the port when there's enough BR to protect it(or ppl s
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